A level a night is about all we have in us on the week days.
The schedule for posting this has been… interesting I guess. We play on one day, I write the next, and post on the third. The posting date is because the blog time runs on UTC. I could change that. WordPress.com has that option now, but it didn’t back when I started blogging and I don’t want to have to redo my blog stats spreadsheet because end of day suddenly changed by 8 hours.
Maybe, if we find some time this weekend, I’ll get to level 9 and be able to get the spell Spirit of the Wolf. This is one of the reasons I chose a shaman. They not only get that spell, but they get it earlier than any other class.
But so far we’re climbing the level ladder slowly.
This time around we missed each other outside of Qeynos initially, with Skronk off to do some exploring. It can be hard to tell if your friends are online, since the buddy list seems to be broken. Fortunately the command /who all skronk generally gets the job done.
While he was out exploring, I decided to see if all accounts really were enabled for this week.
Sure enough, another Station account I had was live, so I decided to try a little bit of multi-boxing in order to pass the time. I decided that a bard would be a reasonable choice. I could leave him just playing his buff song while I did the fighting, and if I needed and extra hand I could just switch windows and have him join the fray.
I played around with my bard in tow for a while, then finally caught up with Skronk. Things were thinning out some on front of Qeynos because, like us I imagine, people were ready to move to slightly more dangerous game. (I suspect that the Qeynos front yard will fill up again this weekend.)
We headed out into Qeynos Hills this time.
(Map, again, from EQ Atlas. I love those old maps.)
Out in QH we got a few more lessons in how things used to work… and how they still work in EverQuest.
We had made our way to the ruins where the skeletons are and were starting to rack up some kills out there as a trio, Skronk, Vikund, and Tistann the /follow bard.
I was a bit surprised to see player corpses laying around the ruins. There is no corpse run at low levels any more, so I am not sure why people wouldn’t just use the respawn option that pops up in a window now. I remember a time when dying by those ruins at night would make you seriously consider just logging off, but now…
Anyway, we had settled in and were doing well when along came a higher level player with a level 2 in tow and began just taking all our mobs. You see, in EverQuest, it isn’t who tags the mob first, it is who gets in the most damage on the mob, and we just weren’t able to compete. Community means bad things as well as good.
So we moved along since we hadn’t a hope of even slowing down this power leveling event and our own time was limited.
Then in a case of unnoticed adds, Tistann got slain. I decided at that point to just log him out. Skronk and Vikund were probably powerful enough for the area and I’d already had to go back and fetch Tistann after he got hung up on the scenery a couple of times.
We still managed to find enough prey to keep us going, but soon we ended up learning another lesson from the old days.
It was night time and there were wisps all over the zone. While they were red to us at level 3, we were itching for something that deliver some good experience, and in my memory wisps were excellent sources of exp.
So we decided to try to take one. I buffed up Skronk with everything Vikund had in his spell list (a surprising number of buffs), rested a minute in order to get back mana in case I needed to heal, and then it was after the nearest wisp.
On the first swing, we both got the message that the wisp was INVULNERABLE, in all caps. It was at this point that my memory decided to share with my consciousness that you need magic weapons to damage a wisp.
I said run and Skronk started towards Qeynos, which was the wrong choice, since we were within spitting distance of Surefall Glade at that point. Not that it mattered, since we were certainly not invulnerable to the wisp and it beat down Skronk before he got very far.
I had headed towards Surefall, then stopped to see how Skronk was doing. He went down and the wisp came for me. I started to run.
Wisps are social and another one joined in the chase, but I had enough of a head start to make it to Surefall alive.
Another lesson learned. Fortunately, with the current rules of the server, which are different in many regards to the 1999 rules, there is no real penalty for dying if you are under a certain level. So we formed back up and carried on.
As we started out that evening, I didn’t think we would get our level, but we managed to make it to level 4 out there in the Qeynos Hills.
And, for the evolutionary shot of us through the levels, here we are, level 4 monk and shaman.
You can see that Skronk managed to pick up some leather armor while Vikund got some cloth drops so that he is not completely bare from the waist up. Skronk is pooling up his cash for more armor upgrades while Vikund has to save for spells. Only five more levels until Spirit of the Wolf.
Maybe this weekend we can catch up a bit to the hard core players. I saw several level 20s that night. That is more dedication to the game than I can muster, or more knowledge about how and where to level than I posses.
Soon we’ll be in the wide hunting grounds of West Karana.