The Elder Scrolls Online Wants My Opinion, But Only if I am Quick About it!

The launch of The Elder Scrolls Online came and went back in April.

I played a bit during the beta.  Not that much, just enough for me to get the flavor of the game which, in my narrow point of view on the subject, was an Elder Scrolls game.  The necessary elements were there.

But since I am not a huge fan of the whole Elder Scrolls series, I opted not to buy the game.  It just wasn’t for me, and that was fine.  On to other things.

Bethesda though, they noted that I played in the beta but then didn’t drop $60 on a box, virtual or otherwise.

Late Monday evening they dropped me a note to find out why.  It was a request to take a survey.

Asking for Feedback

Asking for Feedback

It arrived too late for me to consider taking at that moment, and Tuesday turned out to be a very busy day.  But Wednesday morning I had a moment free, so I got out the email and pulled up a blank document for notes to see what they had to ask.

I wanted to give them an honest assessment as well as seeing how they structured their survey.  Bad surveys can be amusing while good ones can be almost as instructive for those taking it as those administering it.

So I clicked on the “start survey” link and… got this:

You snooze, you lose...

You snooze, you lose…

Apparently they had enough responses… or weren’t that interested… or had some sort of artificial time limit.

So they may never find out why I was not among the reported 772,374 people who did join them in Tamriel

10 thoughts on “The Elder Scrolls Online Wants My Opinion, But Only if I am Quick About it!

  1. Jeni Morton

    I received that survey invitation also. I only waited an hour and got the same message. Maybe the first respondents told them all they needed to know. Or maybe they just didn’t like what they were hearing.

    It was pretty. I just didn’t want to pay for it.


  2. tipadaknife

    Same, I got it, was too late.

    It didn’t distinguish itself sufficiently from other MMOs that did not require a subscription, chiefly Guild Wars 2.


  3. OontzMonster

    There should never be a time limit, unless we’re talking like three or more years to getting feedback from people that didn’t end up buying your game. That info is worth a lot to a developer.


  4. Coppertopper

    hate to see quality games take hits like this. I really believe this is a game worth the subscription price. Or maybe the lore and crafting and pace of character development is just hitting me right. Flubs like this don’t help it’s rep, but feel this game is a slow burn grower in the long run.


  5. carson63000

    Yeah I also clicked through immediately when I saw the mail, and it said it was closed. I doubt I would have been able to give any useful feedback, though. “Launched the beta, played for half an hour, didn’t have any fun in that time, logged off and didn’t feel the slightest inclination to ever launch it again.”


  6. anom

    I remember playing the beta a week before launch and thinking they got some work to do. Then I found out they were launching in a week and that cemented my decision to not buy it. I figure they will work out the links and have an ok theme park by the time they go f2p, always saw this game as DOA. Give it a year or 2 it might get good and thanks to its theme park style in a few days you can be the same lvl with people playing since launch. Just more wow clone garbage


  7. Robert Basler

    I got the survey, it locked me out after I answered the first question. I don’t think they are serious about wanting feedback. I had good reasons why I didn’t sign up despite 160+ hours I spent in Skyrim.


  8. valdin

    There was definitely a problem with the survey. Clicked on it immediately, and it told me that “I didn’t qualify.” Then when I attempted to try again, “Answers have already been submitted.” So … yeah. Totally b0rked survey attempt.


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