The baseline goal was to raid $250K to create a new set of levels for Defense Grid: The Awakening. Being one of my favorites in the tower defense genre, I was in just to get a few more levels of the game.
But Hidden Path Entertainment had a grander vision. They had their eyes on Defense Grid 2, a sequel they hoped to fund through the Kickstarter. For everything they wanted to do… new engine, multiplayer, level creator/editor, support across multiple platforms… the target was one million dollars.
However, sometimes our reach exceeds our grasp. In this case, 30 days of Kickstarting only came up with $271,727. That was enough for the basic goal, more levels for Defense Grid: The Awakening, but nothing else on the list. And they delivered on that… almost on time. The promise was for December of 2012 and we got it in January of 2013. Not much of a slip at all.
But Hidden Path also promised us Defense Grid 2.
You’ll Get DG2
We’re working to cross the minimum and fund Defense Grid: Containment. But please also understand that by joining the team as a backer, you’ll also get a copy of DG2 when we release it. We’ll need to do extra work on our end to earn or raise the remaining funds in order to complete DG2, but when we do, you’ll still be a part of the team. Crossing $250,000 gets you DG:Containment this December, and DG2 when it is complete.
They were going to have to go find another way to fund it, but it was still part of the plan.
Time went by. I played through all of the levels in the new expansion multiple times. Hidden Path kept us up to date on funding, which they managed to secure through a couple of sources. Kickstarter backers were allowed into the beta on Steam earlier this year. And, today, Defense Grid 2 becomes available on Steam.
At least the Windows version is available today. Mac and SteamOS versions are slated for mid-October.
Those of us who supported the Kickstarter got our keys this past weekend, so I have already spent some time with the game, and it is good.
The single player game is an expansion on the original Defense Grid: The Awakening, with story missions that carry on from there and all the variations on how to play through a given level you have been lead to expect. There is still multiplayer co-op and the whole DG Architect, which allows players to create their own levels and share them through the Steam Workshop, still to discover.
Here are a few screen shots I have taken of the game.
The art style has changed, the turrets have all be redone, and the levels are part of a wider landscape now. The aliens are a bit less interesting so far… though I haven’t made it that far into the game. The turrets do seems to have more well defined roles now. And, of course, there are a pile of achievements. But for the most part it feels like a good, solid tower defense game.
As part of my Kickstarter pledge, I ended up with an extra key. I am going to give it away to somebody who comments on this post.
All you have to do is leave a comment indicating that you would like the key and make sure that the email address you use when leaving the comment is valid (nobody by me can see it and that is where I am going to send it, so if it bounces you lose) within 24 hours of this post going live (by 15:00 UTC, 8am PDT, or 11am EDT September 24, 2014) and I will use some sort of random number generator to decide who gets it.
I can still do something like “/roll 1d100” in WoW can’t I?
The winner will be notified by email and I will append the result to the post.
And if you don’t win, well, the game is only $25. And if that is too steep, there is always the Steam Holiday Sale in December.
But so far I recommend the game if you liked the original or enjoy tower defense in general.
Addendum: Prize Roll straight from Ironforge in Azeroth.
The roll was 13, which I guess means spoutbec wins the Steam key. We’ll see if his email address is legit shortly.