Daily Archives: November 10, 2008

Norrath – Key Moves

The first things I did on logging back into EverQuest II:

I remapped the quest journal key to “L,” swapping the achievements to “J.”

Then I unmapped the command “crouch” from the keyboad completely and mapped “C” key to the secondary command for inventory.

I used to map the keys in World of Warcraft to match those in EQ2.  But now, after playing so much WoW (and LOTRO, which uses the same keys) I have to remap EQ2.

Plus, I do not recall ever having a need for the “crouch” command.  Characters crouch automatically when they need to, so the very existence of this command mystifies me.  It must be a carry-over from EverQuest.

Battlecruiser Alt

Suddenly my mining alt became a combat stud.

After I had max’d out all the mining related skills on my alt, I wasn’t sure what else to do with him.

I started him on shield skills, figuring that those are always useful for a Caldari, while I considered where else to go.

I thought for a while about letting him go up the assault ship path to a heavy interdictor just to try something new.  I thought it would be an interesting change.  But then I decided that was probably more ISK than I wanted to spend on an alt.

At that point my main, Wilhelm, was driving for battleship skills, which meant that I would have a perfectly good Drake sitting around, fully fitted and ready for action.  So I set my alt on the path to fly that thinking that the extra firepower against smaller ships would be helpful on level IV missions.

Eventually Wilhelm was flying a Raven and my alt was about ready for the Drake.

The extra firepower certainly helped, especially for swatting annoying little frigates that were hardly worth wasting a cruise missile on.

I kept his skills rolling, with missile and shield skills being the priority.

Then on one mission I accidentally sent my alt through a gate first.  This was on a mission which had proven challenging to tank in the past with my Raven.  Ooops.

Well, I figured he would grab the aggro and take the heat for a while, then I could warp him out and let the Raven, the battleship, the big guy, take up his role as the main target.  I didn’t expect much.

But my alt and the mighty Drake tank ended up surviving through the entire mission.  It seemed that his skills, which included all of the shield compensation skills up to at least level 4, and level 5 for EM and thermal, had been a good investment.  Furthermore, being a passive setup, I did not have to baby sit the shield booster and capacitor.

I got a little nervous when the Drake’s shields dipped down to close to 20% remaining.  I aligned him for the nearest station and got ready to send him off.  But by that point I had whittled down the incoming fire enough that the shields only went up from there.  By the end of the battle they were above 90%.

altdrake

I knew the Drake had great shields, but this was beyond my expectations.

Not that the shields are better than the Raven.  I know with a careful eye on the capacitor and shield booster, along with some luck with the nosfaratu, that my Raven can deal with a lot more damage for a lot longer.

My alt is now working on the skill Battlecruisers V, which will give his shield resistances another little boost.  And after that I have some missile skills he can train up to level V.  Then I have to decide what else he should work on.  Perhaps I should put him on the path to research agents?