I said multiple times during the months long run up to the Warlords of Draenor expansion that I was going to try to avert my eyes and ignore details about the release so as to be surprised and engaged when the launch came.
I was pretty successful in that regard, as I felt almost no sense of the final product having been spoiled or played out before I even arrived, leaving aside the semi-meta idea that we’re going to be killing ourselves a ton of orcs. But the day I tire of slaying orcs is the day I should probably hang up my sword and devote myself full time to Pokemon or internet spaceships.
So when it came to garrisons, I had no idea what they would really end up being. I listened to what Blizzard said about them at BlizzCon last year, when they announced the expansion, filed that away and thought no more about it.
Now though, a couple levels and a zone and a half into the expansion, color me surprised on a couple fronts when it comes to garrisons.
The first surprise was that garrisons do not seem to be an option, a side item akin to the farm or pet battles during Mists of Pandaria, or just some sort of end game exercise to keep us busy during the next content drought. When you finish the starter zone, you are lead by the nose to a specific spot in the zone… along with everybody else in your faction on your server, one of the great Blizzard oversights of the launch… and are set towards building your garrison. I went with the flow for my first character, Vikund, as it seemed to be a required step on the path into the game. Plus he is, as I noted previously, my “do all the things” character, so I’ll try any task with him. But I will have to see if I can skip that, and how far you can get without it, when I bring my next character into Draenor.
Vikund however jumped onto the whole garrison thing with both feet and got his garrison to level 2 pretty quickly. I am just not sure what to think about it. Frankly, I am not even sure how it leveled up. This post is impressions based only on what I have seen in game, and the game seems pretty cagey about indicating progress towards levels and such.
More after the cut because aimless verbosity.