Months pass, seasons change, and suddenly I am at another round number with my main character in EVE Online. You can see the timeline of round numbers so far:
At this point, coming up on 8 years of playing EVE Online… with a few breaks… and hitting a big number like 120 million, you might well feel like asking, “Are you through yet?”
Heh. Ha ha ha! HAHAHAHAHAHA!!!
Oh my, no. As far as I can tell, nobody has trained everything yet and there are people who at least claim to have been subscribed and training continuously since day one back in 2003. By way of illustration, I am going to borrow a chart from Jester and his post about alts in EVE Online.
Skill Points Mapped Out
Those divisions are rough cuts, not exact counts. You will note, for example, that I have 9 million SP in drones, 1.5 million more than the 7.5 million on the chart. I have yet to train fighters or fighter bombers, which would count towards capital ships, and I still have a large amount I could train, at least for specializations.
But as a quick view of where skill points can be trained, and how many there are, the chart is a sufficient illustration. It shows 270 million skill points possible, so I am not even half way towards being done.
Not that I would ever want to be done. In capital ships especially, there are a lot of skills I wouldn’t bother with. Why would I, as an example, ever train all four racial titan skills up to V?
Well, to be a completionist yet… but otherwise that seems like a silly (and expensive) venture.
Instead, as Jester put forth in another post, people tend to train into roles. And that drives people to have second accounts, because if you want to perform two roles… especially early on… it is much easier and much quicker to divide your efforts and specialize. I started off my second character that way, pushing him into industrial roles while my main trained subcap combat skills.
However, over time, they two characters have grown more similar. When I got my alt out again about a year ago, I put him on the path to duplicate the combat skills of my main so that I could have two characters capable of flying fleet doctrine ships. This was motivated by the fact that we now have staging points in four corners of the galaxy and I had been caught a couple of times with a fleet going up where I was not while my jump clone was still on cool down. So now I have two characters that are becoming more and more focused on combat sub caps.
Anyway, 120 million skill points buys me a big chunk of that chart, but not all of it by any means.
Here is where my skills stand. The numbers in parentheses represent the number of skills in that category, while the asterisk indicates if the point total for a category changed since the last round up post.
Spaceship Cmd 34,410,952 (41 of 67)*
Gunnery 12,753,934 (30 of 39)
Missiles 10,278,191 (20 of 24)
Navigation 9,323,289 (12 of 13)*
Drones 9,053,104 (16 of 20)
Armor 6,345,000 (14 of 14)*
Engineering 5,747,620 (11 of 14)*
Shields 5,643,314 (11 of 12)*
Resc Processing 4,569,908 (22 of 28)*
Science 4,408,426 (21 of 39)
Trade 3,271,765 (9 of 13)
Electronic Sys 2,458,519 (6 of 15)
Leadership 2,447,530 (9 of 14)
Subsystems 1,320,000 (10 of 20)
Scanning 1,301,230 (7 of 7)
Targeting 1,223,765 (4 of 8)*
Production 1,157,986 (5 of 12)
Neural Enhance. 1,162,510 (5 of 8)*
Corp Mgmt 1,108,784 (4 of 7)
Social 943,765 (5 of 9)
Planet Mgmt 769,335 (5 of 5)
Rigging 326,509 (6 of 10)*
Total ~120,000,000 (283 of 398)
The category seeing the biggest change is probably armor. This is because our fleet doctrines have moved from shield tanked ships… Caldari and Minmatar… to armor tanks ships… some Amarr, but mostly Gallente. I realized that while I had the minimum skills for such ships, I had a long way to go towards being proficient, so a lot of training time has been spent filling in that gap. Last time around I had rounded out gunnery. Not sure where the big point increase will come next time.
The other boosts have largely been around capital ships. I have a carrier that I needed some more skills for and I am now capable of flying a Naglfar dreadnought, though I haven’t actually purchased one yet. I have a few more skills to train up in order to be able to join in cap fleet operations… plus I haven’t actually had my carrier out of the hangar since I bought it, so I am not inclined to invest heavily in another hangar queen.
It is still just sitting there
Of course, since I have been barely logging into EVE over the last month or two… or maybe three… I might need that carrier to haul my crap out of null sec when the corp decides to kick me for being a slacker. I think my last fleet op was B-R5RB, though I did come out for corp day to mine ice. Life in space.
Actual skills I have injected stands at 283 now, up from 260 previously. Those break out as follows:
Level 1 - 9
Level 2 - 14
Level 3 - 53
Level 4 - 69
Level 5 - 138
The new skill are primarily capital ship or armor tanking related. The 9 additional level 5 skills are all in armor tanking. Those cover so many ships that they seemed like a good investment for the long term.
As for my long running measure, how far away am I from flying titan, that has not changed. I noted last time that there were only four skills left to train:
- Factional Titan Skill I (I could choose any one): 1 hour, 36 minutes
- Jump Portal Generation I: 1 hour, 38 minutes
- Astrometrics V: 12 days, 8 hours, 49 minutes
- Capital Ships V: 49 days, 8 hours, 54 minutes
At this time there is not much to be gained by investing in any of those.
So that is where I stand. The only other big change is that I had to upgrade to a higher level clone, so now it will cost me even more every time I get podded. On the bright side, CCP cut the price of clones a while back, so the latest upgrade puts me back to about the same price range I was in before the cut. It doesn’t make me happy… 30 million ISK on top of every death is annoying… but it is what it is.