Boosters Must go to Five

One of the things I always shoot for is to be useful when it comes to fleet ops.

That started off with making sure I could fly ships appropriate to the fleet doctrines in use.  Way back when it was Maelstroms, then Drakes, then Tengus, then Megathrons, and then Dominxes for a short bit when drone assist ruled the world and crashed nodes.   More recently we have gone to Apocs.

There has been some catch up for me to do as things have changed.  I needed some training for the Maelstrom fit, but we were all shield tanks back then and I was pretty well covered on that front.  Later we changed to armor tanks and I had some training to do.  And weapons have changed along the way, missiles, arty, rails, and blasters have all shown up at one time or another.  Recently, with the Apocalypse fit, lasers finally made it back and I was able to train up there, closing what I think might be the last gap I had in gunnery.

Once caught up on the main ship of the current doctrine, I have tended to train some of the support ships, starting with logtistics.  While it is not a role I really enjoy flying… the pet peeves of a logistics pilot are manifold, and everybody loves logistics at exactly two moments during a fleet op, when we save their ass and when there are enough of us in fleet that the FC shuts up about not having enough logistics, otherwise we’re invisible… I fill in when we are short.   Having finally picked up Amarr cruiser V a few weeks back, which got me the Guardian, I can now fly the tech II logistics cruiser for all four empires and am pretty close to max skills there.

The Guardian!

The Guardian!

So what is next?

Boosting ships have recently been much in demand.

Well, they have always been in demand, but of late we seem to be very short on pilots willing and able to fly boosting ships, which run the warfare links that increase the performance of all the ships in their fleet wing.  But of late the situation has gotten a bit more desperate.  There is one FC paying people to fly booster ships in his fleet, while the other night Reagalan posted a lower skill boosting fit in fleet, asking people to fly that as it was better than nothing.

So I decided to take the plunge and start training up to fly a boosting ship.

The problem is that even Reagalan’s lower skill, battlecruiser based boosting fit required a lot of level 5 skills under leadership, which is a problem.

It is a problem for the obvious reason, in that level 5 skills take a long time to train, and it is a problem in that people tend to optimize their character attributes, which directly affect training time for skills, towards combat related skills.

Or at least I was so optimized.  I trained spaceship command or gunnery skills at a fast rate, at the expense of skills in categories like social, trade, or leadership.  But most of those fleet boosting skills… or most of the ones I am missing… those fall under leadership.  And they trained hella slow with my attributes set as such.  So I used my yearly attribute reset and… well, I couldn’t bring myself to optimize for leadership and such.  There was only eight months of training at the slow setting.  But I flattened out my attributes, so I am only optimized for mediocrity in whatever I train for the next year.

So the plan, listing out only the level 5 skills I need, is:

  • Warfare Link Specialist V (need that for the Command Processor)
  • Skirmish Warfare V
  • Skirmish Warfare Specialist V
  • Armored Warfare V
  • Armored Warfare Specialist V
  • Siege Warfare V
  • Siege Warfare  Specialist V
  • Wing Command V

That lot will take me 191 days in a clone without implants.  I will shave some time from that by spending off days in my high sec clone that is fitted with +4 implants.  And Wing Command V is icing.  I could shave 40 days off the plan by just skipping that, but I want that in the long term.  I will probably push it out some, as after I finish up the rest, I still have a bit of training on the ship side of things to firm up the fits.  One of them requires a Legion as the hull, which I cannot fly as yet, though I am covered for the Tengu and Loki fits.  And could get into command ships in a day, though I understand that is like flying with a giant “shoot me first” sign on the side of your hull.

So that is my training plan for the balance of the year, which will move along at 1,800 skill points an hour without implants.  That will push my 130 million skill point post out a bit, though not as far as it would have been pushed if I trained all that without any remap.

Still, that should give me enough time to figure out what to do with a boosting ship once I have all the skills.

8 thoughts on “Boosters Must go to Five

  1. Noizy

    My industrial character has all the specialist skills up to 4. The infrequent times I run level 4 security missions, I dual box in a Claymore, although one of these days I’m going to finally train up for a Damnation. From watching the Alliance Tourneys, I hear those things are bricks.

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  2. Wilhelm Arcturus Post author

    @tsuhelm – The planning is the easy part. What often happens is, two weeks in, I will suddenly decide I want to be the guy who flies the black ops battleship for hot drops and I’ll divert myself for the 17 days 5 hours I need to finish that (because I have that plan laid out already) and will end up off down some other path.

    I have a bunch of EVE Mon plans that are only partially complete… including a plan to allow to fly boosting ships. So it can go in circles.

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  3. Mal Rennolds

    You should consider command ships, they are very fun in a small gang environment and make insane bait ships. With a little touch of the bling you can run a 500k ehp+ damnation.

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  4. Easy Esky

    Always annoyed that the trained most of the links to 4, and remapped; then soon after CCP announced the tech2 versions. *sigh*. I’ll complete it one day.

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  5. zaphod6502

    I have always found long skill queues annoying but at the same time it has given me something to look forward too especially if it unlocks a new ship or ability to participate in a particular doctrine in a fleet.

    But for lower skilled characters it can be a pain though as we are tasked with training a long 170+ skill queue and during that time the corp decides to change fleet doctrines. Sometimes I wish EVE would do away with skill queue training and just have a flat skill database everyone has access to.

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