149 Hours in a Single Week and Other Cataclysm Play Time Tidbits

I signed up for Raptr (ID: Wilhelm2451, in case you couldn’t guess and if you want to see what I’m playing) as part of a plan to see what game I play the most in 2011.

And so far, it has worked pretty well.

If nothing else, it seems less problematic in actually tracking time than X-Fire used to be, which is why I kept uninstalling it.  Plus it lets you manually add games that the scanner misses.  How long have people been asking for that in X-Fire?

And, like X-Fire, Raptr (whose founders include some ex-X-Fire people) likes to publish some gaming stats, including a little press release they just sent me.

Mountain View, CA – December 17, 2010 – Raptr, a popular game tracking application, has released some new playtime stats for World of Warcraft: Cataclysm. Not surprisingly, the top 11% of hardcore fans are driving the majority of overall playtime. In fact, the top player for World of Warcraft on Raptr clocked in 149 hours in one week. That’s a little over 6 days straight.

On the flipside, overall playtime averages for WoW were nearly identical to other top FPS games on console. For WoW, the average total playtime on the 1st day of release was 6.23 hours, which is comparable with such top-tier game series including Call of Duty and Halo.  The average game session length is 2.1 hours, which is also comparable. How is that possible considering how different these types of games are?

Digging into the data we see that the reason these averages are so closely aligned is because while there may be avid gamers out there who are regularly clocking in +30 hours a week (which is about 1/3 of the overall audience), there are also a significant number of gamers that play less than 5 hours a week. Even in a massively addictive and deeply enthralling game like WoW, a good chunk of leisure gamers will only play a few hours here and there, even if they got the expansion pack on day one. There appears to be a distinct ying yang balance between avid gamers and leisure games in just about any game, which results in playtime averages that hover around the same range.

Other interesting stats:

  • World of Warcraft playtime has grown 5 times since the summer of 2010, as previous subscribers flocked back to the game to drive up overall playtime to record highs.
  • World of Warcraft time played per day has grown 1.5 times since the summer of 2010.
  • World of Warcraft playtime per week has grown to 20 hours – almost double of what it was in the summer of 2010.
  • World of Warcraft stole the most playtime hours from StarCraft 2, Call of Duty: Black Ops, and League of Legends.

For more details on the World of Warcraft: Calaclysm report, head over to Raptr’s blog at:

Some interesting tidbits there, but I want to know who was the guy who played WoW for 149 hours straight during a single week.

5 thoughts on “149 Hours in a Single Week and Other Cataclysm Play Time Tidbits

  1. Bhagpuss

    I can’t remember, does WoW kick you out if you go long-term afk?

    EQ2 doesn’t. There’s a fellow that plays on both my regular EQ2 servers who has a habit of going AFK for days at a time. I recently saw his dwarf standing by the broker in South Freeport for pretty much an entire weekend. That sort of thing would put your “played time” up.

    And of course, the online vendor system in EQ1 means that players with a vendor account have characters logged in 24/7. The only time they ever log out is if the server goes down.


  2. Wilhelm2451 Post author

    @Bhagpuss – WoW does log you off if you are idle. To get 6 days of play time in a week you have to be there most of the time.

    I still remember the early days of the EQ2 broker, when you also had to be logged on. This is why my first EQ2 character has so many hours of play time on him. I’d leave him logged on day and night to sell.


  3. TheRemedy

    It has to be a botter or someone who shares his account with multiple people. Why you would use Raptr in either situation is beyond me.


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