Monthly Archives: March 2014

March in Review

The Site

WordPress.com, ever fodder for for this section of the monthly round up, popped up something amusing this month.

Leet?

Leet?

We all love the number 1337 right, being “leet” in “leet speak” and all that.  But the pop-up does make me wonder a bit.  I am close to 3,200 posts here, but only 1,337 were likeable?  Okay, the whole “like” button thing didn’t show up here at WordPress.com until quite a while after I had started blogging, but still.  If it were not for C.T. Murphy, I wouldn’t even have 1,337.

Meanwhile, on my “other” blog, EVE Online Pictures, WordPress.com congratulated me on having 500 posts.

500! It's a round number!

500! It’s a round number!

Which confused me, because I have nearly 800 posts total over there.  However, I started posting under a different nom de plume when I launched the blog.   It was done for dubious reasons.  That whole story is here.  So what this really meant was that I changed over to just posting as me, Wilhelm Arcturus, 500 or so posts ago.

And, finally, I applied for official EVE Online community fan site status for EVE Online Pictures, and it was accepted… which shows you just how low the bar is for that sort of thing. (I decided to give it a shot after reading one of many posts on monetizing blogs.)

Between my Italian pals! Ciao!

Between my Italian pals! Ciao!

While that lead to a very minor boost in traffic, the big thing is that my main account is now a “fan site account” which means it is free so long as I keep the site active and fill out a form every few months.  The main change for me was having to put up a couple of legal disclaimers, which was no big deal.  The impact here is that I will likely remain subscribed to EVE Online for the foreseeable future, as keeping the other blog going doesn’t require a ton of effort. (And I got a pile of pictures for the site this month.)

So you can consider me bought and paid for by CCP, but I doubt it will change what I write here in the slightest.  After all, this isn’t the fan site, the other one is.

One Year Ago

Dave Georgeson of SOE said MMOs should never die. A noble sentiment at the time, it rings a bit hollow a year and five SOE MMO closure announcements later.  Business is business.

I got a seven day pass to Azeroth from Blizzard.  It was nice.  I had some fun, but I wasn’t ready to go back full time yet.

Meanwhile, Blizzard was saying they were blindsided by the popularity of the auction house in Diablo III.  They were nearly a year late on that revelation.

On a similar theme, EA launched a new version of SimCity, pretty much ignoring the obvious expectations the franchise comes with.  I could only wonder if they learned anything from their efforts.

The instance group was doing some Rift content as a four player group.  This was the time of our long hiatus, though we got a full group now and again.  And when it was just the three of us, we ended up playing Neverwinter Nights 2 instead.

In EVE Online we were chasing around Deklein, flying the Tech Fleet doctrine, and bagging a carrier or two.

EON Magazine was closing its doors, marking the end of an era in EVE Online.

EverQuest hit its 14 year anniversary, and there was some talk about the camera view’s influence on the game’s popularity.

I was still playing World of Tanks and had hit the 2,000 battle mark.  I was out there with the KV-3 and the ARL 44.

I finished up all the things in Wayfaerer Foothills, which sort of ended my time in Guild Wars 2.

Then there was the Shroud of the Avatar Kickstarter campaign, which seemed more marketing tool than funding effort, and which hit its number in 11 days.  Still, Lord British felt the need to stir the pot by declaring most game designers suck… and are lazy… and are not as good as him.  Then he claimed he was taken out of context and not just saying things for cheap publicity.  As the month closed, his Kickstarter was wrapping up, but Camelot Unchained was coming.

It was announced that Age of Empires II: The Age of Kings was getting updated to run on modern machines with better graphics.  That set me on five other older games that I wished would get a similar revamp, which I think was more useful than just declaring that game developers need to innovate.

Finally, I was looking for input on some actual, real world things.

Five Years Ago

In March 2009 we were excited about Pokemon Platinum around our house, although we weren’t really finished with Pokemon Diamond yet.

I spent a day up at GDC in San Francisco.

In WoW we finished up a short hiatus and started back in at the SteamVault.  My daughter was tearing up Warsong Gulch.  Meanwhile, the Lich King seemed to have laid a curse on my new video card.  Nothing I did ever seemed to change this issue, though it did seem to go away eventually.

In EVE Online, Apocrypha came out, and with it the classic graphics were swept away.  Adam though, was making his own adventures in New Eden.  Oh, and I bought a freighter.

Somebody tried to put together a list of the Ten Most Important MMORPGs.  Like all such list, this one started the comments rolling.

It was launch day and I was already complaining about Runes of Magic… well, about the patcher in any case.

I finished up what was the last book of the Wheel of Time series.

The EverQuest 10th anniversary just wasn’t evoking the level of nostalgia in me that I thought it would.

And we had to say goodbye to an old friend and family member.  The picture my daughter drew is still up on the wall.  It still draws the occasional tear later in the evenings when people are tired and a bit more emotionally fragile.

New Linking Sites

The following blogs have linked this site in their blogroll, for which they have my thanks.

Please take a moment to visit them in return.

Most Viewed Posts in March

You can tell when I have written nothing exciting all month, some old nuts and bolts post rises to the top thanks to Google.

  1. Running Civilization II on Windows 7 64-bit
  2. Level 85 in EverQuest… Now What?
  3. Warlords of Draenor to be a $50 Expansion? And Something About Insta-90s
  4. Picking My 15 Most Influential Games
  5. Blizzard Isn’t Giving You a Free Copy of Warlords of Draenor
  6. The Mighty Insta-90 Question – Which Class to Boost?
  7. Show Me The Planets Contest Results
  8. Report from New Tristram
  9. How Blizzard Got Me to Play Hearthstone
  10. Considering Star Wars Galaxies Emulation? Better Grab a Disk!
  11. The Insta-90 Choice is… Death Knight
  12. CCP – Losing Money and Getting Closer to Sony

Search Terms of the Month

that moment when a ex friend still manages to steal your beer
[That pretty much cements the ex-friend status]

is there aplace where some one can get donated plex for eve
[I’m not sure that is how it works.]

how did the lego universe story end
[Quietly]

Age of Kings

Our floating Age of Empires II: The Age of Kings group managed to get in a few matches over the course of the month, including our disastrous encounter with actual, real people.  The question is whether we will carry on.  Player against the computer gets dull fast, playing against each other remains imbalanced, and playing against live people… is a challenge mostly confined to seeing how much we can slow down the inevitable steam roller.  We might need a different game.  Maybe something more in the turn-base strategy genre, playable by four people.  Ideas?

Diablo III

Loot 2.0 and the coming of the Reaper of Souls expansion for Diablo III revived some interest around the game.  I rolled up a new barbarian… can you used the term “rolled up” when your only options at start are name and sex?  Anyway,  went out and played most of the way through Act III and found the game much improved for the effort.  However, I didn’t run out and buy Reaper of Souls, or even finish Act III.  Even at my most engaged, the game never got higher than second place in my mental “what do I want to play?” list, where I barely play the third place entry and fourth is lucky if I launch the game.  Still, maybe at some point.  The expansion sounds exciting.

EVE Online

EVE Online spent most of the month sitting in that fourth place position, as reference above.  There is no real war going on.  We’re back to cloaky campers in the systems I might rat in just to earn some ISK.  I have ships scattered all over the game that I should corral and bring back to staging systems, something that can be an adventure when I am in the mood, but which has just seemed like work of late.  And our corp, which hasn’t kicked me out for idleness yet, has gone through a leadership change.  Gaff is out.  And with that change, the “more POS towers!” faction is running the show.  We had a corp day to mine ice, which I attended.  The op was to gather ice to fuel our towers, and most of the talk was about where to get the rest of the ice we’ll need to fuel our towers.  Because we have a lot of towers.  Because, towers.

I did find out that one of the reasons things have been so quiet is that strat ops are no longer getting rebroadcast from Goon coms to our own.  So if I want strat ops, and that is pretty much all I want, I have to log into their coms, not ours… which is not a big deal, as I am on their coms most of the time anyway.  If I had actually bothered to post something from my SA forum account in the last six years, I’d consider just applying to Goonswarm to cut out the middle man.

World of Warcraft

Azeroth still looms large in my daily gaming, in part because I am on the auction house and daily quest treadmill.  That isn’t a bad thing.  I have a set of goals which keep me coming back.  It is when I have no goals that these sorts of things become drudgery.  The guild remains active over the weekends.  Gaff, no longer worried about running a corp in EVE Online, has joined us and brought along a friend.  So they are diving into Pandaria and doing all the usual alt-a-go-go routine.  The guild is lively enough that we’ll get to level 25 before summer I am sure.  The instance group also has enough content ahead to get to summer and our usual hiatus.  What will happen come the fall if the launch date for Warlords of Draenor is close to the first day of Winter?  I couldn’t tell you.

Coming Up

The Elder Scrolls Online launches this week.  The head start kicked off yesterday, mere mortals to be allowed in by the end of the week.  I am not buying the game as yet, but I will mark the launch date.  Have to get that into the “one year ago” and “five years ago” system.

I have a post coming up this week about new hardware and a new game I have been playing.  We’ll get to that on Wednesday I think.

The instance group carries on, World of Warcraft remains a thing.  EVE Online, likewise, remains on my list.  Diablo III… we shall see.  It has fallen into fourth place for now.  Or maybe lower.  I didn’t play it at all over the past weekend.

And then there is tomorrow, when we get to sort out the obligatory from the inventive.  I have nothing planned, so I will probably just point at others.

A Farewell to Free Realms and Star Wars: Clone Wars Adventures

No.  No more kids games.  Kids don’t spend well and it’s very difficult to run a kids game.  Turns out Kids do mean stuff to each other a lot.

John Smedley, Reddit AMA

Back towards the end of January, SOE announced that it would be closing down four of its titles this year.  The closures were set out with the following dates:

While some at SOE have, in the past, expressed a desire that MMOs should never die, the financials and resource constraints companies face do not always support those ideals.  Smed said, it wasn’t a cost issue… and then turned around and said that it was, in fact, a cost issue:

This isn’t a big cost issue. The real problem is maintaining the code bases when we update our authentication or security updates. It’s really that simple. The costs scale with the userbases. It’s just getting prohibitively expensive in terms of time to maintain these games.

So today we say farewell to the first two titles on the list, the two titles in the SOE lineup aimed at kids.  As you can see from the quote at the top of the post, it seems unlikely that SOE will try that focus again.  So goes the myth of the kid with daddy’s credit card that was so popular some time back.  It turns out that they don’t spend money.

Oh, and they are mean to each other.  I guess that fits the stereotype that WoW problem players are all 13 year olds, though I would not discount the 18-24 year old demographic when it comes to excelling at obnoxious behavior.

Star Wars: Clone Wars Adventures seems like a natural for closure.

SWCWE_Logo

It was tied in with a TV series that has since ended… sort of… Netflix might revive it.   But as a game, it struck me as little more than a shared lobby for mini-games in the hour or so I spent on it on quiet Sunday afternoon.  A vehicle for selling Jedi hats.  I am sure some will miss it, but it never seemed to me to be a high point in the history of SOE.

Last Day...

Last Day…

More like a bone thrown them by Lucas because they were yanking the Star Wars Galaxies license just before Star Wars: The Old Republic went live.  I hope SOE made some money from it to fund other things, though I doubt they would be closing it if it was bringing in a lot of money.

Still, SOE gave people their fill of Jedi hats during the last days of the title.

Dear Clone Wars Adventures Players,

As previously announced, we wanted to remind you that game services for Clone Wars Adventures will be discontinued the evening of March 31, 2014. We have had many incredible experiences with you in the game – from insane battles to unbelievable memories – and we thank you for all of the great adventures and support over the years.

On Tuesday, March 18th, most items in the Clone Wars Adventures Marketplace will be reduced to 1 SC each for you to enjoy over the last couple of weeks. For more details, information and FAQ, please visit SOE Customer Service.

May the Force always be with you!

Best,

Sony Online Entertainment LLC

Out in style I suppose.

And then there is Free Realms.  This was the big experiment.  This was the high quality, family focused, designed as free to play from day one experiment.

FreeRealmsLogo

A lot of people were excited about Free Realms.  Even the “What is Free Realms?” marketing blurb sounds exciting.

What is Free Realms?

Free Realms is a free 3D virtual world where you can do whatever you want, whenever you want! Jump in straight from your web browser! Once you create your character, you’ll be in and playing in just a few minutes.

Decorate your house, then invite your friends over for a party! Teach your pet a new trick or dress them up in a sweet costume! Battle enemies as you search for lost treasure or duel other players, mine for gold, cook up a meal, or race your car! When you’re ready for a different kind of challenge, play a wide variety of fun minigames, jump into the trading card game or check up with your friends on your profile page. Free Realms is the place to join up with your friends to discover, explore, compete, chat, share achievements and just have fun! In Free Realms, YOU RULE.

YOU RULE, until the bank forecloses.

The game ran into its own “gotta pay the bills” problems not to far into its life, and the velvet ropes vision that Smed put out there had to grow more restrictive in order to shake some coins out of the players.  I am sure that SOE’s problems with Station Cash and “triple Station Cash” offers did not help.  And when they were offering lifetime subscriptions for just $30, I suppose that was a sign that the cow wasn’t giving enough milk.

Is that a squirrel or what?

Still not sure if that is a squirrel

Still, Free Realms was interesting. (I think Tipa kept track of it best.)  It came out on multiple platforms, starting on Windows and then moving to Mac OS and then eventually to the PlayStation 3.  Amusingly, while PlayStation support was announced early on, the Mac OS version came out first.  My daughter played it on the Mac, though support for the game was a bit spotty.  After the third time SOE support responded to a problem with “delete everything and install from scratch” we decided that maybe it was time to move on.

We also tried it on the PlayStation, but since you cannot share accounts, that meant that anything my daughter had was gone.  So that did not gain much traction.

It also seemed a much deeper title than its Star Wars stable mate, which probably made it just that much more expensive to maintain.  And then there is the engine problem.  SOE seemed to be all over the map developing games on different engines, which leads to support and maintenance issues over time.  We have seen with the whole Landmark and EverQuest Next thing that SOE is moving towards consolidation.

There were no cost reduced hats to celebrate the end of days in Free Realms.  The last producer’s note was from back at the closure announcement.

Hi everyone,

Usually I’m in here telling you about cool new developments in the Realms. Today is a much different day for me. I’m deeply saddened to announce that we will sunset Free Realms on March 31, 2014.

Free Realms has truly been a labor of love for SOE (even our own president’s kids are huge fans and active players of the game!). In a nutshell, the game has reached a stage in its life cycle where players are growing up and moving on to other games.

When we first released the game in 2009, it was one of the very first free-to-play MMO for kids and teens, and we couldn’t be prouder of everything we have accomplished together in the game. While today’s news might be a disappointment, we’re sincerely excited about what’s to come for the game before we say goodbye, including player celebration in-game events and more!

We will share details on the upcoming activities and sunset soon, but we wanted to give you plenty of notice so you can truly enjoy your remaining time left in the game. We thank you for all of the memories we have made together in the Realms!

Steve George

Producer, Sony Online Entertainment

And so the end of Free Realms will be marked.

As for kids MMOs, Smed might have a point.  While Club Penguin still abides, and WebKinz continues to shift its model away from real world toys into virtual world goods, other online titles aimed at kids have faded as well.  Gone are Toontown Online, Pirates of the Caribbean Online, and Fusion Fall.  It isn’t an easy market and it competes with a lot of other entertainment options for kids.

And then there is free to play in general, which one of the original Free Realms team was talking about recently.

So today is the day.  And the clock keeps on ticking down for Vanguard and Wizardry Online.

WowCraft Episode 1- Character Creation

A new humor series about World of Warcraft is starting on YouTube.  Called WowCraft, it naturally opens with character creation.

I like the criteria presented for class selection.  Simple and direct.

On the other hand, I never have much problem with name selection.  I suspect my conventions for character naming are… different.

Small Items for a Cold Friday in March

It is even a bit chilly here in Silicon Valley.  I put on a jacket last night.  And there has been some rain this week, breaking up the run of warm and sunny days we have been experiencing of late.  Not enough to end the drought, but enough to keep the lawn watered.

It is Friday and I have a bunch of little, half-started posts and other tidbits that I am going to roll up into a single entry.

It Is Just Landmark

SOE, in a good move, decided that their Minecraft-like building game, with a promise of things like science fiction areas, wasn’t Norrathian enough to be considered an EverQuest title.  So it is now just Landmark.

LandmarkChange

This is not only how I have been referring to the game for a while now, but something that was part of my 2014 predictions.  Go me.

Now SOE just has to do something about the whole EverQuest Next name, something I brought up in another Friday post.  That is a cute name for development, but not so good as a shipping title.  Unless it is also going to be EverQuest Last, the name could become an albatross around their neck at some point.  Fortunately, we now have precedent for a name change.

Thank you Landmark! 

The Gamification of Texting

A friend sent this link to the Android version a keyboard addon for mobile devices.  As you master the Fleksy keyboard and its various functions and features, you will earn achievements!

Apple product owners may get a chance to join in as well,  as Fleksy is updating the iOS version for achievements as well.  To use the Fleksy keyboard, your app must be “Fleksy enabled.”

How Old is Your Hardware?

Pasduil wants to know.  He’s taking a survey.  You can find it here.

Bully Bullied by Bullies?

Erotica 1, the pilot behind the EVE Online controversy du jour, the Bonus Round recording (I could not recommend that you follow that link), has chosen to withdraw his name from the Council of Stellar Management elections scheduled for next month.  In his statement, after opening with a paragraph that included the line, “Some people just can’t be reasonable…”, he complained about Goons and “white knight carebear moral highground people” and threats to his physical safety (but no reference to this), then said he was withdrawing because his passport had expired.

This is where we all shout, “Didn’t want that seat on the CSM anyway!”

That CSM Election

It is coming up.  Should you care.

Candy Crush IPO

King, maker of the game everbody loves to hate, Candy Crush Saga, and one-time trademark troll, went public this week.  According to some, the IPO failed.  It failed because the opening price… the price King got for its shares… was $22.50, but afterwards the price dropped down to around $19.

In a way, this seems like a perfectly fitting IPO for the company.  King got the maximum value they could for their stock, filling company coffers, the founders and early investors who were in for a tiny fraction the IPO price still got their big cash-out opportunity, and the people and institutions who jumped on the stock at the IPO price got told they could sell now if they wanted to buy a $3 per share unlock or they could wait until whenever the price went up again.

A Farewell to Runic Games?

I was already wondering what was going to become of Runic Games.  We haven’t heard much from them, except about what they are not going to do.  They are not going to make a Torchlight MMO.  They are not going to work on anything new for Torchlight II.  They are not going to have a Mac OS version of Torchlight II.

So when two key founders leave to form a new studio, one might not seem rash wondering aloud if Runic Games is not going to be shipping anything else ever again.

Did burnout from Torchlight II kill the company, or was it Perfect World Entertainment buying in that did it?

Facing the Voodoo in Zul’Aman

We have had a bit of a gap since our last full instance group run.  Birthdays, marathons, and some other outside activities have intruded.  We have done some things together.  Operations in search of mounts, bags, and rep are always an option.  But it hasn’t been the full group for almost a month.

And I wasn’t sure we were going to have a full group up until nearly the last minute on Saturday.  I was in a game of Age of Kings with that group, where we were working on build strategies influenced by our obliteration at the hands of MoronHunter and friends, when suddenly everybody in the instance group was online.  Time to go!  I quickly built a wonder, thanks to my booming economy, and let that match run out in the background with my apologies while I got World of Warcraft up and running.

We were on for the night, and our group was:

  • Earlthecat – Level 86 Human Warrior Tank
  • Skronk – Level 85 Dwarf Priest Healing
  • Bungholio – Level 85 Gnome Warlock DPS
  • Alioto – Level 85 Night Elf Druid DPS
  • Ula – Level 85 Gnome Mage DPS

No boost in levels for anybody since last time.  I think I mentioned this before, but an interesting side effect of the huge inflation in numbers when it comes to Mists of Pandaria is that, at level 85 and beyond, experience gained from doing Cataclysm content is almost negligible.  You have to get into Pandaria to move that experience bar beyond a rate measured in single digit pixels per hour.  The situation is almost EverQuestian in that regard.

Anyway, despite everybody getting logged on at the appointed hour, we ended up mucking about for drinks and bathroom breaks and at least one computer reboot to clear up a sound issue.  I was able to watch the end of the Age of Kings match and close that out as we got ourselves settled.  Earl and I got on the bird to get out to the summoning stone at our target for the night, which was Zul’Aman.

Zul’Aman is rated level 85++, where 85+ is a standard heroic mode dungeon.  Given that, even with out item level 372 gear upgrade from Pandaria, we still ran into problems in the heroic Deadmines, I was a bit concerned that an instance considered to be a challenge relative to that might be an issue.  But we were going to give it a shot.

Earl and I summoned the rest of the party out to the stone and off we went.  Well, we bounced of the entrance for a minute because the group leader (me) had not set the instance mode to “heroic.”  It seems odd that a heroic-only dungeon should care about that setting, but whatever.  At least the error message was informative, so I switched modes and we were able to enter.   We picked up the quests in the foyer of the instance and then the gate was opened and we were set loose.

Opening to Zul'Aman proper

Opening to Zul’Aman proper

Our efforts in detail after the cut.

Continue reading

Blizzard Isn’t Giving You a Free Copy of Warlords of Draenor

[Edit added Apr 28, 2016: Unless of course they are, as noted here.]

More on the phishing front.  This arrived in my spam folder with the incongruous subject line:

Gift-Boost a character to Level 90 when you pre-purchase Warlords of Draenor!

That sounds like an announcement asking you to buy the expansion, but the graphic inside purports to have a code for a free copy of the expansion.

Congratulations

Congratulations

This looks to be built on the same template as the Reaper of Souls phishing attempt I mentioned back in January.  The game key is likely just as valid, which is to say not valid at all.

Of course, the most egregious part of the whole thing is the statement that the expansion will go live at noon on December 20, 2014.  I am not sure some of us can wait that long.

Obligatory Shock About Oculus Rift Post

So yeah, yesterday after the markets closed, Facebook announced they were going to buy Oculus VR for $2 billion. Oculus VR is the company currently working on the Oculus Rift virtual reality headset.

And then a corner of the internet exploded.  I figured I ought to mark that moment in time so we can come back and revisit it later.

Sudden, and potentially rash statements were made.

A general revulsion with all things Facebook was expressed by some.

Basically, all the dislike of Facebook… and there is much to dislike about Facebook and it methods and its founder’s outlook… bubbled forth.  Answer this question: If Mark Zuckerberg asked you to strap this to your face…

Into the Rift

Into the Rift

…which movie would come to mind?  Aliens?  Clockwork Orange?  Lawnmower Man?

Would you envision fun things happening or bad things?  Or just boring things?

So we are currently in the shock phase of this announcement, which is making the whole “Disney buys Star Wars“thing look pretty tame, at least in our little corner of the internet.  After all, for a lot of people the Star Wars series was already ruined by episodes I-III, so what else could Disney do?  But a lot of people were pining some pretty big hopes on Oculus Rift being a step into the future of gaming.

And now Facebook has it.  Are we going to get Candy Crush Saga VR?  FarmVille 3D?  Are we going to get any sort of VR gaming experience at all out of this?  Zuckerberg isn’t exactly big on video games.  His past actions have been about extracting money from those games that choose to live in his domain.

Ars Technica already has a column up about what Facebook might do, which includes a lot of promises about what won’t happen… from the guy who no longer controls the company… so the brightest bit in that seems be the fact that Facebook bought Instagram and hasn’t destroyed it yet.  Maybe Zuckerberg will just leave them alone.

Then there is the Kickstarter aspect of the whole thing.  Oculus VR raised $2.4 million of its funding via a Kickstarter campaign… just before Disney bought Star Wars, to bring that back around.  People who gave money at that point forked it over for very specific reasons.  This was the way it was pitched:

…the first truly immersive virtual reality headset for video games.

For video games.  That is what they said.  Will they keep saying that a few months after the acquisition?  And will it matter if more developers step away because of Facebook?

While Oculus VR likely has no legal/financial obligation to do anything but send out the promised T-Shirts and early units that people were entitled to for their pledges, do they have any sort of moral obligation after taking Facebook’s money when it seems likely that the vision sold will not end up being the vision pursued?

And, finally, there is the “Why sell to Facebook?” question.  Why would Oculus VR sell to a company that has so little interest in video games and so much invested in collecting and selling our data?  Were things just up for the highest bidder?  Were there too many strings attached to other offers? Did current investors force the move to cash out?

Because there had to be other offers.

Anyway, among other things, this puts the whole “CCP moving closer to Sony” thing in a new light.  Was the word already out that Oculus Rift might be moving away from video games?  Was CCP hedging its bets?  Is Sony’s Project Morpheus the new leader in that arena?

The Sony project was interesting when Oculus Rift was there as well, but alone it seems destined to become yet another proprietary piece of Sony hardware.  Sony VR will require you to purchase a PlayStation 4.  And that may keep Oculus Rift in play even with Facebook looming large over it.

As the dust settles after the big shock, people are starting to muse about what this really means.  I suspect we will be doing that for a while.

Of course, every such announcement has its bright side.

And then there is the humor aspect.

We shall see how this all develops.  If nothing else, I have a tickler now to check back on this in a year.