Daily Archives: July 28, 2014

Pokemon Y and the Nintendo 3DS XL

Back in April I mentioned that I had picked up a Nintendo 3DS XL and a copy of Pokemon Y with some Amazon gift cards and credits I had.

I haven’t really said much about it for a few reasons.  Mostly it my feeling that single player games don’t quite have the same “shared experience” potential as MMOs… and me being lazy.  But, this blog being something of a gaming diary… as much as it is anything… I setup a placeholder post to write about Pokemon Y once I was done.

And I am done!

Pokemon Y Hall of Fame

Pokemon Y Hall of Fame

You can see the laziness factor, in that I finished up  back at the start of the month.  And, of course, “done” in a Pokemon game is open to interpretation.  I completed the main story line, thwarted Team Flare, collected all of the gym badges by defeating each gym leader, and then went on the beat the elite four and Diantha, the regional champion.

PokemonXYlogo

That is, by about any measure, the minimum you need to do to say you “beat” or “completed” the game.  I spent about 32 hours just doing that without getting into trying to complete the National Pokedex, explore every nook and cranny (there is always a lot of stuff hidden in the game), run through the battle mansion/tower/subway, pick up the Lumiose City side quests, get involved in battling against other players, or probably half a dozen other things I am forgetting.

Pokemon games are deep and getting deeper with every turn of the franchise.

If Nintendo did not see its mission in life as selling hardware, putting Pokemon on Windows as is… not even talking about making it an MMO… would kill.  And the fact that Pokemon X and Y are 3D modeled, rather than being sprites as they have been in past generations, means that they could probably pull this off and end up with a game that looked pretty good on a big monitor.

But Nintendo sells hardware, something that is embedded in the culture of the company, and even disappointing Wii U sales won’t convince them to move off of the platforms they control ala Sega.  Besides which, Pokemon is on the GameBoy side of the business, and the Nintendo 3DS hardware is selling well.

Anyway, that aside, I finished up the game, as defined above, and naturally have some comments to make.

Let me start with the good.

The Good

First, of course, is that it is a Pokemon game and delivers all you would expect from the series.

It also looks great.  The update bringing Pokemon to a 3D rendering technology was a big move, but it paid off.  It was completely natural, not a shocking change, because they got the “feel” of the graphics just right in my opinion.  I had to go back and look at an older version of Pokemon to remind myself of the difference. (Comparisons with older version in a previous post.)

It let the game camera move, so that not every moment of game play was a top down view.

Pokemon X & Y

Not the top of my head!

And, since the it rendered rather than being sprites, it scales up to the bigger screen on the 3DS XL hardware.  This is a big deal for me.  I am now at the age where I need reading glasses to decipher any small text, such as that on the screen of my faithful old DS Lite.  But moving to the DSi XL meant I got bigger text, but the graphics just got blocky.  But with Pokemon X and Y and the 3DS XL hardware, it scales up nicely and looks good.

I will say that the 3DS XL is a very nice piece of hardware and, in my opinion, well worth the price over the standard size 3DS.  You get a bigger better screen and much better battery life, since they were able to fit a bigger battery in the unit.

But back to the game.

Connectivity to the internet seems to have been solved.  Back with Pokemon Diamond and Pearl, it was something of a chore to get yourself hooked into the Nintendo WiFi network.  That got better with Pokemon Black and White, but was still more complicated that it ought to have been.  Now, with the 3DS hardware and Nintendo’s latest revision of its online presence, it is much easier to get online.

Being online is also a bigger part of the game.  The 3DS hardware looks for other units in its area so you can see if somebody has their wifi on and is playing Pokemon in the vicinity. (I used this to catch my daughter playing Pokemon under the covers after lights out a few times!)  One of the new features I like is the “Wonder Trade” option in which you just pick a Pokemon from your collection and offer it up for a random trade with somebody else in the world.  I have gotten a few neat Pokemon that way and try to choose interesting ones to send out.  This feature is on top of the global trade center, which is the Pokemon trading auction house serving the world.

The story is good.  Team Flare and their leader are involved in a Bond villain conspiracy to protect the beauty of the world by destroying most of mankind.

The world looks great.  The new region, Kalos, is based on France and includes a few cultural stereotypes.  A new Pokemon that looks very much like a French poodle is conspicuous in the game, as is a high speed train that looks like the TGV and Lumiose City which is modeled on Paris.

The Kalos Region

The Kalos Region

The coveted experience share item, which was used to pass half of the experience gained by one Pokemon to another in your party, so you could boost up lower level Pokemon without having to go back to low level areas, now shares experience with your whole party.  My daughter, rather than ending up with one high level Pokemon doing all the work and five more way below level Pokemon hoping that the big one would not faint and expose the rest of them to almost sure defeat, actually ended up with a pretty well balanced party.  I know that it saved me from having to do a bunch of passing the item around to first level up one Pokemon and then another.  In fact, I did very little grinding experience just for levels.

And then there is your avatar which you can now customize.  There are clothes shops and items to pick up all over the game.  When I look at the avatars in the Wonder Trade, they all look very different, not just a few variations on the same theme.  It is actually quite impressive.

Finally, the game saves very quickly.  Past versions of the game took a long time to save.  But Pokemon X and Y save so quickly you might not notice it saved at all if you blink.

The Less Than Good

I don’t have anything hugely negative to say about the game, so don’t take these the wrong way.  But they are part of the whole package.

The camera gets out of control at times.  The thing with the 3D rendering and the camera being able to move can become a problem.  There were a couple of times in Lumiose City, where I was trying to get to a specific location and the camera would just not point in the direction of the building I needed to see.  To quote Yahtzee Croshaw, “The camera is like the working class: if you can’t control it, it will plot to destroy you.”  I ended up having to go away and come back again at a different angle to see the right doorway.  This feels like a rookie mistake, Pokemon never having been 3D before.  I suspect it will be better in the next game.

I am still disappointed I cannot take screen shots whenever I darn well please in the game.  Since the 3DS XL unit uses an SD card for memory, it seems like the hardware maker’s paranoia about memory usage ought to have dissipated.  I can just get a bigger card… and the approved method for upgrading cards is literally “copy the files to your PC, then copy them to the bigger card”… if I run out of room.  But having worked with the hardware team at various companies, I understand how deep seated that need to keep things in the smallest footprint possible is.  But I was hopeful in that the game allowed you to take pictures at certain photo spots and save them off.  Screen shots of a sort.  And then I copied some of those photos off of the system and… they are tiny.

I expected a little more.  And to take the pictures there is a whole convoluted camera interface where you have to focus and hold the 3DS just right and set the depth of field… all for a tiny screen shot.  It isn’t like they couldn’t render the pictures bigger, they just didn’t want to.  So 400×240 is all you get.  Such is life.  Better than nothing I suppose, but not close enough to my dreams.

Then there are 719 Pokemon.  At some point more just is not better.  But I do like the new ones with Pokemon X and Y better than some of the ones that game with Black and White.  And if you play the “Name the Pokemon” category on QuizUp, you’ll find that the names mostly reflect what they look like.  A friend who had never played Pokemon did surprisingly well just guessing.

The 3D effects work everywhere in the game, but you have to hold the 3DS unit just right for them to look good.  I turned the 3D slider to “off” unless there was something I really wanted to see mostly because I got tired of holding the 3DS XL in exactly the right position.  But the same goes for every other thing I have tried on the 3DS XL.  Everything is good enough in 2D, except Netflix, which looks like hell on the small screen with lots of pixelation and artifacts.  But that isn’t a 3D problem, that happens no matter where I have the slider. The hardware just isn’t up to decoding video.

But the biggest thing I can say against the game… which some will take as no insult at all… is that it is very much a Pokemon game and follows the set formula of all the games that went before it.  Each game has some new bits and pieces… Pokemon X & Y have aerial battles and Pokemon you use as vehicles in a few special sections of the game… but the core structure remains the same.  You are a young person in a land where everybody is obsessed about Pokemon.  Your mother is surprisingly accepting of you traveling around the region at the behest of some professor of Pokemon studies in order to capture Pokemon, battle strangers, defeat the various gym leaders, and take down some criminal syndicate by defeating them in Pokemon battles.  You then go on the challenge the elite four and the regional champion and enter into the hall of fame.  There are caves, both rocky and made of ice, puzzles to solve, a bicycle to ride, a power outage to fix, random strangers to battle, and a legendary Pokemon to catch.  Same as it ever was.

But that is not a necessarily a bad thing.  A Pokemon game will never feel as fresh as after your first pass through, but the conventions are comforting in their way.  You know, in a way, exactly what you are getting.

All in all, Pokemon X and Y reaffirmed my devotion to the series.  I am looking forward to Pokemon Omega Ruby and Alpha Sapphire coming out this fall.  That will be just in time for my daughter and I to binge on over the break at Thanksgiving.  I actually like the remakes quite a bit.  Color me conservative.  At least the remakes do not feel the need to include another 150 Pokemon.

Landmark and the Price of a Badly Defined Beta

There has been an argument over what “beta” means when it comes to software for as long as I have been part of the industry, which is pushing on 25 years now.

The baseline definition for me has always been that your software is feature complete and you feel it is ready to ship, but now you are going to take some time to get people outside the development group to look at things.  This can be surprisingly important and an eye opening experience, as when you have worked with a piece of software for months at a stretch, your brain becomes adjusted to the way it works.  You stop seeing the flaws and you become invested in the project vision.

And then you hand it to some fresh eyes who will, often almost immediately, tell if what you have been slaving over makes a lick of sense.  It can be a sobering moment when somebody, after five minutes with your product, makes a suggestion for a fundamental change that, upon reflection, seems obvious.  Plus they tend to catch all those quirks that the team has simply learned to work around to the point of developing a blind spot, those bugs that “everybody” knows about yet somehow never quite made it to the bug tracking database.

That is the idea in my book.  I have fought for that ideal now and then.  But I have been through the wringer enough times to know that fight can be futile.  So I have been through internal betas (where we learn how little the rest of the company cares) schedule betas (the schedule says we’re beta as of today so we are) political betas (we’re going beta today because if we don’t, somebody in senior management will look bad) survival betas (we’re going beta because if we don’t they’ll cancel the project and lay us all off) and the occasional investor beta (I gave your company money so install your product on my son’s laptop… and put more RAM in there as well… I don’t care, strip your lab machines if you have to).

But in all of that there is still a certain level feature availability before we hand the software over to fresh eyes, if for no other reason that a fresh perspective is a perishable commodity and you don’t want to waste it on things you should have caught yourself.  Once people have been in your beta a bit they will become fixated on things that are important to them and tend to not notice anything else.  Long betas introduce beta fatigue, as I am going to guess SOE is finding out with Landmark.

Landmark was in alpha for a stretch and then went into “closed beta” a few months back, which meant “paid beta” so far as I could tell.  I was invited in for a couple of seven day runs at the product and, as the joke goes, there wasn’t much “there” there.  I suspect that SOE is feeling interest wain as the software goes on and on with small but important changes but no real end in sight.  So while they fleeced convinced some people to pay money to get into the software early, I am going to guess that even the most hard core fan has some limit and really need more people online and active to test.

Which is why I suspect we got this sale today over at Steam.

LandmarkSteamSale

Yes, Landmark has been marked down to Steam Summer Sale levels of discount.  That is the basic Settler Pack, but the other tiers are available too, including upgrades if you are already invested.

All packages marked down

All packages marked down

I was a tad miffed that people were getting Planetary Annihilation for three bucks less than my Kickstarter pledge back during the Steam Summer Sale.  How would I feel if I was in for a hundred for the top tier Trailblazer Pack and then, still during closed beta, they offered up the same deal for $33.99?  I wonder if any of those early adopters will pipe up?

And given the caveats, I am not sure that $33.99 is a good deal from where I sit.  The warning on Steam as part of their Early Access disclaimer:

ATTENTION: Landmark is in Closed Beta. That means we are still adding core feature sets and that updates are happening weekly. Everything in the game is currently subject to change, which includes the possibility of wipes.

Please make sure to read the Landmark Blueprint, which provides a list of planned feature updates and timing estimates.

We are using an Open Development process to create this game, which means that you are encouraged to interact directly with the development team via the Steam Community, Twitter, Reddit, Twitch and our Forums. If you are interested in helping to create a game from the ground up, Landmark offers that opportunity.

For more information on the Landmark development process, click here.

The Landmark blueprint forum thread shows a list of features and says that they will be unveiling some new things at SOE Live in a couple of weeks.  But there is a long list of features, including almost everything that might turn Landmark into a game as opposed to a wanna-be Minecraft prototype, waiting to be implemented. (But they got the Station Cash store running muy pronto!)  There is certainly no obvious “okay, it is worth my time” point on their blueprint as yet.

While I am sure that for the devs actually working on the project, these changes are coming as fast as they can manage them, from the outside the pace can feel very different.  If you’ve been playing around with Landmark for six months or more at this point there is probably a good chance that your interest has faded somewhat, or that your focus has narrowed to a few things.  There certainly haven’t been a lot of blog posts about Landmark lately, and bloggers as a group tend to be more enthusiastic about their games than the average play.  SOE has gotten a mention here and there due to handing out seven day passes, but people who were on fire early on have been pretty quiet these days.

So, while I am not ready to claim that Landmark is DOA, it could be easily inferred that SOE needs some more people actually coming in to play, to start from scratch, to get involved, and to be enthusiastic about the game.  And for just under seven bucks I am slightly tempted.  But there still doesn’t seem to be enough there yet, and the game is going to be free to play eventually anyway.  So I will probably pass.

SOE has a chance to revive interest at SOE Live, though that can be a double edged sword as well.  They got a lot of people interested in EverQuest Next at the last SOE Live but haven’t said much about it since, and SOE has something of a history of sporadically building up enthusiasm with their customer base only to go silent for long stretches.