Really, I was thinking this before this post was written over at We Fly Spitfires.
I have even opined on the topic myself in the past.
But I have to admit that the simplicity of EverQuest classes, by which I mean the day one classes we are experiencing now on Fippy Darkpaw (and that other server), is very refreshing.
There are no talent points. There is no choice of paths, no deciding to go tank or DPS.
Your class is what it is. You get a set of skills and maybe a list of spells, and you make that work however you can.
Our little nostalgia group consists of a Bard, a Druid, a Paladin and an Enchanter, and each of them brings their own unique set of cards to the table.
Yes, eventually we start getting into alternate advancement and such in EverQuest. But right now, on the progression servers, there is a real purity to each class. If you substitute one for another, you do not get an even trade.