Saturday night found us without a full group for Azeroth. Earl was without power and the rest of the group, aside from Potshot and I, were content to take the night off.
We remaining two headed immediately for Norrath to indulge ourselves in another round of EverQuest.
Having seen the Qeynos Hills and a bit of West Karana, we thought we would try something a little closer to Qeynos.
This meant some more swimming. But while we were nearly drowning on the first day, we seemed to be up to challenge of swimming through the water works below Qeynos by this point. Granted, you have to swim straight down what seems to be a very deep well to get in.
Fortunately, you only have to swim a little ways down before you zone into the Qeynos Catacombs. Then there is a little maneuvering and the inevitable, but now manageable, climb out of the water. Potshot was happy to see that Vikund had finally obtained a shirt, even if he now seemed oddly Roman in character.
I remember spending quite a bit of time in the water system under Qeynos back in the day. There were a few rooms of mercenaries we used to camp quite successfully. Plus there was rumor of a bonus to experience down there, relative to Qeynos Hills or the Karanas.
I also remember getting lost in the place a lot. It is maze-like in layout, and there are places where you have to swim under water through tunnels to get around. However, the built in map tool I mentioned yesterday comes with a map of the Qeynos underground.
Combining that with the map of the Qeynos Catacombs over at the EQ Atlas page and we were able to get around quite handily by comparing room shapes and water locations.
Most of what is down there is not all that different from what is on the surface in front of Qeynos, though a little higher in level. We eventually settled down for a stretch around room 7 on the map above, which seemed to be a haven for passing rats, bats, bugs, spiders, and my favorite Qeynos Catacombs mob, the gelatinous cube.
I love the gelatinous cube in EQ because it looks exactly like what I pictured it looked like when playing D&D back in high school. It isn’t a blob, or some sort of rounded-edge cube-like shape, but a perfect six-sided square prism of goo, like something you would find at the dessert section of the school cafeteria… only much, much bigger.
We did not run into too many other people as we camped our little corner of the zone. An enchanter was camping some mercenaries close by, and when he left we took over that room for a while, since it seemed to be a little more lucrative.
I was ahead of Skronk in experience because of my adventures earlier in the day. By the end of the evening, he had hit level 6 and I was closing in on level 7.
We didn’t wander around too much while we were down there, though we saw a few of the key sites. There is some graffiti on the walls down there.
Some of it is worthy of note, like this reference to Brad McQuaid‘s character.
I had also forgotten some of the better patterns down there. While a repeating brick pattern is easy enough, there are a couple of places where the bitmap is animated, like these gargoyles.
Water appears to flow endlessly from their mouths, which was a pretty sophisticated graphical touch for 1999.
Eventually we had enough of the underside of Qeynos and took the nearest route back up to the surface, which put us at the docks in South Qeynos.
But while we were down and slaying, we had been talking on Skype about where to go with this adventure in Norrath.
I’m not sure that either of us have the devotion or wherewithal to pursue the progression server to its eventual end and all the levels that go with it. (Isn’t the cap now at level 90 as of the House of Thule expansion?) And it seems doubtful that we could get the rest of the instance group interested in spending our 3 hours a week grinding through old Norrath.
On the other hand, we both still seem enthusiastic enough that we are willing to put down for another month of access. So while I won’t commit to ongoing daily updates (which I am sure some are sick of already) you can expect to see more musings about EverQuest at least into March.
The key, at least for myself, is to have a goal. Or, better yet, a series of short, attainable goals, like steps, to keep me moving forward with the game.
Getting to level 50 is too far away to be an effective motivator.
My current goal is getting to the spell Spirit of the Wolf, but I am very close to that by now, so I have to start thinking of the next goal.
Of course, we could look at something touristy. Maybe we should shoot for getting high enough in levels to take a tourist screen shot in all of the zones in original Norrath. That might be something we can manage, and it gives us a list of things to check off as we go.
What other goals should we consider for Norrath?
What would keep you going in EverQuest?