One of thosen informational time stamp post.
New EVE Online Milestone
CCP apparently told Massively (oh, there is an official press release now too) that they passed the 500K subscription mark, which puts them into the range of EverQuest at its peak, just before the launch of World of Warcraft. Certainly the total players online has been up when I have been logged in, hitting close to 60K during the weekends. (The record is currently 63,170 online at once.) The longer term numbers show an uptick as well.
Not bad for a game that started off badly. The game has come a long way in a decade.
(Early game pictures from this CCP forum post.)
Also not bad for a studio predicted to go bankrupt… well, by one person at least.
Yeah, I’m not letting that one go yet. Financial reports do not lie, but people projecting their internal wishes about games they dislike…
Warhammer Online Trail of Tears – MOBA Edition
Meanwhile, the Warhammer Online team cannot seem to catch a break. While League of Legends roams the internet landscape as possibly the biggest online game ever, and certainly one of the few with what seems like a license to print money, EA/Mythic’s attempt to take Warhammer Online assets to create their own MOBA game, Wrath of Heroes, seems to have fallen flat.
EA has announced that the game, still in beta, is closing up shop because it did not meet its financial goals. I love how we use the word “beta” in the 21st century. Oh, and if you spent any money on it… well… no refunds. How about a couple of drink vouchers and a free month of Warhammer Online?
My own feelings remain mixed on the original game. There was a lot in it that I liked… but there was also a lot there that turned me away.
In the end, I simply stopped logging in about two months after launch, which is the real sign of whether or not a game has grabbed me. I can kid myself, but I won’t log into a game I am not enjoying.
PlanetSide 2 Bot Thoughts
I haven’t logged into PlanetSide 2 lately, but I still keep an eye on the news. And one thing that keeps popping up is the proliferation of aimbots, unauthorized add-ons that make sure you are shooting to kill every time you pull the trigger. This gives the user/cheater a huge advantage in the game.
Smed has been quite vocal about how they are working to fight aimbots, including banning the accounts of anybody caught using one.
But in this war, SOE is fighting without all the tools it once had. With a free to play game that is free to download, does an account ban keep a player out of the game any longer than it takes him to create a new account and maybe grab an updated version of his aimbot?
How do you fight the aimbot blight under those circumstances?
You cannot just ban IP addresses, as a lot of people do not have a fixed IP address.
You might be able to tag the client so that it won’t log in again if an account using it has been banned. That would at least make cheaters have to download a fresh copy. A minor inconvenience for anybody with a faster internet pipe than mine… and most people seem to have faster pipes than min.
In response to all of that, it sounds like SOE might be lawyering up to go after the sites that are creating… and selling… the bots. Certainly there are EULA and DMCA aspects to exploit as well as making money on an SOE game.
But does that have any real chance of success? Will that do anything more than slow down the aim-bot menace?
In the end, will SOE just have to include auto-aim, a built-in aim assist… or aimbot… which some console shooters use to overcome the problems of aiming with the analog stick, and just nerf accuracy to simply remove the viability of aimbots in PlanetSide 2?
I know that mouse aiming is the long established norm on the PC platform and can be a skill differentiator. Should we give that up in order to make teamwork and tactics even more important?