Finally on Saturday night we got the whole team back together for an instance run. I thought perhaps we might make it out to Northrend, but it was felt that we should try a full team dress rehearsal since Earl wasn’t on board for last week’s fun in the Steamvault.
Fortunately, we still had some options in the Outlands. The next on the list was the Shadow Labyrinth.
The crew for the event was:
72 Warlock – Bungholio
72 Priest – Skronk
72 Mage – Ula
72 Warrior – Earlthecat
73 Paladin – Vikund
After last week’s four person roll-over, I figured that perhaps this would not be a serious test of our skills.
And I was right.
We started off killing things so easily that we gave up on the usual crowd control methods and just AOE’d the crap out of every group of three or four… or five… that we came across. This lead to some additional questionable tactics as we moved through the instance. For example, when we arrived in the room with Ambassador Hellmaw, we just started smiting each “maypole” group in turn.
We did not consider that when the last group was down, it would release the Ambassador straight onto us. Not that he was a big problem, but most times having a boss start in on you when you haven’t cleaned up from the past four fights can lead to a spank.
Blackheart the Inciter was a bit more interesting. His “incite chaos” ability set the party fighting among itself.
We were able to bring him down fast enough that we only had to get through two bursts of fighting among ourselves, though in the second round there was a comic moment with Earl and Vikund both turning to beat down Bung’s voidwalker. In the after action review, it turned out that Mezzmon the voidwalker received the most “friendly fire” in the group.
Grandmaster Vorpil was next on the list.
Again, a short and straightforward fight for us. He summons voidwalkers throughout the fight. We were able to pop them pretty readily, and so Vorpil went down in pretty short order.
Which brought us to the final boss, Murmur.
Murmur is a pretty impressive looking boss. He is also huge.
When you get to his room, there is a battle going on between him and the Council of Shadow Management, and the council isn’t doing so well.
The council is, of course, arranged in nice little groups. You approach each from behind and help Mumur knock them off. Of course, when you kill them, they stay dead, but when Murmur zaps a group, they get replaced.
When we had disposed of the council, we saw that Murmur was down to 40% health. The first thought was, “Cool!”
Then I figured that Blizzard could make the 100% number big enough that beating down that “last” 40% would mean as many hit points as any regular boss. And I was right.
Murmur did actually give us pause. We went after him and he kicked the crap out of us the first time around. He has a couple of special boss attacks. Another round of getting smacked about by his sonic boom attack led us to show more care. The third time out, running away when his attack loomed, got us through the battle.
And, just to give a bit of scale, here we are at the victory shot standing under Murmur’s hammer.
Hopefully, despite some of the questionable tactics, this will have warmed us up enough as a group to head back into Northrend and Utgarde Keep.