Running to Runnyeye

Flarglegrump ak murgledoo!

-Goblin for “I hate you”

After our time on Kerra Island, we decided to look for a new place to hunt before the cat people began to hate us completely.

We looked around on EQ Atlas for possible locations and initially hit upon the Stonebrunt Mountains.

They are on Odus and not too far from Kerra Island and the level range, 16-46, looked about right for us to skulk around the edges at least now that whole group was level 20.

There was just one small snag.

The Stonebrunt Mountains were not part of the original EverQuest content, so were not available to us yet.  There is some discussion on the forums about when they did come in, but for the moment they were off limits.

Potshot suggested Runnyeye Citadel, a goblin hold near the halfling home town.  That was going to be another cross-country run for us, but we both have speed buffs in our halves of the group, so the pain is not too great.

We found our way to Runnyeye on our own.  I took the path through the Beholder’s Maze, knocking off a couple of minotaurs on the way.  And it is a good thing I did.  The great newbie weapon nerf that went along with Tuesday’s patch left Tistann with a 2 damage sword.

Not really an effective melee weapon any more.

(And as of last night, the stats changed to having no damage.  Not much of a weapon that, more of a futile gesture.)

But one of the minotaur’s dropped a 1h axe that made a suitably damaging replacement.  The axe is a bit slower, with a speed of 37 versus 23, but it has a base damage of 8.  8 will do.

Finding my way to the Runnyeye front door was not too tough, the two minotaurs being my only digression.

Looks more like a splattered eye up there...

From there my plan was to just run through the first floor to the far side so I could get to Misty Thicket and from there to the halfling town of Rivervale, source of a million Archie references.

Runnyeye First Floor - Easy Enough

(Maps from the EQ Atlas archive)

Misty Thicket appears to have gotten the zone makeover treatment.  Again, I couldn’t tell you why it was chosen, but halflings have a fresh looking new place to play.

Rivervale itself though, it is pure 1999.

Fool's Gold and grassy ground

I suppose redoing towns is a lot more work than outdoor zones.  You have to replace buildings that are unique in the game rather than reusing trees, beasts, and ground textures from elsewhere.

The Rivervale bank always felt like a LEGO building to me

Once I got myself bound in Rivervale (over by the Chocklit Shoppe), I headed out to poke my nose a little deeper into Runnyeye, just to see what it had in store for us.

The Misty Thicket entrance to Runnyeye

I was glad I remembered to bind not too long into my explorations.  The first level being small and populated by gobins that con’d gray, I found the nearest ramp down to level 2.

Runnyeye Level 2

I came in where the 3 is on the map above.  In that room there are a couple of goblins and two much higher level evil eye prisoners.  Beholders, I suppose, in the D&D parlance.  My thought was, “Hey, they’re prisoners.  That means they are locked up.  They won’t bother me.”

A nice theory, only I killed the guards, who only con’d green to me, and then the eyes floated over and killed Tistann.

The Eyes and Tistann's corpse

Stay away from the eyes.  Avoid eye contact.  Run from the eyes of Runnyeye.

After that set back, I stayed clear until Potshot showed up.

Potshot had already done some exploring of his own and, when we grouped up, was able to lead us down to the body of water on the second level, where we set up camp to kill goblins.

Down on the second level

Down there we were able to knock off quite a few goblins and their sporling helpers.

Despite most our targets being green or blue to us, the experience piled up at a reasonable rate.  Tistann made back his lost experience and pressed ahead.  Our initial peek into Runnyeye appeared to be a success.  It seemed to be the right place for us at level 20.

As the evening drew to a close, we started making plans for our return to Runnyeye.

3 thoughts on “Running to Runnyeye

  1. Snick

    Glad you made it to Runnyeye. I am pretty sure back in the day all newbie dungeon zones had a ZEM of some kind, usually in the 7 to 12% range depending on the population distribution.

    My first ever main character was on the Tallon Zek PVP (race alliance PVP) server and was an erudite enchanter. Along with my GF at the time and a friend we met online, we had a lot of fun in both Kerra Ridge and The Warrens off Paineel until a team of griefing, twinked wood elves showed up to harass whoever they could. One thing EQ never got right, IMO, was the PVP.

    Anyhoo, as I recall, Stonebrunt showed up sometime in the summer or early fall of 2001 and was a mystery to everyone, and was accessed via The Warrens. There was a lot of speculation about it and then it was forgotten after Luclin was released and didn’t get much attention until it was used as the connect zone to Gunthak when the Ykesha expansion was released in early 2003, almost 2 years later.

    I liked Stonebrunt, the zone style reminded me of my favorite expansion, Kunark, and I had high hopes for SOE expanding the original continents on a monthly basis as part of the subscription service instead of rolling out new continents. They didn’t seem to catch on to that idea until way too late, with Serpent Spine and Underfoot. I always wanted to see the rest of the map, that was packaged with the original games, populated with new zones, cities and creatures.


  2. Bhagpuss

    Not sure why there would be any mystery over when Stonebrunt was introduced. Allakhazam still has all the patch notes at

    They even pick out the highlights.

    The Warrens went live on March 14 2001 and Stonebrunt Mountains on August 29 2001.

    Since this is well after not just Kunark but Velious, both the Warrens and Stonebrunt have drops and quest rewards that dwarf most items in the original game, so I would imagine it would be a while before they appear.

    The Warrens was always an extremely popular zone. Stonebrunt less so, although I always liked it a lot. It got a major fillip when the legacy of Ykesha mini-expansion launched in February 2003, since you have to go through Stonebrunt to get there.


  3. flosch

    It’s really interesting for me to read about your journeys in EQ. I tried to get into the game when Fippy Darkpaw launched. But somehow, without knowing anybody, it was hard. Then I had to do a lot of work-related things and couldn’t play at all, and when I headed back, it felt like I had fallen behind the curve. So I gave up again.

    By reading this, I can see what I missed back when I would’ve had the chance to play the game (in university!), but somehow completely missed that it existed. I really enjoy these posts. Just wanted to say that.


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