Daily Archives: October 10, 2014

New Eden Alt Creation Becomes Easy with Phoebe

CCP put up a dev blog listing out what will be in the next expansion, Phoebe.

And while there are many tasty tidbits to digest on that list… including the whole jump drive nerf, which has gotten some alterations based on feedback… the one stunner for me is CCP removing the limit from the training queue.

You will be able to pile up as many skills as you want in your training queue.

Training queue to infinity...

Training queue to infinity…

Some people may never have to log in again.  I cannot tell if this is truly awesome or horrifying.  I know I like it, though you do have to wonder what eventually changed CCP’s mind on this.

And being able to identify a bitter vet will eventually go from those of us who remember when there was no queue to those of us who remember when the queue was only 24 hours long.  We have had the 24 hour skill queue for more than five years now.  It came in with Apocrypha back in 2009… along with a lot of other stuff.  Look at the list on that link.  Wormholes.  Ship fitting windows.  Blue lasers for ice mining.  Damn, we take for granted these days.

It isn’t the be all, end all of course.  Unless you can inject and queue skills that you cannot yet train, there will have to be some logging in now and again.  But it looks like I will be able to load up the remainder of my fleet booster training plan and let it ride after Phoebe drops on November 4th.

Makes me want to create another alt… which I am going to guess is part of what changed CCP’s mind.

 

Rome – Exiled to the AI Team

We managed to get all four of us online and together again last Friday.  Mattman, Potshot, myself, and Loghound were all in the hangout, with Loghound telling us about his new Windows 8.1 64-bit install on his Mac, upgraded from an older 32-bit version, allowing him to take full advantage of his hardware.  A copy of Windows 7 64-bit wasn’t readily available, so he had to go with Microsoft’s “tablets are the future, even if you don’t have a touch screen!” UI.  The cost for him to play Total War: Rome II has now moved into triple digits.

SGRome

But he has that to fall back on now for the next game that claims to run on the Mac OS, but has some issues.  In the case of Rome II, it apparently supports multiplayer on the Mac OS, but you can only play with other Mac OS clients.

Life in the world of video games.

With an even number on, we were able to carry on with last week’s river crossing scenarios without a need to have an AI opponent.  After a couple of warmups with the AI while everybody loaded in, where I played as the Spartans, we picked sides.  The teams were Mattman and I versus Potshot and Loghound.  I returned to my usual practice, playing as Rome, along with Loghound, while Mattman went Macedonian and Potshot chose some barbarian horde from Gaul I think.

I am not going to say I am good at this game, because I am not.  But I am okay at taking advantage of the mistakes of others.  So when Mattman and I were given the task of attackers, we each built up our force at one of the two river crossings, hoping one of us could break through, cross the river, and come to the aid of the other.  Not the best plan, I will admit.  It does ignore that bit about concentration of forces.  On the other hand, it keeps and problems with divided command and coordination of effort away as well.

As for what Potshot and Loghound did, you will have to look after the cut.

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