Ragefire Chasm Redux

We finally reached the point where there were no more holiday events to go after and no more fresh instances to run for the group.  It looked like we might spend a Saturday evening playing our new characters, the ones we rolled up on Lightninghoof, one of the RP-PvP servers.

But what should we do?

With five of us, running around the Barrens seems like a bit of a waste.  We had all progressed into the teens with characters though, so Ragefire Chasm seemed like a good plan.  It is a nice, low level instance.  Yes, we did it before, though not exactly as it was intended.

So an objective was set.  Now which characters should we play?  Each of us had at least two or three characters in the right level range.

We shuffled through the deck of possibilities and ended up with the following roster:

14 Troll Rogue – Azucar (Bungholio)
15 Tauren Druid – Hurmoo (Vikund)
16 Tauren Druid – Azawak (Skronk)
17 Orc Shaman – Earlthebat (Earlthecat)
19 Blood Elf Paladin – Enaldie (Ula)

This gave all of us somewhat different roles than we had in the old group.

Azawak became the tank, leaving the healing role behind.  Azucar and Enaldie left behind ranged DPS for… melee DPS.  Earlthebat got to stand back and take the ranged DPS route.  And Hurmoo was no longer in close doing melee DPS, but got to stand back and heal.

Fortunately, to support the learning curve for our new roles, we were, on average, a bit over level for the instance.

The first order of business was to get all the quests for the instance lined up.  A few were easy and could be shared, but there was one quest line that starts at Thrall that we had to all run through.  And run is the operative word, since it meant running back and forth around Orgrimmar for a bit.

Finally though we had all the quests and were ready to go.  We had all the quests.  We had a laundry list of things to kill.  We were at the instance door.

Somehow I, as Hurmoo, was nominated to be the group leader.  Usually that is a mistake on the order of going up against a Sicilian when death is on the line, but things did not go too badly.  I need to go off and find some macros for putting up raid icons, but otherwise the floaty crownie thing on my portrait was not the mark of death.

Considering how new we were to our roles, the run went smoothly.  None of us died despite some teething problems.

Azucar got some on-the-job training about stealth and sap, which was required because he was our only crowd control option.  Being the lowest level in the group meant that his stealth was not as effective as it might otherwise have, but that just reinforced the lessons.

We do have to get used to having somebody stealthed and leading the way in the group.  At least one group member kept following our stealthed rogue as he was trying to sap, triggering the expected proximity pull.  Again, we made it through despite the that.

Having a druid bear tank worked well enough.  At this level he also put out the most damage, thanks largely to the retribution aura Enaldie had up.

Ragefire Chasm itself is somewhat odd in its design philosophy.  There is a whole side path of mobs that leads to nowhere and the main boss, Taragaman the Hungerer, is the second of four bosses you kill, so the achievement comes up when you’ve still got work left to do.


He was not an epic fight for us.  We cleared some of the surrounding groups and then went after him.  Soon we stood over his corpse.


Taragaman Defeated

That left us the clean up of the two passages behind Taragaman’s area, which we worked our way through slowly as we tried to fit into the new dynamic of our group.

In the end we stood looking out over the dungeon having made it to the far end.


Mission Accomplished!

And then we had to walk all the way back to where we came in because there is no back door to Ragefire Chasm.

The ironic twist of the night was the loot.  Formerly we were a group that wore only plate or cloth and we seemed to get a huge amount of leather or mail armor drops.

Now we were a group that wore only leather and mail.  So what dropped all night?  Cloth.

So cloth much dropped that I later trained Hurmoo as an enchanter so that we could at least disenchant items we cannot use if we get a repeat performance.

Ragefire Chasm is nice, and served as a good place for us to start working on our grouping skills.  In fact, we were wondering why there wasn’t an Alliance instance at the same level before you got to the Deadmines.

Of course, Ragefire Chasm is something of a single use dungeon, so investing in an Alliance version might not be worthwhile, though who knows what Cataclysm will bring.

Once we were through the dungeon and had turned in all the quests, our group had all leveled at least once and three of us leveled twice.  So our group looked like this at the end:

16 Rogue – Azucar
17 Druid – Hurmoo
18 Druid – Azawak
18 Shaman – Earlthebat
20 Paladin – Enaldie

At those levels, there is little point to heading back into Ragefire Chasm.

But now where to go next?  Do we face the PvP aspect of the server and try to get to the Deadmines?  Or should we try the long and winding road that is Wailing Caverns?

10 thoughts on “Ragefire Chasm Redux

  1. Jalann

    Head to Wailing Caverns. Doing the Full Instance can take a while and it is confusing inside there. There’s more to the instance after you kill the giant Shambler. So don’t think you are done yet.

    After that hop on a Zeppelin and do Tirisfal and Silverpine. Those are some awesome areas. You want to do all this to go to Shadowfang Keep, probably one of the best low level instances in the game.


  2. Strangeape

    I would recommend doing deadmines, if only to have your rogue smile. A lot of things drop from there, which are pretty good, and if i remember right, both your druids and your shaman will be insanely happy.

    As Jalann said, wailing caverns is a very nice instance and is worth doing, then you head over to shadowfang Keep. Again, it is kind of a long instance, but it is a hell of a lot of fun to do.


  3. Jacob

    I’d guess it will take a level or two to round up the Wailing Cavern quests – so yes I’d recommend WC.

    Be aware that Wailing Caverns is a big, large place. It’s also easy to get lost in there, it’s a maze of twisty tunnels.


  4. Genda

    Shadowfang Keep is one of my favorite zones as well. It takes several different skills to do successfully with mobs that run, silence, and do other nasty things that will help you learn your roles.

    Highly recommended before you get too big for it.


  5. Ponder

    The PvP aspect of a server is totally over blown.

    Do Deadmines: go up NW Stranglethorn Coast; before/after take an exploration of Westfall to see some Alliance action especially the local town. Make sure to visit the repair guy upstairs in the Deadmines town opposite the entrance. This is always a fun adventure for Horde characters.

    PS. WC is a very confusing instance. Deadmines is linear.


  6. Alan

    I am curious how the role playing aspect of the server is shaping up considering that you have a pre-set group. Most of the time the RP setup on the server is to govern the interaction between people that do not know each other.

    How does it impact your game when you do know each other so well?

    Does it change how you speak / interact with your group?


  7. Wilhelm2451 Post author

    The role play aspect has not had much of an influence on our own play up to this point. We tend not to role play, although we convinced Enaldie early on that role play was mandatory on the server and she spent some time trying to fit in before she noticed that almost nobody, including us, was actually doing the same.

    I tend to be role play neutral myself. I try to pick character names that won’t break people’s role play world and if grouped with somebody who insists on role playing, I keep up my end of things though I am always a secondary character in events;always Rosencrantz and never Hamlet. I may pass through a role play scene, play a little part, and move on.

    I have seen some role play on the server, but if it happens in common public areas it tends to get shouted down by 13 year old boys (in reality or in spirit) who seem to think that actually role playing on a server designated for role play makes you a fag.

    Because of this, I look forward to an ignore list with increased capacity, as mine is already filling up on Lightninghoof.


Comments are closed.