…and remains one of the top 10 highest Metacritic-rated MMOs.
Mark Jacobs, in reference to Warhammer Online
Mark Jacobs is talking to the press again because he and his new(-ish) company, City State Entertainment, have a new MMO under way; one with some familiar sounding features.
The Emerald City Logo
Of course, this means he needs to answer the ever present questions around how this new MMO will relate to his two previous ventures, Dark Age of Camelot and Warhammer Online.
He is candid, as usual, about how these two past games are influencing his current venture. And he is up front about the problems with Warhammer Online. From the interview:
Nobody was more disappointed in WAR than I was. At launch, it had lots of wonderful things in it, but it also had way too many bugs, balance, and leveling issues, and of course, crashes in Tier 4. It was my worst nightmare come true, and as I’ve stated before…
And yet there is that quote at the top. That really caught my eye.
There is that list of reviews on Metacritic. Look at them. There are 18 reviews that gave the game a score of 90 or more, including two that gave it 100. And since the game has stagnated since, never shipping an expansion, that is what you see when you look at Metacritic for reviews.
It rates higher than any MMO I have played for more than a couple of months, save World of Warcraft… which really brings up the question of how MMOs should be reviewed. Clearly the ” spent a few hours in beta and read the press release” method leads to erratic results, though sometimes that seems to get it right if the issues are obvious enough… or if the publisher doesn’t have enough advertising clout.
As for the new MMO title and its Kickstarter financing plans, I am currently in the “tell me when it actually ships” column.
Turning the City State Entertainment team from March on Oz, a pretty but pedestrian iOS Plants vs. Zombies knock-off, to a full fledged MMO seems like a pretty big leap to me. Doubly so when Mark himself describes the group as:
…a small, independent team of very dedicated and hard-working guys and gals, many of whom had never worked in the games industry before.
We shall see.