“The biggest change in Chains of Eternity is the removal of Group XP Split. Now, you are no longer penalized for grouping!”
EQ2 Wire, Chains of Eternity FAQ
In answer to the question “Have there been any changes to Adventure XP in this expansion?” we find that people won’t be punished for grouping… as much. There are a lot of issues when trying to adventure as a group in EQII, as we found out with our regular Saturday night team.
But at least actual adventure experience… which can be routed into alternate advancement… won’t be on the list any more.
Tell me again, how was this game was supposed to be the successor to EverQuest?