Pantheon: Mostly Fallen… for Now

A few weeks back I took a look at the Pantheon: Rise of the Fallen and the state of affairs since it failed to meet its goal on Kickstarter.


I was particularly interested in how crowd funding would work in and environment where there was no critical mass to achieve.  My guess was that people would feel differently about just handing money over versus pledging money in a system where it would not be taken unless some minimum value was achieved.

The Kickstarter campaign was pledged $460,657 from 3,157 potential backers.  As of last night the post-Kickstarter campaign stood a this:


That is half as many people pledging, and they are pledging almost a third less per person than during the Kickstarter campaign.   And the numbers have not been growing substantially since shortly after the Kickstarter ended, which lead to this announcement on the Pantheon: Rise of the Fallen site yesterday.

In the past few months we have seen some of the most passion bubble up from the Internet than we have in some time; all for an idea of a game we all want to see happen. It has been an exciting time for all of us.

Over the first month of development through crowdfunding, we’ve been able to achieve what was needed to be done in order to gain investor interest. That is, we’ve shown there is interest in a game like Pantheon, we’ve built the term sheets and business plan, and now have a prototype we can show to potential investors.The downside now is that our initial resources have depleted, which regrettably means that development is going to slow down until finances can be secured. It’s not something we want to do by any means, but as we cannot guarantee paychecks to the team, they each need to be able to spend time on other things to pay the bills.Once we’re able to get that level of funding we can then secure much-needed studio space and be able to pick up the pace of production dramatically. We are deeply thankful to this community for getting Pantheon to this critical point, where we have been able to put together an attractive package to present to potential investors.

In the interim, any donations made at this point until further notice will be going directly to maintaining the website during this phase, and not towards development.

So there it sits.  You can now donate to keep the web site functioning while they seek further financing, but work on the actual game has pretty much ceased.  I suppose one must commend them for honesty, but it does make it difficult to see how Pantheon: Rise of the Fallen will progress from here.  A failed Kickstarter campaign followed by an unsuccessful attempt to crowd fund directly cannot be helping their case.

Is this the end for the game?

3 thoughts on “Pantheon: Mostly Fallen… for Now

  1. Genda

    I think that if Brad ever wants to get a project started again he’s going to need to have a partner out front. Brad has shown to be a gifted designer but a disastrous manager. I wouldn’t give him a cent and my guess is neither will any VC. He needs to look to a gifted people and project manager to be the face of the project. Maybe then people will be willing to take another risk with him.


  2. reformedgamer

    If they got 157 k they could just make some MVP and start building from there. But sometimes our industry feels like a gong show for dunning Kruger syndrome patients.

    I will never win the 100m gold in swimming even if I try 100 times. People have spoken – these guys have no idea how to sell products and how to make what people want. They should just stop and go back to do what they can do best.

    Also asking donations for site maintenance is really bad. I am yet to find a website service that costs more than 200 dollars per year. I would understand if this was done by 15 year olds but grown up adult men can’t afford to maintain the web presence? Just pathetic.


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