Daily Archives: May 28, 2014

Civilization – The Siege of Madrid

We setup our game for the usual time.  Loghound, who had faced a trying week, was uncertain if and when he might be able to get on with us, but since the AI will keep the game going in the absence of individuals, we kicked off at our usual time.

Potshot, Mattman, and I were all online and in the Google hangout.  Potshot started up the game and sent invites out for us to join.  I hopped right in the game and clicked the “ready” check box.  An odd aside, the ready control never works the first time I click it.  It selects and unselects on the first click, but then works correctly thereafter.  No idea why.  But while I was doing that, Mattman was having some issues.

He was trying out Civ V on a laptop… an older pre-Lenovo logo, IBM ThinkPad laptop… in hopes of being able to join in on games while he is traveling for the next couple of sessions.

I remember my old ThinkPad T42 quite fondly.  It was one of the nicer laptops I have been issued over the years.  I miss having a 4:3 aspect ratio screen, as I tend to work on things that lend themselves well to lots of vertical space, but do not benefit much from a wider screen. But considering the IBM logo disappeared from the ThinkPad line at some point in 2007, and that Civilization games are traditionally tough on the generation of processors current when they ship (Civ V can bring my quad-core i7 to its knees when it feels like it), this seemed like it might be an exercise in the purest form of optimism.

While Mattman struggled to get Civ V loaded, Potshot and I started off the nights game, picking up at turn 301.

I started off the evening with one simple goal.  I was going to break my isolation and come into contact with all of the other civs in the game.  That would open up trade and diplomatic possibilities as well as filling out the “unmet player” spots on the scoreboard.  There were still six civs with whom I had yet to come into contact according to the scoreboard at the end of last week’s round.

r2wk3turn300score

My hope was, with research leading to the compass, which would give me the caravel unit, the first ship that doesn’t need to stick to a coast line, that I would be able to sail out and find everybody else.  Scouts were not working out, as I had them mostly deployed to keep the barbarians at bay.  And the few I let go explore inevitably ran into more barbarians.

More after the cut.

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