Three Instances – One Night

Hrmm, that title seems familiar.

We assembled on Saturday night to renew our instance assault, and the first on the list was Ragefire Chasm.

Ragefire Chasm was up first because you can only use dungeon finder to access it through level 21, and our group line up was:

  • Xula – level 21 Gnome warrior
  • Ethelred – level 21 Worgen druid
  • Earlthedog – level 21 Worgen warrior
  • Maloney – level 21 Worgen mage
  • Nancyboy – level 21 Worgen priest

Last week’s runs through the Deadmines and Wailing Caverns was worth almost four levels to the group.  So if we wanted to do Ragefire, we needed to do it now or be faced with trying to run to the zone, which is located in the middle of Ogrimmar.  We’ve done it as Alliance players before, but it was a challenge just getting there.  And now with everybody hanging out in the old world capitals again, the challenge is no doubt even greater.

So we used the Dungeon Finder and dropped into the instance in the middle of the orc capital.

And, once there, we found… no quests.

Not much rage, not much fire, and no quests

I thought, with the advent of Cataclysm, that the dungeon quests were all going to be located within the dungeons. But Ragefire missed the cut for that it seems.  There were no quest giving NPCs hanging around the front door… at least not on our side of it.  So, presumably, the quests are all still in Orgrimmar and are horde only.

And the other thing we found was a lot of grey mobs facing us.  The level range of 15-21 seemed to be tilted firmly toward the low end.

Well, we were there, we thought we might as well get the achievement.  So we plowed ahead.  We hit and bowled over the first boss then kept going.  Weaving our way through the path of least mobbage, we ended up at the second boss, who also turned out to be the first mob in the instance worth experience to us.

We jumped on him and killed him quickly, at which point we got the achievement for the instance.

We stood there and debated for a moment as to whether this meant we were done or not. With no quests and very little prospect for experience or usable loot, did we really have to go after the final two bosses?  We decided Blizzard knew best and that we were done.  We pulled up the dungeon finder from within Ragefire Chasm, something we compared to sitting on the phone in one restaurant making reservations for second, and were soon whisked away to Shadowfang Keep.

Reservations for 5 please...

Elapsed time in Ragefire Chasm: 11 minutes.

At Shadowfang Keep (SFK) we met Ivar, a notable worgan and owner of a chain of seafood restaurants.

Ivar is the quest giver for SFK, the only exception being the class quests each of us got at level 20 that sent us to the instance.

Ivar is also known as Ivar the Doorman or Ivar-come-lately.

The thing is, Ivar and his droogs, who are very high level, appear over and over throughout the instance pointing the party at bosses and asking that we take them out, opening doors, and generally getting involved with almost everything.  Everything except the fighting. Ivar never seems to get his own hands dirty, only showing up at a fight once the main guy is dead.

So we got our first quest, to kill the first of several undead guys dressed like classical pilgrims.

Piling up on the stairs looking at the first boss

We were a bit worried, here in this new and improved SFK that we might run into something too tough for us at our level.

For the most part, however, we had little to fear.

There is a new set of bosses, but there were, for the most part, in the same old locations.

Hiding in the dining hall, eh?

There were less yard trash mobs to worry us than before.  Last time we were here we though the place had been nerfed.  This time it was a little more clear that it had.

Of course, Ivar kept showing up to egg us on, outside…

Ivar on the ramparts

and inside…

Ivar the doorman... or dog... or whatever

Until we were there at the last fight.  Ivar, in his usual style, offered to watch the door to ensure that nobody interfered, while we went in and did the heavy lift.

It was just Lord Godfrey standing up there on the platform where Archmage Arugal used to stand.

Now there was a boss.  That Arugal used to teleport all over the room.  That fight was a challenge back in the day.

This guy though.  He looked like a wimp.  Who is afraid of a pilgrim?  We walked up and tore into him.

And wiped.

It was a trap! He had TWO guns!

Yeah.  See, Godfrey has guns, and they give him this special attack, pistol barrage.  You get a warning and everything, but we ignored it.

In fact, we stood in such a way that he managed to hit us all with it whenever he used it.  He won, we lost.

That meant running back past Ivar… or multiple Ivars.  He didn’t despawn from a couple of his location.

We made it back to Godfrey and then, a little bit wiser, we pulled him down to the main floor where Xula, in her first tanking assignment that required positioning of the mob, kept him aimed at a wall while the rest of us stood behind him and kicked him in the ass.  And when the pistol attack came up, Xula stepped out of the way like a matador facing a particularly ugly bull.

We killed him dead which, as usual, got us the achievement.

And so we were victorious.

Victory over Godfrey

We learned a bit in Shadowfang Keep, though what we learned was mostly about gnomes and hay.  They love it, it seems.  They hide in it.

Beware in the hay

SFK done, we were still only 90 minutes into the evening. We decided to let the Dungeon Finder send us someplace random.

It chose Stormwind Stockade.  Here we would be challenged.  This instance has a recommended level range of 21-30, and we were only level 22 as a group.

Just to demonstrate how bad we were in for it, we wiped on the first pull.

Dead on the door step

Okay, Xula was a bit keyed up, excited after all that hay, and pulled pretty much the whole hallway down on us while we were still standing around going, “So, stockades, haven’t been here in a while.”

And to prove it, we went on and took the place out without another death.

We had to take care, all of the mobs were at least a couple of levels above us, but we stuck to tried and true pulling and killing and ground through the place in no time.

Hogger! Again!

Of course, Hogger is the star of the show.  But we cleaned his clock without much drama.

Killing him gives you the achievement.  See, he is the star.

But unlike Ragefire Chasm, we actually had a reason to carry on, another quest to finish off with the final boss.  Which didn’t take us that long at all.  30 minutes or so after we started, we were standing victorious.

Nancyboy fell asleep

And that about wrapped it up for the night.

We all ended up at level 23 and, in contrast to the start of the night where we were in a hurry to get to a couple of dungeons because we had so many choices, now there is only one more dungeon available to us through the dungeon finder.

Blackfathom Deeps is all that is on the list that we haven’t done yet.  With the same level range as Stormwind Stockade, we had probably better hit it as soon as possible to make it any sort of challenge, judging from what we have seen so far,

After that, we might have to go outside and play.

Meanwhile, watch out when walking through hay.  There could be gnomes hiding in it.

9 thoughts on “Three Instances – One Night

  1. SynCaine

    All snark aside, are you guys having fun? I know sometimes even facerolling something can be entertaining, but I’m not hearing any “hey that was neat” stuff in between mashing your way through, and you generally do a good job of pointing stuff out. If gnomes in hay is the highlight of three instances…


  2. SynCaine

    I should clarify that a bit: are you having fun beyond just the fact that it’s five people that know each other logged into the same game, because that itself can be fun.


  3. Wilhelm2451 Post author

    @SynCaine – That is, of course, the big question. And I know what you mean.

    RFC wasn’t that much fun, but was amusing in that it was done so quickly.

    SFK was interesting in the “so, what’s changed” sense of thing. But only the last fight was really fun because we had to think. The rest of the time we killed critters, watched out for hiding gnomes, and made fun of Ivar the Chicken Dog.

    Stormwind Stockade was probably the most fun, as we had to actually hunker down and start playing our roles correctly for the most part. And killing Hogger is always a joy. But we didn’t go out of our way to kill trash that we could avoid.

    In a lot of ways, what I write is a highlight of what was fun and/or memorable, and I had some trouble fleshing out this week’s post.

    So while it is fun to be on and in a regular group, the actual instances we did weren’t adding a lot on top of that.

    I’m starting to (quietly) agitate for getting the original group together, all sitting around level 80, and knocking out a the final Wrath 5-mans and then getting stuck into the 5-person content in Cata.

    We’ll see. At the rate we’re going, we’ll probably be able to get the old world dungeon tour out of the way soon enough.


  4. K.

    Re: Ragefire

    There are quest giving NPCs inside for the Horde. makes me curious if that means there are no quest giver NPCs for the Horde inside for Stockades then.


  5. Talth

    There is an NPC in SFK that will port you to the lab just an FYI.

    Also, as horde there are no quests in stocks.

    The only real challenges I have come accross besides the final boss in SFK are Strat and Scholo. They can get pretty tricky if you don’t know the instance and aren’t pulling mobs correctly.


  6. Jason

    What Talth and K. said. While RFK is now accessible to Alliance characters via Dungeon Finder, it’s still a Horde instance. Insofar as I’m aware, there have never been Alliance quests for RFC. Same goes for Stockades, but the other way around.

    As to the general design of RFC, it’s always been goofy like that, with the dungeon boss being second in line. That said, if he’s the first person to give you XP, while the last two bosses may have had decent loot, I’d be almost certain it’s nothing worthwhile to any of ya’ll at this point.


  7. Talth

    I see a couple of you have the heirloom staff. Are you also wearing the experience gear? Maybe drop those if you guys feel you are leveling too fast? Personally, I am working on a rogue and purposely not wearing heirlooms. Once I get out of a dungeon my current questing content is green. Or you could drop them altogether to make content more challenging? (Although I doubt it with the boss loot and satchel of useless crap)

    I also wanted to add that I am really enjoying these posts and can’t wait to see more!


  8. Wilhelm2451 Post author

    Well, the heirloom staff is that uber. It is supposed stay equal to a blue item, though I have switched it out several times for a blue level drop from an instance already. It just gets a little better each level, so I keep swapping back eventually.

    I sent it over from my feral druid, so it has a +20 agility enchant on it. Not sure that is really helping my super mage powers.

    And as DPS, Earl is currently the king. His warrior is the heavy hitter. I’m still working on the frost mage damage routine.


  9. Ponder

    My gut feeling is that the 1-60 has been made more childlike, and the 85 endgame more adultlike.

    A minor step in Blizzard’s increased commercialisation.


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