More Time in Terokkar

The Saturday night group spent another evening in Terokkar trying to get some experience and maybe a nice drop or two. We went in, as last week, a stack of level 65 toons.

65 Warlock – Bungholio
65 Mage – Ula
65 Priest – Skronk
65 Paladin – Vikund
65 Warrior – Earlthecat

We ran around chasing quests in the orc strewn Bonechewer Ruins and blood elf outpost at Firewing Point, but the biggest battles we faced were in the Bone Wastes again.

We ended up in the Tomb of Lights a couple of times, the final run being for the group quest, The Vengeful Harbinger.

If you want all of the style of the Mana Tombs, but a lot less of the whole dying routine, the Tomb of Lights is the place to head. It has the same Tesla School of Interior Design theme without all the nasty, mana soaking elites.

The quest involves fighting our way to a point in the tombs and summoning tomb guardian, then defending him as a set of nasties tries to stop his work. The Lights part of the Tomb of Lights must refer to the light show you get when you summon the guardian.

The glowy thing at the top of the chamber.

The event itself was not too dramatic. A couple of waves of three mad, evil dranei, then the harbinger himself and it was done. Pretty quick.

So quick, in fact, that one of us missed the kick off and we ended up doing it twice, and it still didn’t take very long.

That was the wrap-up for the evening for the group.

During that time, Ula, Skronk, and Vikund hit level 66. Earl was close and ground a little bit more and hit 66, while Bung was brought pretty close to level.
We are now, as a group, a level up and slightly better equipped than we were for our first run at the Mana Tombs. We will see if that, plus our experience from the first run, makes much of a difference.

2 thoughts on “More Time in Terokkar

  1. kanthalos

    I often wonder how different WoW would be if I had done everything with other people. Obviously, there are some problems like play schedules to deal with, but it certainly makes a great deal of quests far easier and more enjoyable when you have a solid group of friends with you. The Bonechewer Ruins, Bone Wastes, and Firewing Point would all have been much easier with a full group, and in fact, I didn’t even do many of the quests at those locations with the last character I ran through Terokkar because they would have been a real hassle to do on my own. If I do get back into WoW, I’m going to make a conscious effort to leave at least one character to level with a group of friends just to see how different the experience is.


  2. *vlad*

    Terrorkar is a zone that I found easy to get a pug group in. Most of the quests are do-able with 2-3 people, and you can get away with not having a tank or a healer.
    Compare this to Shadowmoon Valley, where the group quests like Zuluhed/Gorefiend/Borak demand tanks/healers to complete ,and it is much harder to get a pug.


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