In writing yesterday’s post about TorilMUD I ended up reading through a bunch of older posts on the subject. That always happens. It is, frankly, one of the reasons I have a blog.
One of the posts I ended up re-reading was from February 2011 about what I called the Commoditization of Roles.
In that post I was trying to explore the holy trinity of tank, healer, and damage and how that trio really wasn’t a “thing” until it World of Warcraft went that direction, and that once the Dungeon Finder came in, the whole thing was set in stone.
The Dungeon Finder only works because Blizz has built content that requires three roles in a specific ratio; 1 Tank, 1 healer, and 3 DPS. So roles become a commodity in a sense, each class has talent trees that reflect specific roles, and if you want to play in such groups you have to adopt one of those roles.
It is practically an analogy for the move from individual craftsmen to the production line. Dungeon Finder remains a massive success… in terms of how many people use it, if nothing else… because because every player has to be one of the three types of widgets the machine uses.
Old news, I know. And I am going to assume, not having used it, that the Raid Finder codified the ratio of roles in raid groups as well.
Anyway, part of the background noise that got me to write that post was a considerable amount of hate being directed at players who chose the DPS role. They were, to quote somebody who commented on that post, “dumb DPS” and/or “lazy lords.” And that attitude was echoed pretty far and wide. Tobold, for example, called DPS players selfish simply for choosing that role.
About 18 months have gone by since then and I haven’t heard much on the topic lately, which makes me wonder if people have gotten over that or if we just have bigger fish to fry.
So with an eye to picking at an old scab that might not be healed, I have a poll.
What do you think of 60% of your Dungeon Finder group?