Riding the Waves with Oceanus

The next small EVE Online expansion, Oceanus, is set to deploy today/tonight/tomorrow, depending on your time zone.  With one server, it is always happening during somebody’s prime play time, that is for sure.  Named for yet another titan (straight from Uranus, if you want to go for the puerile joke, and I know I do), following on after the Crius and Hyperion expansions, it contains the usual mix of interesting, obscure, and trivial changes.

And some music.  Every expansion must have new music.

Anyway, the patch notes tell all.

For example, the game client will now be available in French.

Vive Nouveau Éden

Vive Nouveau Éden

That only surprises me because I thought it already was in French… probably because of the Gallente.  Plus the client is already in German, Russian, and Japanese, so somebody had to at least metaphorically travel across France to get to these places.

Aur... doesn't translate well

Aurum… doesn’t translate well

Well, if it wasn’t in French before, it will be now.  Bienvenue à mes amis.

On the list of more trivial yet vital, players will now be able to import and export ship fits from the in-game ship fitting tool using the EVE Fitting Tool application format, to which I can only say, “Thank the living stars!”  Being in a corp, alliance, and coalition that combined  a wide variety of doctrine fits, which have been know to change quickly and quietly, I have spend more than my share of time fitting out a ship I had to build up from the hull via the time honored “Look and Paste” method across multiple windows.

There are some UI changes and the ability to opt-in on notifications in game and tweaks to some ships and the usual list of bugs fixed as part of the cycle.  But the big, big item in the patch notes is a change that is just starting with the Oceanus release.  CCP is going to revamp all of the named meta 1-4 modules over time.

The good part is that they are going to go to a standardized naming scheme, so you will be able to tell what the benefit of a given module is.  That has long been an issue… at least for me… as the naming scheme was all over the place.  I basically memorized the “right” module for whatever fit, but couldn’t tell you what any of the other meta modules were or which was better off hand without checking the comparison detail in-game.

The interesting part… or the dangerous part, if you prefer… is that they are pretty much doing away with meta 1-4 modules as they stand today.  Right now, the higher the meta, the better/more powerful the module.  When they are done, everything in the gap between the tech I and tech II modules will be meta 1, but will be specialized in a specific way.

Before and After

Before and After

The naming scheme/specializations have been laid out as such:

  • Upgraded– Used for named modules where no specialization is possible
  • Compact– Used for named modules that specialize in reduced fitting cost
  • Enduring– Used for named modules that specialize in lower cap use or otherwise longer running time
  • Ample– Used for named modules that specialize in extra capacity
  • Scoped– Used for named modules that specialize in longer range
  • Restrained– Used for named modules that specialize in reduced drawbacks

This is going to cause some fitting chaos over a long stretch of time.  CCP cannot do all the modules at once, so with each expansion going forward they will be changing a set of modules.  The first set to get the treat is:

  • Co-Processors
  • Reactor Control Units
  • Micro Auxiliary Power Cores
  • Light Missile Launchers
  • Capacitor Flux Coils
  • Cargo Scanners
  • Ship Scanners
  • Survey Scanners

That is kind of a safe-ish list I suppose.  The “tip of the ice berg” as CCP put it.  The scanners are easy and people will refit or whatever.  The power related items might cause some fit changes.  And light missile launchers will be the first dive into weapons, which is a whole can of worms on its own.

The fun part is going to see how people change up their fits.  A lot of the meta 1-4 modules get used because they often have lower skill/power/CPU requirements than their tech II brethren, so when you are trying to squeeze things into an optimum fit they are the go-to to cover that last 1% of CPU you need to make it all work.  I know that a lot of our doctrine fits depend on meta 1-4 modules to make them work.  There is a reason those meta modules are often pricier than the tech II versions.  Those doctrine fits that depend on meta 1-4 modules to work are all likely going to have to change as modules get updated… and maybe even change over and over with each six week expansion cycle.  All those doctrine logistics fits depend heavily on meta 1-4 modules right now.

So it is a good thing they have that fit import/export feature coming in now.  We are going to need it as we are headed into interesting times when it comes to fitting.  There is a whole long dev blog about the module changes should you want the details.

Anyway, as always, I have some long skills set to train as we wait for Oceanus to drop.  The next stop will be Phoebe a month and a couple weeks down the line.

Others talking about Oceanus features:

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