The Planes of Power Goes Live on Fippy Darkpaw

Yesterday saw the next EverQuest expansion on the list, The Planes of Power, go live on the Fippy Darkpaw time locked progression server.

Firiona Vie casts!

The picture above swiped from Giant Bomb, which has a good write up about about the expansion detailing the progression as well as a lot of screen shots related to the expansion, including the front and back of the UK version of the expansion, which I also stole and put together into a single image.

Oh no, system requirements!

And then there is the US box art.

Planes of Power

As usual, there was no acknowledgement of this update from SOE.  I realize I say this every time there is an update, but it just mystifies me that a game that pays a good portion of the rent base on its nostalgia appeal spends to little effort talking up their key nostalgia event.

No, there was only the usual herald of a new expansion to alert me to the unlock.  Somebody started off complaining about the exp rate.

SOE is on top of one thing this time around.  They have already set up the PoP raid rotation in advance.  No guilds are yet qualified, but I have no doubt some will be soon.

This expansion carries on the accelerated history of EverQuest as represented by the time locked progression server.  The timeline so far:

Fippy Darkpaw time locked progression server launched, February 15, 2011

  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012

We are now a year into the Fippy Darkpaw time locked progression server, and the guild Twisted Legion is clearly dominating the first to boss fights aspect of the game.  One day in and there are already bosses down to the guild.

Planes of Power now open and active

From my own personal timeline, this is the first EverQuest expansion I know I did not purchase.  I am actually hazy on whether I bought Luclin or not, but I was pretty much done with the game until The Serpent’s Spine expansion four years (and seven more expansions) down the road.

What I mostly recall about the expansion was complaints from friends of mine who were raiders about broken content and the burden of the whole flag/unlock system.

As always, there is discussion about the expansion over at the unofficial Fippy Darkpaw site.

Finally, there is one thing that makes the Planes of Power unlock on Fippy Darkpaw a little different than previous.  The next two expansions, the Lost Dungeons of Norrath and The Legacy of Ykesha, are on timers related to the Planes of Power.  According to a post over at Fippy Darkpaw, Lost Dungeons of Norrath will unlock 15 days after Planes of Power, which will put it at February 28th.  The Legacy of Ykesha will unlock 15 days after Rallos Zek is slain, which will put it some time before mid March I would guess.

After that, it is back on the usual schedule.  60 days after the last boss is slain there will be a 7 day vote on the next expansion.  That will almost certainly be a vote in the affirmative, at which time the Gates of Discord expansion will become available on Fippy Darkpaw.

3 thoughts on “The Planes of Power Goes Live on Fippy Darkpaw

  1. bhagpuss

    Shadows of Luclin was the only expansion I didn’t buy on release until I finally stopped buying them at Underfoot, three expansions ago. I didn’t buy SoL because that was the year I spent playing DAOC and NeverWinter Nights (/wave Shroudworld).

    Planes of Power sits right at the start of my core EQ1 group and guild period, when I actually did lots of stuff lots of the time with other people, had max level characters, ran dungeons, engaged in endless guild drama and all that “good” stuff. I even raided occasionally and Mrs Bhagpuss got into one of the larger raid guilds on our server and killed some gods.

    PoP has a moderately bad name with some long-time players because of the massive speeding up of travel times, the creation of the Plane of Knowledge hub that effectively killed off Freeport and Qeynos (although The Bazaar and The Nexus had dealt a near-mortal blow already) and as you mention the endless issues with gated content and backflagging. Despite that PoP does represent Everquest’s most successful period. That’s when the population peaked, at least. Gates of Discord put paid to that!

    I really must log back to Fippy. I want to be around 18th to be able to do some LDONs.


  2. Snick

    Ah, Planes of Power. Very reminiscent of the Immortals expansion to original D&D from the mid-80s, where all characters go through a trial and become super characters to head off on slay-the-god campaigns. From what I recall, that wasn’t met with much enthusiasm from the player base due to completely different play style. I think they effectively mothballed the original D&D desktop rules after it.

    As far as storyline went Luclin really jumped the shark for me, but PoP – what a face palm. All I had to do was look at the cloth map from the original EQ box and spot a good half-dozen landmarks as of yet un-revealed on the original continents. What’s the rush to get to outer-space and other planes? Why exactly do we need to up the level cap every year anyway? What is it at now, 120? It trivialized travelling, tradeskilling and research all in one zillion polygon, lagtastic zone with music that would cause anyone to experience severe mood swings after ten minutes.


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