I haven’t mentioned anything about Torchlight II for ages… not since like August of last year when it totally looked like Runic Games was going to beat Diablo III to market. I still have this picture even.
Alas, things do not always go as planned, and today there was an update from Travis
“So… where is Torchlight 2? Didn’t you guys say that you were planning to try to release this year?”
Well, yeah. We did – and we made a good run at that. We’ve come to the realization, however, that getting a game of this scope up to the quality and polish level we want to achieve is going to take a little longer; especially since we want to run a small beta before release to ensure that our launch is smooth.
The first Torchlight was released in record time, but it had plenty of issues that a little more development could have resolved. We didn’t have the resources at the time to give Torchlight that treatment. Right at this moment though, we do have those resources for the sequel, and we feel strongly that we should apply them to make this the best game we can make and hopefully one that you’ll enjoy and continue to want to play in the future. We’ve probably had 18 months of full development time on it so far – not excessively long yet, as far as that goes. The amount of time we need to take it the rest of the way is relatively small.
We feel pretty safe in saying that if you enjoyed Torchlight at all, this sequel is superior in every respect. Right now our job is to ensure that the quality level is consistent all the way to the end.
Besides, you’re all playing Skyrim right now anyway, aren’t you? Or Battlefield 3? Or Uncharted 3? Or Saints Row 3? Or Arkham City? Or Skyward Sword? Or Minecraft? Or Modern Warfare 3? Or Dark Souls? Or Assassin’s Creed Revelations?
Those are awesome games. When Torchlight 2 goes live, we want it to be awesome too – all the way through.
My first thought was that it is probably better to get it later and have it be awesome, so long as Runic’s financial situation can support the extended development time. The general response from those who follow Runic on Twitter seemed to be of the same tone.
The delay is a bit disappointing. After all, *I* am not playing any of those games. (Not that I lack games.) But they had a hit on their hands with the original Torchlight. It would be great for them to come back with a new game that stepped things up a notch on all fronts.
I did promise I wouldn’t over-use that “Spring 2011” picture… too much.
Anyway, another game pushed off to 2012.