80 > 22+22+22+22+22
-Essential WoW PvP Math
We decided that for our weekly instance group run last week we would leave the Barrens and its colorful chat channel behind and venture into the dangerous world and perhaps experience the PvP side of our RP-PvP server, Lightninghoof.
I have not really played on a PvP server in WoW before, so the whole situation was not clear to me when we rolled up on Lightninghoof. I expected to be flagged PvP at all times. But that turned out not to be the case. While you can flag yourself PvP at any time, the zone you are in determines what else flags you PvP.
For each player, there are three flavors of zones.
There is what is considered the home territory of your faction. This is sort of like the PvE servers, in that you only get flagged if you actually attack a player of the other faction. however, players of the other faction are always flagged PvP when they enter your home territory. So they other side cannot come in and stomp noobs but are exposed themselves.
Then there is contested territory, which is most of the world I gather. When in contested territory, everybody is flagged for PvP.
Then there is enemy territory, which is the other factions home territory. There you are flagged PvP but the other side is not, so you cannot go stomp their noobs but they can choose to come get you whenever they please.
We were off to do the Deadmines, and it turns out that Westfall is enemy territory for the Horde. So we would be flagged for PvP the whole time, but couldn’t go a-ganking unless somebody obliged us by flagging themselves. Of course, if a high level came along, we would be in trouble. The equation at the top of the post also applies to level 50 and above in the ability to slaughter a group in the low 20s.
As part of the plan to get ourselves into Westfall with the minimum of deaths, Azawak and Hurmoo both went into the druid cat form and used prowl to sneak into the vicinity of the Deadmines summoning stone. We flew into Stranglethorn Vale first, then swam around to the shores of Westfall.
As the hour approached, we started assembling the team for the night:
22 Undead Mage – Bigbutt (Bungholio)
22 Tauren Druid – Hurmoo (Vikund)
22 Tauren Druid – Azawak (Skronk)
22 Orc Shaman – Earlthebat (Earlthecat)
22 Blood Elf Paladin – Enaldie (Ula)
80 Tauren Druid – Fayli (Gaff)
Gaff came over from New Eden to give us some covering fire if we needed it getting to the instance. And it turned out we needed it.
Even as people were getting ready, Hurmoo got caught by a high level Alliance paladin near the summoning stone and was insta-killed. Fortunately I had seen him coming and was trying to escape and evade while in prowl, so I managed to put my corpse close to a building. This let me revive on the other side of the building, out of sight, and head for the hills.
Azawak and Hurmoo laid low for a while as the other troops got themselves in position and Fayli traveled out to join him.
When everybody was ready, we summoned in Enaldie, Bigbutt, and Earlthebat, then started quickly towards the instance.
However, in the tunnels, we found the paladin again. He turned out to be level 80 and he killed us all pretty rapidly. Fayli showed up, but we hadn’t told him it was a paladin, just that a high level Alliance player was on us. It seems that a paladin is a tough target for a feral druid of the same level unless the druid gets the drop on him, so Fayli and the pally ran around the mines a bit while we revived and got killed once or twice more.
Eventually though, we all made it to the instance.
The Deadmines itself wasn’t much of a challenge. As a group of level 22 players, we were a bit above level for the instance. The instance is listed as being for levels 15 through 23, but by 22 you’re not really being challenged. The NPCs at the start of the instance were grey to us.
While familiar with the instance, we managed to get surprised now and again. We had forgotten that patrols show up to sweep the room when you finish a couple of the bosses, so you can get take unaware, especially by that group that shows up after you finish the foundry.
It seems odd though that Blizzard established this patrol thing pretty strongly in the Deadmines, then didn’t use it again. At least I cannot think of an instance off-hand where something like that occurs.
We still showed care and did not get in over our heads… not very often anyway… even though everything was below our level. Things got a little more challenging once we got to Smite.
You have to love VanCleef’s ship. Can you say “Top Heavy?”
We made our was along the decks and up the scaffolding, making it to VanCleef at last.
We though perhaps we could form an alliance with the Defias. These guys are fighting against Stormwinds, why are they aggro to us? But it wasn’t to be. He fought, we won, the achievement was ours.
Hurmoo is wearing the puffy shirt that dropped from VanCleef. Nobody wanted it, so it went to Hurmoo to disenchant.
While the Deadmines was fun, it was something of a nostalgia ride, and as such, did not last very long. We still had some energy left in us. So we decided to terrorize Westfall.
We first went to the flight point to see what we could slay there, but everything showed up as “??” to us, so we gave that a wide berth. No slaying the flight master for us.
We then headed to the Saldean Farm where all the NPCs were low level. We killed them all in front of a couple of lower level Alliance players.
Then we ran over and tried to free Old Blanchy from his oppressors, the Furlbrows, who regularly give away his blanket and feed pouch. We slew them, but Blanchy was too brainwashed to accept his freedom, join us, and fight against the tyranny of Stormwind.
Then we headed into Elwynn Forest, where we slew guards until a pair of “??” Alliance players saw us and one-shotted us.
We went back, revived, found that at least our corpses were not being camped, declared a moral victory, and recalled for home. We decided to do a bit on the Pilgrim’s Bounty end of things.
All in all, it was quite a fun run. The Deadmines is still an awesome instance and I look forward to the heroic version that is promised for Cataclysm. Then perhaps Sneed and his shredder will be a challenge.
The instance is also very good looking. Every time I go through it I am always struck by the lighting and how well it sets the mood. Somebody spent a lot of time on this instance.
After figuring out how the tables at Pilgrim’s Bounty worked and getting the first achievement or two, we started calling it a night one by one.
If we stay on our instance trajectory, Shadowfang Keep will be the next on the list. We are not dedicated to running all the instances again, the way we did with the original instance group, so maybe we’ll just go raid Westfall again.