With my last update about my time on the Emerald Dream server, I had finished with the quests in Eastvale and had been sent off to the Westbrook Garrison. There I would be expected to help solve their gnoll problems, including the most famous gnoll in the game, Hogger.
I was feeling a little bit of trepidation about just running out and assaulting Hogger right away, so I decided to run down a couple of side tasks in Goldshire just to help me warm up. It is a heck of a place.
The first was to pick up a trade skill. By this point, while I had only died a couple of times, I was using up health potions at a rapid rate. So I decided to pick up herbalism and alchemy and went looking for the trainer in Goldshire.
But where was the trainer?
I ran in and out of all of the buildings I could find in Goldshire.
After looking around for a while, I eventually had to ask a guard for directions. A good thing they put that feature in. The guard pointed me to a path up a hill in the distance. I headed that way and, after fighting off a few wolves and a couple of stray Defias, I found the herbalism trainer.
That was a location I had clearly forgotten about. I think it is easier to get to the crazy cat lady’s house in Elwynn. I might have to log in to WoW on my daughter’s account to see if the trainer has been moved down to Goldshire proper since then.
Anyway, I got my training. One of the pluses of a quiet server is that there is plenty of herbs to harvest.
Though I have to admit that having earthroot growing right outside the trainer’s house is a bit of a tease. You need to skill up some before you can harvest it. I also noticed that I failed on some early harvest attempts. I had forgotten about that.
You might also have noticed, if you looked carefully at the top picture in the post, that Vikund has a shield on his back. In my run through Eastvale, he managed to get a decent drop. A weapon upgrade with a significant boost to DPS. It even had stats! However, it was a one handed mace, and if you have one hand free, you might as well use it for something. So I bought a cheap shield from the armor smith in Goldshire.
Herbalism and harvesting under way, I then stopped in at the paladin trainer in Goldshire, as he had a quest for me. A class quest. More things from the past. The quest sent me up to the Cathedral in Stormwind, made me speak to anybody with half an interest in paladin’s there, and ended up turning me around and sending me out to Stonecairn Lake.
The lake which is over by the Eastvale Logging Camp. The one where the murlocs live. The one I thought I was already done with. Running back and forth builds character, right?
So I headed out that way, harvesting as I went. At least I could couple the two tasks. I got out there and, rather than consulting the quest text, about which I only recalled something about wizards and a big stone thing. I found the wizards pretty easily.
I managed to tear my way through them okay until I go to the stones in the center, which showed a “click on me” cog wheel when I moused over the center one.
Of course, once I made it to the stone and clicked on it, a window came up that said, “Hello, Vikund.” That is the sign that you are not clicking on the right thing. This stone was not for me. So I dragged up the quest log to actually read about what I was supposed to do. While I have detailed memories of a lot of the quests in Elwynn Forest, I have only really made one paladin, so I have only done this once… and that was probably in 2006, the era which this server is set to simulate.
Anyway, what I was supposed to be doing was finding the mostly dead body of Henze Faulk and revive him with a magic dingus, because mostly dead is slightly alive. And the dingus did its thing, and Henze arose to give me a quest update.
Henze’s big revelation from mostly beyond the grave was that I needed to murder a few rogue wizards to see if any of them happened to be carrying important papers of some sort. Because that is what the Defias does, they hand out secret plans and papers to low level operatives. It is part of their henchperson empowerment program.
I hit the jackpot on the first wizard, pick up the papers, and was directed to head back to Stormwind. Mission, as I keep saying, accomplished.
But I had run all this way, I figured I might take a moment to explore. There is that area just north of the lake and I could not for the life of me recall what was up there. So I went to investigate. And I found gnolls.
Which was kind of strange, because I was all the way over here as a way to avoid gnolls for a little bit. But there they were, a big camp of them. I slew a couple in order to get closer and see what they were up to. They even dropped the armbands required by the Westbrook Garrison quest. And in the midst of their camp was a named gnoll.
Fedfennel! I could not recall such a gnoll from the past, but there he was with the silver dragon around his portrait, the universal sign of somebody carrying goods worth taking in WoW.
I started to work my way closer to his camp, proximity pulling one gnoll at a time. Or trying to do that. It did not quite work out as planned.
I got a little too close to the wrong gnoll and the whole camp fell on me. I died quickly. And my death was made worse by the fact that the nearest graveyard was not all that near.
Well, that was an inconvenient place to come back. And I was feeling like I had built up enough character from running all over Ellwyn. So I decided to take the hit and the five minute 75% debuff to everything and just revive and the graveyard. I figured I could stay out of trouble for the run back to the cathedral in Stormwind.
Which was correct, for once. I manages to avoid wolf and Defias entanglements add got there to turn in the quest, speaking to several people before I got my final reward, which was my very own ress spell.
That done, I took some of my harvested herbs and turned them into minor health potions and a few armor potions. I also trained up to heavy linen bandages. I was going to go find Hogger as well prepared as I could be.
After I hit my limit of that and stowed my excess in the bank, it was time to set out in search of the big gnoll and save the Westbrook Garrison.
I found Hogger about where I remembered he would be. He was still an elite mob though, so I decided I should probably get some backup. After all, look at the bones!
I got on the Elwynn channel and asked if anybody was up for Hogger, and actually got a couple of replies. One level 7 said they would be there once they got to the quest. Considering they were waiting for Princess to respawn, I figured that might be a while.
Then a level 11 rogue asked for a group invite and ran over to find me. She had a plan, I would heal, she would kill.
It wasn’t really a contest. I healed twice, which was one more time than I really needed to, then got in to hit Hogger myself. He was down quickly and that was that.
We both collected his paw, the quest item.
Remember when that was a WoW innovation, a quest item drop for everybody in the group who needed it? In EverQuest at that time we would have had to kill him, wait for a respawn, and kill him again to get a drop for each of us. I remember that comparison being called out in a review of WoW way back in the day.
We ran around for a bit more and killed some more gnolls for the painted armband drops. Then, in the grand WoW tradition, Punch dropped group and ran off without a word, no doubt having completed the armband quest.
I completed it myself and ran back to the Westbrook Garrison to turn in one quest, then back to Goldshire to turn in the other. And that was it. As far as I can recall, that pretty much wraps up the quests in Elwynn Forest, unless I want to go back and try to take down Fedfennel.
The next stop on the list is Westfall.
And in Westfall there is the Deadmines… though not before I have to kill a lot more Defias.