I was thrilled when I got my first flying mount back in World of Warcraft.
And then, later, that was topped when my druid got the ability to fly.
I enjoy few things in the game as much as having flight form on my druid.
Unfortunately, I have begun to suspect that the reason I enjoy it more than most things in the game is that it kind of takes the challenge out of a lot of the rest of the game. In one of those zero sum things, more fun flying meant less fun elsewhere.
While I cannot say that I miss all the running around in Northrend that I had to do when Lich King launched, flight form does make a lot of things easier than they should be and takes some of the adventure out of the game. Great moments in the history of the instance group include more than a few cross-continent runs.
On a flying mount, such a ride is trivial.
But, no worries. We’re giving WoW a rest for now. We are headed to Norrath… the second Norrath… to give EverQuest II a try.
Only flying mounts seem to be headed towards Norrath as well.
We timed our arrival in EverQuest II Extended with this item in the Station Cash Store.
A flying mount.
A sample flying mount, available at no charge, single use (but you could go back and get another), given out as a free sample in the same vein as the tale about the old dope peddler.
SOE wants to get you hooked on the rush of flying right now.
While this expired from the store yesterday, I was able to log in and fly around a bit to try it out over the course of the offer.
It was, of course, fun and exhilarating to be able to fly free in Norrath, so see things from a new perspective, and to roam where ever I wished without fear any fear of those mobs with the pulsing blood red names over their head down below.
Once the initial joy wore off however, I began to worry that I was facing another game shrinking, if not game breaking, feature. This was druid flight form all over. Fun and unbroken by activities like harvesting. SOE seems to have figured out that they shouldn’t let you flee combat in flight, so the flying effects, like all other mount travel effects, goes away when an encounter starts.
But I fear where this will go.
I have no idea what SOE’s plans are for flying mounts in EQII, and the EQII site has been down for more than a day now, so I haven’t been able to read up on the whole thing.
I do hope there are some restrictions on obtaining such a mount.
I know that, if flying mounts turn into an “any level” Station Cash item, I can simply decline to purchase one.
But other people will buy them, and they will be in the world with me. It will be worse than the damn flying carpets.
I have already had high level players dropping out of the sky to harvest a sparklie or a harvest node I was running towards.
I hope SOE has a plan. I hope they know what they are doing.