But you should never forget the fundamental contract every game seeks to forge with its players: accept this world and these obstacles in the name of experience, and make of them what you will. Difficulty is the point, not the problem.
-Tom Chatfield, Ars Technica article When it comes to video games, difficulty is the point—not the problem
An interesting read that explores how video games have a different relationship with the end user compared to various other mediums. I like that he dips into things like nostalgia for Vanilla WoW. Things difficult at the time… or difficult relative how things are now… look better in hindsight. Things annoying at the time often become the best tales after the fact. That, in turn, also pokes a bit at the game guides question I suppose, as presenting things to overcome and then handing out (or selling) the teacher’s answer key no doubt changes the relationship.
Of course, when speaking of gaming difficulty, I suppose that it says something that the graphic chosen for the article was an EVE Online desktop picture.
There is difficulty, and then there is the passive-aggressive, near hostility with which EVE Online greets the new player. EVE Online is a game where I find simple travel to be post-worthy at times.