Daily Archives: May 13, 2014

Fippy Darkpaw – Seeds of Destruction Complete

A quick return to my somewhat irregular coverage of the EverQuest Fippy Darkpaw Time Locked Progression server timeline.  An actual timeline is available at the bottom of this post.

When last I saw news of the server, back in October of 2013, The The Buried Sea expansion had been completed and things were set for the Secrets of Faydwer expansion to unlock at some point in late December.

Today a note went up over at the unofficial Fippy Darkpaw forums indicating that the Seeds of Destruction expansion had been unlocked and completed.

Congrats to Citizen on defeating Seeds of Destruction and unlocking Underfoot. A clean sweep on Fippy since OOW. Congrats to EoE on a close 2nd. It looked like you guys had the momentum there for a couple weeks.

So things are still moving along on Fippy Darkpaw.

Seeds of Destruction cover

Seeds of Destruction cover

The Seeds of Destruction expansion looks to have gone live on Fippy Darkpaw on the first of this month.  The expansion, which was originally added to the game back in October of 2008, bumped the level cap up to 85, added more zones and the usual additions such as AA points, spells, abilities, and gear sets.

With the completion of Seeds of Destruction, the 3 month timer starts for the 16th expansion on the EverQuest list, Underfoot.

Dwarves feature...

Dwarves feature…

Who ever heard of an EverQuest expansion with a one word title?  All of the good ones have three words, or four if you include the definite article “the” in the name.  Anyway, that is slated for August.  Then the EverQuest achievement system will be part of the Progression Servers.

Meanwhile, the Time Locked Progression Servers were mentioned in the patch notes late last month, with two fixes going in:

– Corrected a problem that was preventing some Progression event triggers from being recorded.
– Auto-Granted AA are now available on Time-Locked Progression Servers. These AA will be granted similarly to regular servers with one exception. The following expansions will not count towards the “4 expansions previous” requirement, and will not unlock any new AA as they did not have any new AA released with them:
– – Legacy of Ykesha
– – Lost Dungeons of Norrath
– – Dragons of Norrath
– – Prophecy of Ro
– – The Buried Sea

The auto-granted AAs should be a boon to anybody joining the server at this late date.

In other notes, SOE finally opted to remove their Progression Server Timeline widget from the EverQuest web site.

Luclin Bosses Down

The information we used to get

The widget has only been broken since EverQuest went free to play about two year back, but was still hanging around as a useless adjunct to the EverQuest page as late as last October.  About par for the course for the SOE web team, which I assume operates under some larger, Sony-wide policies about web site updates as opposed to being actually run and influenced directly by the EverQuest team.   I’ve lived that scenario before.  It is frustrating for all involved.

I do wonder if the expansions originally listed on the widget back in February 2011 still indicate the final destination for the Time Locked Progression Servers.

EverQuest Fippy Darkpaw

Expansion List

That list ends at House of Thule, the 17th expansion, and the one that was current back when Fippy Darkpaw launched.  Will the server stop there or continue on to Call of the Forsaken, or whatever expansion is current when Fippy Darkpaw finally catches up to the regular EverQuest Live servers?  I suppose we shall see.

The timeline of the server, as I have been able to chart it over the years.  As always, if you have any dates I can add to this, leave me a comment.

  • Fippy Darkpaw server goes live with classic EQ content, February 15, 2011
  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012
  • Lost Dungeons of Norrath unlocked, March 12, 2012
  • Legacy of Ykesah unlocked, March 12, 2012
  • Gates of Discord unlock vote fails, May 7, 2012
  • Gates of Discord unlock vote fails, May 21, 2012
  • Gates of Discord unlock vote fails, June 4, 2012
  • Gates of Discord unlocked at last, June 18, 2012
  • Omens of War unlocked, September 10, 2012
  • Omens of War complete, September 12, 2012
  • Dragons of Norrath unlocked without a vote, November 13, 2012
  • Prophecy of Ro completed, April 26, 2013
  • The Serpent’s Spine unlocked, July 16, 2013
  • The Serpent’s Spine complete, July 19, 2013
  • The Buried Sea unlock vote goes up, September 23, 2013
  • The Buried Sea unlocked, October 7, 2013
  • The Buried Sea complete, October 9, 2013
  • Echoes of Faydwer complete, ~end of January 2014
  • Seeds of Destruction unlocked, May 1, 2014
  • Seeds of Destruction complete, May 12, 2014


Landmark – Another Quick Peek Week

Sony dropped me an email Firday letting me know that they had activated my Landmark account for another seven days.  They seem to be trying to drum up interest by handing these seven day invites out.  I am not sure that this is the opportune time for such handouts.  The game… or what game there is… is still very raw right now and pretty much focused solely on resource gathering and building.  My daughter looked over my should at one point and said, “Oh, is that adult Minecraft?


Even the current logo just shows mining and building… though I haven’t seen anything as sophisticated as that water wheel as yet… though there is water of a sort in Landmark now.

Since I was able to amuse myself some the last time around, I decided to give the game another look in its closed beta (for specific definitions of “beta”) state.

Unfortunately, back when I first looked into things, there was a meager five day limit on how far out you could pay up the rent on your claim, so I knew my previous location and everything I had done would be gone.  SOE even sent me an in-game message telling me what happened to my claim.

Helpful yet unavailable mail message

Helpful yet unavailable mail message

And that message would have been very useful, had the game not crashed as I was trying to access it.

Something changed… not sure if it was on my side or on SOE’s… but I was getting a lot of video card related crash to desktop events in the first couple of hours I was back this past weekend, despite a couple reboots.  The joy of being in a pre-alpha closed beta I suppose.

Anyway, that left me running around on Saturday unaware that I hadn’t lost all of my stuff, it was just stored away some place I couldn’t access.  The game, however, was keen to let me know I had a template of my old structure, so I tried to figure out what to do with that.

I attempted to just lay it out, but it told me I needed a claim.  I ran off and created a new claim flag, my old one being stored away with everything else, and started looking around for a place to plant it.  I was able to find something not too far from the spires, at the junction of a couple of buffer zones.

A little spot of my own

A little spot of my own

I grabbed the spot and started fiddling with the template again, trying to use it on my new location.  This time it started telling me I was grossly short of materials to recreate such a structure.  I thought that you got refunded all of your building material when you lost your claim (which was true, and which I would have known had I been able to open up that mail and attachment mentioned above), so I was a bit annoyed to find myself short on mats.  I tried fiddling with the template, deleting it just in case the raw materials were somehow locked up as part of it.  No luck.

That might have put me in a sour mood for a while.

And that will be... December?

And that will be… December?

I tinkered with the remove tool on my claim, then went off to do something else.

The next day I returned for a bit and was actually able to access the mail message above and access the attachment, so was suddenly flush with resources again.  I took all of that and built a sacrificial altar dedicated to Zuul up in the sky above my claim.  I was originally thinking about some sort of swimming pool in the sky, until I found that water was a thing, but not yet a thing you could do anything with… plus the ocean was miles away… so a sacrificial altar in the sky became the choice.

Behold Zuul's Sky Altar

Behold Zuul’s Sky Altar

There is a platform extending behind the altar that allows one to dispose of the bodies by dropping them into the deepest pit the game will allow.  Seriously, I got out the removal tool, dialed it up to maximum size, and then started digging until it would let me dig no further.  You eventually hit a hard stop rather than, say, falling through the world.  Falling through the world doesn’t require any digging at all.  I managed to do that by just stepping off the ramp to the altar at an odd angle.

Lower than the deepest pit...

Lower than the deepest pit…

After digging my pit, I decided that I had better leave a way out, so I jumped into it and carved out a series of ascending caves leading back up to the surface.  The removal tool is my current favorite, as you can make a large impact on your claim with a relatively small effort.  Other potential building plans I had for my claim petered out when I started running low on materials again.  That served to remind me that any effort I expended in gathering would be for naught once the big pre-open beta wipe came.  Losing the results of all of ones efforts looms large over Landmark for me.

So I remain interested in where Landmark might end up… and, of course, what it might presage for the distant promise of EverQuest Next… but I am reluctant to expend a lot of effort on something that is going to be taken away.

So, yes, call me for open beta.  I’ll be ready to invest then.