Blizzard dropped… after a fashion… the 2.0 patch for Diablo III yesterday.
That was the first of the three events planned for the next month or so for Diablo III. There is the patch, the removal of the Auction House on March 18th, and the release of the (first?) expansion for the game, Reaper of Souls, on March 25th.
I am completely in favor of the removal of the auction house which, even by Blizzard’s own admission, hasn’t worked as planned. I feel I know why they put the auction house in, but the way they coded loot drops for the game seemed designed specifically to drive people to it, so I remain a bit skeptical at their protestations that they were surprised by its popularity.
But it is going away, so water under the bridge. It won’t be a problem soon.
And then there is the expansion. More content and a new class, the crusader, that sounds interesting. I am not willing to buy it quite yet, but I wouldn’t rule it out eventually. It depends on the 2.0 patch.
Because the patch, the 2.0 version of Diablo III, is where the meat of the changes are coming. This was the reason I wanted to patch Diablo III last night. And once I was able to log in, Blizzard was keen to let me know what was new. (Patch notes here.)
Of all of that, I think Loot 2.0 is the most important. If they are going to dump the Auction House, they need to make the loot you do get much more viable. Some of it sounds like it came from the loot lessons they implemented in Mists of Pandaria and what they have planned for Warlords of Draenor. “Smart Loot” includes more drops appropriate to your class and no class items with stats that are not important for that class any more.
Of course, they have also made higher quality items bound to your account. No trading, because Blizzard still wants to keep the real money market down. The whole point of the Auction House, to my view, was to eliminate that market by controlling it. With the Auction House gone, other methods were required.
There are a host of other changes. There were changes to classes, to monsters, to difficulty scaling, to bosses, to the paragon system, along with the addition of community items like guilds. I am actually quite happy about that last bit. While I am kind of past having to be in a guild in every game, we had to create our own ad hoc guilds back in Diablo and Diablo II. Nice to see that Blizzard has finally acknowledged that this is a thing.
And, of course, Blizzard also had a splash screen in the game about the wonders of the new expansion as well. Always be closing.
With all of this, I thought it might be time to return to the game and see how these changes feel. I rolled up a new character… best to start from scratch I think, with all the changes… to try it out. I did not actually get very far, but I want to try to find some time this weekend to at least get through the first act to see how it goes.
How about you? Does the 2.0 version of the game have any appeal?