Age of Conan: Hystarian Adventures

Do I have to get out my Senators jersey and take on the Darren role here?

On Tuesday I saw a quote declaring that “players don’t seem to be flocking to Age of Conan.” Yes, it was in the context of “Will Conan Kill Vanguard,” but still, it was freakin’ official launch day!

And then, in a rush to judgement, I see Tipa saying she was wrong and that Conan is a success, Genda saying that Conan will be chewing on WoW’s subscription numbers (focusing on that as yet unproven theory that WoW players want something new), while others are saying Blizzard had best put on their “A Game” now and show us something new if they want to remain the top dog.

All I can think is, can we at least get through the first full, live weekend, when most of the people who ponied up cash for the box will actually get a chance to sit down and play for an extended period of time, when the servers will actually get loaded up with players, before we start declaring success or failure?

MMOs are a long haul proposition.

22 thoughts on “Age of Conan: Hystarian Adventures

  1. Bildo

    Yeah, I agree with Tim. I’m just not sure I see this post sticking around past the first few hours of live service. I mean, unless TAGN come come through with more content. I mean, I’m level “done” already.

    ;)

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  2. Genda

    In my post, I was saying more that they will draw a good number and that WoW was vulnerable than that it was going to chunk away at WoW. I think WoW is vulnerable, and that was more my point. At this point, I’m more willing to call it an ankle-biter, but several ankle-biters can take down a large human.

    MMO’s are definitely a long-haul proposition and it’s way too early to call AoC a success. The level of excitement around Conan at the moment is a symptom that the market is ready for something(s) good as an alternative.

    As for WoW players wanting something new, I can only give empirical evidence, and that is that all the folks I usually play with are no longer playing WoW. They are playing LOTRO or EVE or even AoC now. And I know that *I* wanted something else.

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  3. Gary N. Mengle

    I agree that it’s a bit too early to pronounce AoC a success or failure. That said, preorders are really high, the stability and performance problems from beta seem to be gone or at least greatly lessened, overall buzz is surging, word of mouth from people who are actually playing is very positive, and logins are numerous enough that we’re seeing login queues (but not server crashes) and a bunch of new servers. None of this means that the game cannot fall on its face, but they’re all signs that Funcom, regardless of the long-term durability of AoC, is going to walk away from May 20 looking like a success.

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  4. Wilhelm2451 Post author

    Blog posts are like console titles: Only the day one view count matters. That you read it means I win! bwahaha!

    On Genda’s point, I know that most of the people I play with who played other MMOs before WoW want something else, want something new, want something to restore that child-like sense of wonder that first stepping into their first MMO was like. We cannot express what we want very well, but we live in hope that somebody will innovate and give us something that is fulfilling and new.

    But the people who I know who never played an MMO before WoW don’t seem to, as a group, have much desire to play any other MMO. WoW was an exception in their play styles and they seem more likely to go back to the FPS, RTS, or single player RPG genres. Since most people who play WoW never played an MMO before WoW, I have to guess that this is somewhat representative of a very big chunk of the WoW population.

    The only exception to the above groups that I know are friends who were long time EQ raiders who have become WoW raiders. They have their close knit guilds, their raiding schedules, and their worlds to conquer over and over again. They come play other MMOs for a month or two, then head back to WoW.

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  5. Relmstein

    I’m sorry but the second I saw a drunken pirate NPC letting go with a nice yellow arc off the Tortage docks I considered the game a winner.

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  6. Bullshatt

    I believe the evidence presented here is purely anecdotal, and not the least bit empirical.

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  7. Wilhelm2451 Post author

    I believe the evidence presented here is purely anecdotal,
    and not the least bit empirical.
    In short, in matters vegetable, animal, and mineral,
    I am the very model of a modern Major-General.

    Gilbert & Sullivan

    (Somebody do a review of Conan to that song please.)

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  8. testingblog2008

    This is the miracle post we’ve all been waiting for. I saw this post in beta and was going to give it a pass, but somehow Wil pulled it off, though I hear the blog ends up as a raid grind.

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  9. Eric

    It’s just out ppl give it some time !

    Hehe couldnt resist ;). From what I have seen so far from the game, it’s a pretty ‘Kill 10 rats and lvl up’ standard affair, with a bit of a Guild Wars Zoning feel mixed in.

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  10. yunk

    The thing about “wanting something new” many of us do but we are still playing WoW. The main reason I’m playing WoW right now is my “IRL” friends do and we’re all on the same server, and most of them have wives who won’t allow them to buy a second subscription :)

    If more of these games had free trial periods I could at least get my friends to try them out.

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  11. Pingback: The Common Sense Gamer » AoC vs WoW

  12. jaggedpixel

    I agree with Wilhelm in that MMORPGs are a long term commitment by both the developers and the subscribers. The notion of debunking World of Warcraft as the alpha male is metaphorically equivalent to who could pull excaliber out from the stone. Blizzard has had a long standing success not because their game is still so ground breaking but because everything to come out since has fallen well short of the bar. WoW’s success is based squarely on content and enough of it to have its fans spending hours and days on end trying to acquire it. It cannot be stressed enough that content is key- crucial even to insure any kind of long term success.

    Starwars Galaxies was a great game that for a while nibbled away some of WoWs subscribers but the game was slowly destroyed by Sony by constantly changing the play mechanics.

    D&D online could have been a huge success as it was mature in graphics and dynamic in player controls. However it was shipped incomplete and the lack of content made this a flash in the pan hit. Now the devs are pouring in content and module patches to try and hold on to whatever fan base they have left.

    LOTR’s showed that its has some potential after winning game of the year how that will hold up in the long haul is anyones guess. The game was developed by the same team as DDO but its seems that they learned from that games short comings and LOTR is a content rich world with innovative ideas.

    I haven’t had a chance to play Conan and from what I read it looks interesting especially the combat system so thats a wait and see. Warhammer looks like it means serious business both graphically and in play mechanics I’m looking forward to that release with the same high expectations a lot of other people have for it. If that games doesn’t make a huge splash after its release then online gaming has truly taken a turn for the worse.

    Apologies for the long post but this is really a loaded topic that I enjoy talking about. :)

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  13. Relmstein

    Someone just had to mention the Modern Major General song. I can come up with a jump start to reviewing Age of Conan in that format but I’m not doing the whole thing. :-)

    I am the very model of a modern MMO national
    I’ve opinions informative, enigmatic, and totally irrational
    I know the RPGs of Japan and I like my games fantastical
    From Everquest to Age of Conan, in order better graphical

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