Night of the Long Bears

We logged on Saturday night around 9pm and were rewarded with Baby Blizzard Bears.


Since we play on an East Coast time zone server, the day rolls over 3 hours early for most of us (Earl is in New York, so the time is right for him) so we got our bears a little earlier than expected.

There actually seemed to be some oddity with the times because while Vikund got the achievement and bear before midnight local, logging in other characters did not.  However, they all got their bears the following morning when I logged them in.

So we ended up running around with five little bears in tow through much of the evening.  And we were not alone.  The bears were everywhere.

The usual line up was on hand for the evening.

70 Warlock – Bungholio
70 Warrior – Earlthecat
70 Priest – Skronk
70 Mage – Ula
70 Paladin – Vikund

None of us had hit level 71 yet.

Thanks to and afternoon of cobalt hunting by one of Skronk’s alts, Earl was able to put together new suits of cobalt armor for Vikund and himself.  Here is Vikund as Mr. Cobalt:

Cobalt Jacketed Paladin

Cobalt Jacketed Paladin

Nice stuff.  I even left the show helmet option selected, since I like the sort of “Steampunk meets Shogun” look of it.

Along with that, my own alt, Tistann went out harvesting leather so, with the addition of a substantial pile of hides from Ula, he was able to make some Borean Armor kits to further boost the stamina of some party members.  That put both Earl and Vikund close to 14K hit points when buffed.

With that bounty of new equipment for the tanks, we thought we might have a better shot at Utgarde Keep.

This time we went straight to Howling Fjord, avoiding last week’s long, but scenic, overland trip. (Skronk actually got the flight paths set between Valiance Keep and Valgarde, but said the flight was too much gold to start with and there were additional charges for checked mounts and in-flight meals and entertainment.)

We rolled in pretty well, as we did the previous week.  We got through the forge area without issue and then the drake pens, which are also a nice setting that I did not post a shot of last week.

Here Be Drakes

Here Be Drakes

I noticed this time around that the roof is “open” on the drake pens.

If We Had A Flying Mount...

If We Had A Flying Mount...

Pretty quickly we found ourselves facing Prince Keleseth again.

Get Him? That Is You Plan?

Get Him? That's You Plan?

Unfortunately, the upgraded equipment on Vikund and Earl did not turn the balance quite enough.  Both of us lasted longer when going toe to toe with the prince, but in the end, in four runs, we only got him down to 50% health before wiping.

The casters, who bear the brunt of Keleseth’s ice block, were hard pressed to stay alive and provide the damage needed to bring him down.  Skronk did hang in better than last week, ending up the last dwarf standing twice.

Get The Priest!

Get The Priest!

But staying alive, un-frozen, and keeping everybody alive was a bit too much juggling.

So after the same result four times running, we decided to go do some quests to upgrade gear further.  Rumor has it that some of us are still wearing gear obtained early on in Hellfire Peninsula.  (No, don’t go to the Armory and check, it’s embarrassing enough.) Then to do some research on how other groups are going after Prince Keleseth.

Advice here is, as always, welcome. But if your own experience starts out with having the Warbringer Armor set or some such, it probably isn’t going to help us much.

We are strictly quest drops and auction house level of equipment.

11 thoughts on “Night of the Long Bears

  1. smakendahed

    Utgarde Keep is pretty nifty. Not very lengthy. I was going to say “big” there, but it is definitely “big” in scale.

    I ran through there with Smaken and a group that consisted of two Death Knights (both Unholy DPS people), Priest and Rogue (and me as a Hunter). It went surprisingly quickly though one DK died and the Priest died at another point.

    That was the extent of it. I won two blue upgrades (benefit of being the only mail user in the group hehe). Oh, we were level 70-73.

    I’ve been meaning to switch back over and try to get a Nexus group – I’ve got a load of quests there and hear it’s pretty cool. Ah well, there’s always Christmas break…


  2. Akira

    I found your blog quite by accident (wanted to show someone a picture of a fel reaver). But I think it’s interesting because I just visited Utgarde Keep last night, summoned by a bunch of 71+ who couldn’t find a healer (I’m a level 69, was 68 at the time resto druid).

    Even the 76 DK had a problem with the last boss. He’s pretty nasty.


  3. Darraxus

    If you are having problems with the Prince, you may have alot of problems with the last boss. Prince is pretty easy. Tank him between the doorway and the healer so that you can pick up the Skeletons as they come in. They should go down quickly. You can also DPS the iceblock so that it doesnt kill whoever gets in it.


  4. smakendahed

    Thanks for cleaning up the double post. I hit enter twice when I thought focus was on the text area – turns out, focus was on the button.

    Darraxus is right on for the Prince. Any ranged DPS can hang back away with the healer to keep out of the way too (watch agro).

    Second to last pairing, focus on the caster, when he drops, go to the melee dude and ignore the ghost until he’s done.

    Last guy has this smash thing he does, make sure people back the heck away when it’s coming. Otherwise, it’s a bit of a test of endurance.


  5. Windrunner

    Looking at your pics, you are not moving the healer and DPS around to the left. That is necessary so that the adds coming in the door have to run through the tank to get to the healers. That should keep healer alive.

    The second is the ice block. Have a back-up heal strategy AND break the ice block (everyone but the tank attack the ice and break the person out.

    Keep healers and DPS at range, do those two things and it is pretty easy. It is a strategy fight and not a gear fight.


  6. Sefire

    We also had difficulty with this boss… then our tank and healer respecced. We noticed the difference :) Our group was a dps warrior, prot warrior, ele shammy, boomkin and holy priest.

    For the prince we huddled together in a group so that our 2 warriors could aoe the skellies as they came in. The offtank broke the ice as soon as someone was frozen. Being close together also helps with that.

    Also… gear does help a lot, an evening of doing quests in the starting area should make a big difference.


  7. *vlad*

    If you do a few quests beforehand, you will soon replace all that HFP junk that you have, and you don’t have to spend a great deal of time doing them, either.

    I healed this on my Paladin that dinged 70 the same week that Wrath came out. Initially I was a bit worried that I wouldn’t be able to manage it, but we got through to the end without a wipe.
    Of course the group I went with had better gear than your party, I imagine.

    Don’t worry, you don’t need to be lv 76 to clear this instance, just get some gear, they are almost giving it away!


  8. whitekitten

    Most of the comments have been helpful – ty! After viewing Hudson’s link, I found the next episode, where they successfully take down the prince:

    It sounds like we do need to keep casters on the other side and let tank and off-tank try to get more aggro on the skelies when they come in. I think we already are focusing on freeing peeps from the ice thing, so we’ll just keep that up. I have a feeling we’ll get it done next time, since we’ve also done a little more upgrading.

    One more thing, the mage in that video doesn’t appear to get iced, whereas I was getting iced quite a bit (and trying to blink out in panic, which probably put me in bad locations). Maybe I need to also stand back farther. (?)



  9. *vlad*

    I don’t play a mage, but Ice Block is a trick most mages use when they get CCed (Warlock jealousy: grrr!). I presume you did that already? I don’t know if it works in this case or not.


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