Daily Archives: October 10, 2012

Further Adventures in the Emerald Dream

Because I am sure you are all dying to know how it is going.  I haven’t mentioned the Emerald Dream server since Monday and it is… what… Wednesday already?

So how am I doing there?

I am level 8 now.

I’ve been to Stormwind on official business.

Still intact, thank you very much

I got my Oil of Olaf.

I also have my bag of marbles.

Those two items are forever linked in my brain.

And I am currently wielding a 3 DPS kobold mining shovel.

Meet my shovel

It is the best weapon I have picked up so far.  It also has to be the best looking, at least it you take comedic value into account.  And that is saying something relative to the comically over sized fairground mallet a paladin gets as his standard issue weapon.  I want to find a shovel for real WoW to use with transmorgification.

So, yeah, I am running around Elwyn Forest beating kobolds and murlocs with a shovel.

Go me!

However, this is also taking some time.  I have clearly forgotten exactly how steep the original exp tables were.  I suddenly recalled that I used to run both the human AND dwarf starter areas back in the old days because the quest levels used to advance much more quickly that you did, so you had to get a bit ahead of the trend if you didn’t want to just take some time out and grind mobs for a while.

And then there is the abject misery of running out of blue bar.  I had forgotten that one.  No message used to be as sad as, “you feel normal.”

I am beginning to seriously consider that this might not be something I want to go off and do by myself.  At least not all the way to level 60, which appears to be a long way away.

Darraxus is, at this point, free to feel smug and perhaps offer a minor “I told you so.”

At least that is my thought on making the climb to 60 solo.

As a group though, I think process would be both more interesting and more viable.  And we would be able to see some key bits of the past, like the Deadmines.

Grouping up for an MMO? I know, crazy talk!

The potential of the server has to be brought to the instance group council as a possible future option, especially since the word from Brother Potshot is that Guild Wars 2 might not be the stuff for us.

Back in the game, I have started running into a few bugs.  Nothing major.  The quest tracker misbehaves now and again.  And I have seen a couple of EverQuest-like pathing issues, with NPCs walking OVER tall objects like trees.  That gives an oddly mixed sense of nostalgia.

And, of course, nostalgia is the factor that keeps us going on such thing.  How can you say no to this sort of dialog?

Oh, I take candle alrighty!

One of the most memorable lines from the starting areas around Stormwind.

But I began to have doubts as to whether I was actually into areas that were legitimately nostalgic of their own accord.  While a lot of zones got complete make-overs that changed them completely… Redridge and Westfall come to mind… and the Deadmines, always that… I seemed to recall that Elwyn Forest wasn’t changed as dramatically.

There might still be kobolds shouting, “You no take candle!” in WoW.  Is nostalgia for something that still exists really nostalgia?

Deep questions for a clearly disturbed mind might be your first thought.

Anyway, with a few days left on my real WoW account before I reach the small window of time where I am allowed to cancel it without being charged again, I decided to go check on the state of Elwyn Forest in the age of pandas.

More things had changed that I remembered.  The original mine where you slay your first kobold?

Go on, say the line guys!

Well, that has been closed.

I hear it is now a Super Fund site as well

And the vineyard across the river, previously overrun with closely packed Defias?  Well, it is now a flaming wreck and overrun by well spaced Blackrock orcs.

But other things still remain.  Fargodeep mine is still there.  And the game even has a map for it.

Fargodeep Mine – Upper Section

A two level map!  Because… screw getting lost in that mine I guess.

I would have taken a larger screen shot, but when I expanded the map UI to be full screen, it redrew with the window 75% off of the upper left side of my monitor, removing, among other things, the ability to scale the window back down, from my ability to access.  So bugs are all over I suppose.

However, after spending 15 minutes running around Fargodeep and Jasperlode mines, I completely failed to get any kobolds to say, “You no take candle!”  I would round up a bunch of them, let them beat on me for a while, kill them off one by one, and they stubbornly refused to say the line like Robin Williams responding to a request to “Do that Mork thing.”

In fact, they seemed disinclined to say anything at all.  Was speech removed from kobolds in Cataclysm or Pandaria?  Or do kobolds simply not speak to high level characters?

So maybe that line is truly in the realm of nostalgia now.

Anyway, I am still hanging around with NPCs from a bygone age.

Hey, remember that time…

Anyway, time will tell when it comes to the Emerald Dream server.