The Nexus Reloaded

I was not even sure we were going to manage a run at the Nexus by the time Saturday night came around.  I was beat from a long day, we were getting started late, and Earl was having a problem with his talent points.  It looked like it might be another postponement.

But then we discovered that Earl’s talent point problem was caused by the fact that he had the new “preview talent changes” option selected, which meant he had to click a button to commit his talent point selections, something he failed to notice. (I expect a full post from Syncaine on how this feature was ripped off from WAR and the evil that is Blizzard by Friday.)

That issue out of the way, we formed up outside of the Nexus and got ready for the assault.  Out group was:

73 Priest – Skronk
73 Warlock – Bungholio
73 Warrior – Earlthecat
74 Mage – Ula
74 Paladin – Vikund

All lined up we got ourselves into the instance and gazed again upon the final boss, Keristrasza, locked in ice, waiting for us.  But you have to kill the other three bosses first before you can free her.

He is only decorative at this point

She is only decorative at this point

Last time we went counter-clockwise, so we decided to head clockwise this time.  This lead us towards Ormorok the Tree-Shaper, but not before having to battle through some very persistent foliage.

The elite mobs were not so bad, but the non elite flowers that wandered that wing of the instance have a bad habit of not staying dead.  You beat them down, they curl up, but they do not die.  Instead the sprout again and come after you.  They aren’t that dangerous, just annoying, as we would prep for a fight only to find ourselves knee deep (or armpit deep for the gnomes) in hostile flowers again.

Still, we persisted and cast a lot of area affect spells, and got through to Ormorok.  In one of the minor traditions of our group, we decided to go after him without any research.  We just dove in at him.

And we won.

He had some interesting area attacks that seemed to upset the casters, but overall we came through it without a lot of drama.

Ormorok Deceased

Ormorok Deceased

Fortunately, with Ormorok’s demise, all the vindictive herbage fell dead as well, so we went unmolested some ways back to the main path.

From there we wandered a bit trying to find our way to Anomalus, the next boss.  He is up on a platform and the ramp to him was hidden on the far side from the direction we approached.  It was a short delay though, and we were soon facing him.  As before, we went in without intel just to see how it went.

We wiped.

Anomauls summons all manner of rifts and we were not certain if we should ignore them, target some of them, or destroy them all.  After the wipe we looked it up and the message was destroy them all.  So Bung and Ula got rift duty and we swept on to victory.

Like most arcane elementals, Anomalus did not leave much of a corpse behind.

That's it?

That's it?

Then it was more platform walking and clearing until we got to the blood elf section, the Librarium.  Along the way to Grand Magus Telestra we managed to wipe again.  It was getting late, we were getting a little sloppy, and we started bypassing groups.  But then in a fight with one group of four we backed up into another such group that we had gone around and we were toast.

Once back in we decided to clear counter-clockwise as we had done last time.  We also started using paladin crowd control.  There in the retribution talent tree is a skill called Repentence that I had never used before.  It can put down humanoids, dragons, demons, giants, and the undead for up to a minute.  A nice little addition to our group.

We practiced dual crowd control pulls, Ula polymorphing and me… um… repenting? repentencing?  anyway, me taking a target out of play, more to get a feel for it than because we needed it.  It worked well.

And so we made our way back to the Grand Magus.  We had slain her previously, but I went to check if there was anything special we should know.  It suggested that at the point where she clones herself into arcane, frost, and fire versions of herself that we polymorph the frost version to keep damage down.  But the three clones pop up fairly close and both Earl and I depend to a certain extent on area attacks for damage, aggro management, and a bit of healing.  So we ended up breaking crowd control pretty quickly.  We won all the same.  Still a fun and chaotic fight though!

We've killed you before

We've killed you before lady

And so all that was left was to, you know, kill the dragon.

A dragon fight!

Dragon fights are special.  Dragons are special.  Simulated old maps rarely ever have things written in sparse areas that say, “Here be giant arcane marshmallow things,” or “Here be a blonde mage with pointy ears,” or even “Here be some giant ancestor of the Lorax.”

No, they always say, “Here be dragons.”

So we were a bit stoked to actually be fighting a dragon.  It had been a long time since we faced one of any flavor.  In fact, we may not have faced one of any sort since we did Blackrock Spire access.

Anyway, expecting the usual dragon tactics of breath weapons and tail swipes, we put Earl out front and everybody else on Keristrasza’s flanks and went after her.

And got eaten.

Keristrasza victorious

Keristrasza victorious

It was time for research while we recovered and rebuffed.

We ARE going back in there

We ARE going back in there

We looked up Keristrasza and all her attacks and were trying to decide how to deal with all of her frost damage when I remembered what Smackendehed said in a comment to last week’s instance group post, “When you turn blue, jump.”  With that, all the information we had made sense and we went back to face the dragon again.

So we did the the Pogo while Keristrasza did the Worm and we were victorious without much drama.

Dragons defeated in three tries or less or your money refunded in full!

Dragons defeated in three tries or less or your money refunded in full!

And we had finished the Nexus!


Next week we get to look into Azjol-Nerub, the name of which sounds mildly rude.

17 thoughts on “The Nexus Reloaded

  1. Darraxus

    Grats on clearing Nexus. AN is very short, but I can see a couple of wipes for you guys if you dont look up strats. The real fun should be when you venture into Old Kingdom. It is HUGE.


  2. Ess

    Yay! Grats on the Nexus clear!

    Azjol-Nerub has some fun, gauntlet-style encounters that can really test a group’s mettle. Hope nobody in the group is arachnophobic… :)


  3. Morane

    ‘Course if you did the quests from Transitus Shield you’d know Keristrasza is female, and why she’s in the dungeon to start with and why she wants you to kill her.


  4. coppertopper

    need loot info – heheh – following your adventures will be so much more rewarding if you link thd drops you got! ty!


  5. InfoMofo

    I think I like Keristraza’s vocals the most out of all the dungeon bosses I can think of.

    Maybe it’s cause it sounds like she’s saying “There’s no truthiness”. Hehe.


  6. smakendahed

    Good stuff.

    Azjol’Nerub – I’ve done it once on normal. I can’t get my healer friend to step into it on Heroic.

    Old Kingdom – I’ve done it a couple of times, good fun, especially the dreamer boss dude.

    You might also want to consider Violet Hold which is available in Dalaran. Very short and quick instance where the bosses vary.


  7. Wilhelm2451 Post author

    @Morane – This is the problem with doing this only a couple of hours a week. I ran the quests in Coldarra, making a point of reading the quests, but I managed to retain almost no information over the course of a week.

    @Coppertopper – I usually only mention loot if it is items we can use. We have a tradition in the group of getting mail and leather drops when we are a group made up of cloth and plate wearers. I did neglect to mention the drop of the Greaves of the Blue Flight, which went to Vikund.

    @Smak – We are following the list of instances by level that is posted on WoW Wiki, so we’ll get to those in time. Violet Hold, in particular, looks like you need to be level 75 to get the key. We’ll get there, certainly, but like I said above, playing a few hours a week as this group means we do tend to progress slowly.


  8. Jacob

    I enjoy reading your dungeon adventures, and I hope you have fun running the dungeons.

    Azjol’Nerub has tricky parts, so be prepared for a few repetitions. Fortunately it is quite short, and is still fun on repeated visits.

    Old Kingdom is tricky and also longer and not as fun.


  9. TheRemedy

    The weird thing about AN is it gets easier as you go, with the first encounter being the trickiest. It’s possibly one of my favorite least played instances in wrath.


  10. pitrelli

    Nice to see you noted that you looked up the tactics, as i have said previously WoW is a much harder game if you steam in and have to figure out for yourself how to beat a boss.

    There are some really nice instances in this game (some of which i havent tried out) so im a bit jealous you folks have a ready made group to go run amock where ever you choose. Good post as usual :)


  11. *vlad*

    Going in without having a clue what is coming, is THE best way to do any boss. Once you have died horribly you can look up how to do things properly. Fun is the main priority, I hope.


  12. syncaine

    I must be slipping, I had no idea which feature was borrowed until you pointed it out. Glad they fixed that money sink after only 5 years, but I’m not sure if it’s Friday blog war worthy…


  13. Pingback: Seasons Change « pΘtshΘt

  14. Genda

    Ran Azjol-Nerub last night in a recurring PUG (is it still a PUG if you have run with them before?) and found it to be a good challenge. Got an excellent Shammy staff to drop for me off the Beetle Boss (can’t remember his name, I was healing my ass off.) and some other fabulous loot for the turn ins. At level 73, got 3 gear upgrades in one night. Not bad.

    The spider boss was a little glitchy, but in the end a lot of fun. Old Kingdom tonight!


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