Daily Archives: April 14, 2014

World of Darkness Goes Dark

CCP Games today announced that they have cancelled the World of Darkness massively multiplayer online (MMO) game project in development in their Atlanta, GA studio.

As a result of the change, 56 employees of the Atlanta studio have lost their jobs.  Some team members have been offered roles on other projects inside the company, and CCP has provided severance packages and job placement assistance for those affected.

The remaining team in Atlanta will focus on games in the EVE Universe, which will mark the first time since 2006 that the entirety of CCP will be working on a single universe.

-CCP Press Release

Well, that about wraps that up I guess.  This is the third and final cut, the World of Darkness team having faced layoffs back in 2011 and then again last year.

World of Darkness

World of Darkness

CCP bought White Wolf, the creators of World of Darkness, back in 2006, and had been working on an MMO version of the IP seriously starting in 2009.  Since then though, little has surfaced about the project aside from bad new.

I suppose this answers the question from earlier this year about what software was “derecognized” as an asset by CCP as part of their 2013 financial report.

CCP is solely focused on EVE Online and spin-offs such as DUST 514 and EVE Valkyrie.  We won’t get to see what CCP could do in the realm of fantasy now.

In the gaming world Zombies continue to rule, while vampire fortunes seem to be in a downward spiral.  I blame Stephenie Meyer.

Addendum: But CCP is still thinking about what to do with World of Darkness.

Pantheon: Mostly Fallen… for Now

A few weeks back I took a look at the Pantheon: Rise of the Fallen and the state of affairs since it failed to meet its goal on Kickstarter.

PROTF04

I was particularly interested in how crowd funding would work in and environment where there was no critical mass to achieve.  My guess was that people would feel differently about just handing money over versus pledging money in a system where it would not be taken unless some minimum value was achieved.

The Kickstarter campaign was pledged $460,657 from 3,157 potential backers.  As of last night the post-Kickstarter campaign stood a this:

PRotFApr13

That is half as many people pledging, and they are pledging almost a third less per person than during the Kickstarter campaign.   And the numbers have not been growing substantially since shortly after the Kickstarter ended, which lead to this announcement on the Pantheon: Rise of the Fallen site yesterday.

In the past few months we have seen some of the most passion bubble up from the Internet than we have in some time; all for an idea of a game we all want to see happen. It has been an exciting time for all of us.

Over the first month of development through crowdfunding, we’ve been able to achieve what was needed to be done in order to gain investor interest. That is, we’ve shown there is interest in a game like Pantheon, we’ve built the term sheets and business plan, and now have a prototype we can show to potential investors.The downside now is that our initial resources have depleted, which regrettably means that development is going to slow down until finances can be secured. It’s not something we want to do by any means, but as we cannot guarantee paychecks to the team, they each need to be able to spend time on other things to pay the bills.Once we’re able to get that level of funding we can then secure much-needed studio space and be able to pick up the pace of production dramatically. We are deeply thankful to this community for getting Pantheon to this critical point, where we have been able to put together an attractive package to present to potential investors.

In the interim, any donations made at this point until further notice will be going directly to maintaining the website during this phase, and not towards development.

So there it sits.  You can now donate to keep the web site functioning while they seek further financing, but work on the actual game has pretty much ceased.  I suppose one must commend them for honesty, but it does make it difficult to see how Pantheon: Rise of the Fallen will progress from here.  A failed Kickstarter campaign followed by an unsuccessful attempt to crowd fund directly cannot be helping their case.

Is this the end for the game?