Tomorrow, Tuesday, December 13th, starts early access to Star Wars: The Old Republic. The “soft launch” begins, the game is officially live, letting in paying customers.
And two days further, on Thursday, December 15th, Star Wars Galaxies will shut down at midnight Eastern Standard Time.
I wish I could say that there was a dramatic difference between the two games, the way SWTOR plays as it is starting off and the way SWG is plays in its dying days. But for me, the two games seem remarkably similar.
There are, of course, a wide range of solid reasons (if you’re a fan of either game) or lame excuses (if you are not) as to why the two games seem so similar.
SWG didn’t start that way, but got forced into that mold with the NGE, while BioWare’s claim to fame in SWTOR has been “story,” which entails hour and hours of watching quest text acted out on screen. A winning feature for some, a waste for others.
But beyond story, SWTOR fits the mold of your standard issue, Diku inspired, WoW fearing MMORPG.
And so BioWare is probably even now sending out notifications to let people know who is getting into the first day of early access.
What, you thought they would let in just anybody?
So the MMO blogesphere will be full of first day stories.
I won’t be joining in on that. I cancelled my SWTOR pre-order after playing in the beta. Somebody is going to have to tell me how big that launch day patch ends up being.
I will, however, try to be logged in for the final minutes of SWG.
I have meant to log in and explore the game a little more before it goes. But I really haven’t done much beyond the one weekend’s worth of exploration, which confirmed my “sameness” theory.
So on Thursday night I’ll be standing on Tatooine waiting for the end to come.
Maybe I’ll watch a few of the classic SWG trailers and think about what might have been.