Apocrypha So Far

Apocrypha marks the sixth EVE Online expansion I have been through (the other five being Revelations, Revelations II, Trinity, Empyrean Age, and Quantum Rise) and it is, without a doubt, the expansion with the biggest immediate impact on me and how I play so far.

Apocrypha - March 2009


I could sink my teeth into some of the new features right away!

-Probing: I really like the new interface for probing (just don’t try it on a machine without a scroll wheel mouse!), but it feels like it is only 80% there.  I want preset formations (and the ability to make my own) for probes and the ability to move probes as a group for starters.  Even with my clumsy probing technique I have found a few wormholes already as well as a drone hive that had a pile of veldspar asteroids hanging about.

There is a downside. I had setup shop to manufacture and sell probes a while back.  It was a mild money maker, helped by the fact that there were so many flavors of probes and that you lost them when you used them.  Now I have five identical blueprints, since they were all consolidated into a single type, and I haven’t lost a probe yet with the new system.  The price of probes has fallen and the demand is way down.  Oh well.

-Skill Queue:  What we have all been asking for!  Of course, I would still like to queue skills up out to forever, but piling up a bunch of short skills then hanging a long skill off the end is still better than what we had.  It took me a minute to figure out how to do that.  In the queue editor you can only line up skills to the 23 hour 59 minute mark.  But once you’ve saved your queue, you can go to the old skills window, right click on a skill, and add it to the end of your queue.

I did have a couple of issues with the queue early on.  A couple of times it failed to start the next skill, something I only noticed because the API reported a skill I knew wasn’t on the list to EVEMon

-Ship Fitting Window: It looks neat.  Data is presented in a much better way and I love the idea of saving pre-set configurations.  On the other hand, the new big circle o’ fitting is a bit odd.  It isn’t bad necessarily, but I can’t imagine anybody requesting that a window in EVE Online take up MORE real estate.

-Agents: I like that you can now see the mission you’re getting from an agent without having to open up the journal then open up the mission.  Instead you get to see the mission right there, right away.  I also like that they added a bit more information to the default mission briefing, like the security level of the systems involved.

I do wish they would tell you how many jumps there were between locations.  And not just for courier missions, though that would be key.  Once in a while an agent send me off to run an encounter 5 or 6 jumps away.

-Graphics Changes:  There are a lot of little updates to the graphics.  I seem to spot something new every time I log on.  The new gate jump graphic is nice.  Mining lasers seem brighter and shinier than ever.  I’ll have to get out the Mackinaw just to see if they made the ice lasers blue again.  I appreciate that asteroids are no longer a series of identical space dumplings, but space is dark and things are usually far away, so all those new asteroid models are just so many shaped rocks.  There is just more variety.

Of course, not everything in the expansion was targeted at players like me.

-Tech III Ships:  Call me in about a year, I might have it figured out by then.

-Wormholes: Being somebody who loses every time in PvP, this just seems like a new and interesting way to get ganked.  Send me a post card from the other side.

-New Player Experience: I want to give it a try at some point when I have some time.

-Epic Mission Arc:  I have received the mission Humble Beginnings a few times now.  However, the drop that sends you off to start the whole thing says I have to fly 27 jumps into the heart of Gallente space.  Given that the last time I strayed into Gallente space found me persona non grata and whatever the Latin phrase is for “shoot on site,” this seems like a bad idea for me.

And then there are the unexpected changes.

-Bounce:  I don’t think this was supposed to be a feature, but since the expansion “Warp to 0m” seems to have become “Warp to Intimate Contact Range.”  Getting hung up on a mission gate is amusing and all the first dozen times, but the second or third time your freighter bounces off a jump gate and ends up more than 10km out and faced the wrong direction you start to wonder what is going on.  At least I don’t seem to get hung up on the new CONCORD billboards.

-Crash: Things seem to have gotten a bit unstable since Apocrypha launched.  Last night I had the game client crash four times in under an hour.  That can wear on you a bit.  I hope we’re going to see a patch pretty soon to address this.  I am not the only one seeing this it seems.

All in all, despite the last two, Apocrypha has been a very good expansion for me so far.

14 thoughts on “Apocrypha So Far

  1. Jorge Belda

    you can move multiple drones at a time, although i’m not sure if you would regard this as a ‘group’ just sift+click on the arrows (the arrows you use to move the probe) and it will move all probes that direction, you can also use this to resize all the probes to the same size at the same time by shift clicking on the bubble where it changes color to resize it.

    hope this helps with the probing issues (if not i’m sorry for repeating stuff you already know!


  2. Stealnutz

    You can move (and re-size) probes as a group by holding shift, Made a huge difference when someone explained this to me :)



  3. kyorin

    Just FYI if you hold shift when changing the scan range or moving a probe it will do it for all of them.


  4. Jose1973

    Long time reader, first time posting… I’m having a great time with EVE. For the longest time I wanted to be part of this universe, but my previous free trials left me wondering if I needed a degree to figure the game out. After my first day of the 14-day trial after the release of Apocrypha I went to Gamestop and got me a copy. The tutorials are great, the skill queue saves time (can’t even understand why it took so long for CCP to add it) and the change of SP to new players is welcomed. I know that this last one is a big controversy. Many believe that it is a disservice and put new players even further back, but I have to disagree. I feel that not only you don’t have to research for hours to find out which race/bloodline has the SP that benefit you, but you can choose the background/look you want without feeling you made the wrong choice from an SP point of view. Does it put me a month or so back? Maybe, but I’m already 4 years behind, so another month isn’t much.
    I’m looking forward to the exploration part. Right now I’m just running missions on my destroyer and salvaging, but as soon as I get money for a cruiser and the SP needed I’ll start doing some exploration. :)


  5. manasi

    Great post! I agree wholeheartedly with your post. I missed out on the first 3 expansions but the last three were phenomenal! Fantastic summary of the new stuff!


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  7. Captain Braddock

    your forgetting one important change. you can reshift your atributes once a year now. so your no longer stuck with way to much charimsa :)

    oh they also added t2 salvagers now :)

    now just to find time to play again


  8. Gribblethemunchkin

    T2 salvagers? i didn’t know that. Must have. Must have. Must have.

    I’m enjoying Apocrypha although it hasn’t altered my game experience much, the little graphics tweeks are nice, especially the weapons discharge. Autocannons look sweet.

    Ship fitting is cool but not a huge improvement, haven’t yet used the saved configs as i tend not to change my ship configs for missions so much as my ship.

    Haven’t done any scanning yet but i have a good covert ops frigate and all the skills so i might have to try this soon.

    The skill queue is sublime and i’m glad its only 24 hours. I like the idea that i still have to check in everynow and then even if i don’t play, just fiddle with skills. It also allowed me to rapidly clear up all those 2 or 3 hour skills that i had lying around.

    Not sure what to do about the epic mission arc. Like you it plans to send my caldari butt into gallente space where i am reasonably sure i’ll be murderised by the gallente navy.


  9. Captain Braddock

    just a small thought for the mission runners you can now make mission specific setups and save them to switch between them faster then before

    like serpentis fit :have the right resistances for serpentis.
    no longer break your head over what mod to fit . just load the config it will fit itself :)


  10. Wilhelm2451 Post author

    I actually had the attribute thing in my notes, but then forgot to put it in. I’ll probably do another post on that and my own choices in that regard.

    But tech II salvagers?! I did not know that! I have Salvaging up to V already, so I will have to pick some up. They don’t seem to give a huge boost (2% greater chance, 1,000m greater range) but every little bit helps.


  11. Vanderwal

    You mentioned knowing how many jumps it is to your destination for Missions: Right click on the Solar System name in the mission info window. Click Show info. A tab in that Show Info box is named Route. That will give you the number of jumps easily.


  12. Leland Komac

    I tried the Epic Mission Arc. I just barely can still fly into Gallente space without being a persona non grata. It takes you to all 4 major factions in empire space, sometimes 20 or more jumps away and all but 2 missions I ran easily in a frigate. The rewards are about a million ISK per hour. This is a good set of missions for players with 2-4 months of experience with EVE.


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