Proteus Arrives in New Eden

Finnerty shook his head. “He’d pull me back into the center, and I want to stay as close on the edge as I can without going over. Out on the edge you see all kinds of things you can’t see from the center.” He nodded, “Big, undreamed-of things — the people on the edge see them first.
― Kurt Vonnegut, Player Piano

CCPs “every five week” expansion march continues as the Proteus expansion drops today.  I get the feeling that this might be a holiday hangover release as up to the end of last week the expansion page itself was a placeholder and dev blogs haven’t exactly been as prolific as past launches.  There was one about the next round of module revamps while the only other one was a summary post that included items in progress for the future.

The image for Proteus

The image for Proteus

The content of Proteus feels a bit light, at least in comparison to the Rhea expansion of five weeks ago.  But Rhea not only got in some big things, like new ships, new space, and a new rendering system, but also a few probably not difficult to program but very popular with the masses changes like the expanded skill training queue and the end of clone upgrades.  (Plus I think CCP needed something to counter the grumbling that surrounded the the Phoebe jump fatigue changes.)

After that Proteus was probably destined to be a bit of a let down in comparison, a situation not helped by a couple weeks of holidays in the middle.  But that is bound to happen when you go with the sort of release schedule CCP has set for themselves.  Not every train leaving the station is going to be full.

What does Proteus bring?

There is the revamp of recon ships, which I understand is a big deal to a small percentage of our fleet composition.  They are all getting buffed as well as disappearing from the directional scanner.

There is a new model of the Exequror cruiser, making it more symmetrical.

The new Exequror

The new Exequror

Related hulls, including the Oneiros, a ship I fly from time to time, will get the symmetrical update in a future release.  So for now I will remain off balance as usual.

Oneiros at a Cloud Ring POS

Oneiros at a Cloud Ring POS

There are also new exploration sites, which expands a feature I have never explored, new asteroid field graphics, which mean new screen shot opportunities for my other site, new player mining locations, which would interest me if I still mined I suppose, updates to the map, new languages for Aura, and then the latest round of module tiericide (or “tier side” as somebody’s spellchecker at Massively probably insisted) which just makes my brain hurt.  Most of those modules… mining lasers and upgrades for example… do not affect me at all, but others are on fleet doctrine ships.  Is my fit going to work when I get home from work?

We shall see tonight I suppose.

Anyway, that is what we are getting for the Proteus expansion.  There are always the patch notes for the expansion if you want to get into the gritty details.

The next stop is the Tiamat expansion, due out on February 17th.

Until then we can enjoy the Proteus theme, which has a spooky air to it.  Perfect for roaming alone in a recon ship.

 

4 thoughts on “Proteus Arrives in New Eden

  1. Noizy

    You forgot the most intriguing item. Those cute little sleeper ships that have been buzzing around are supposed to get violent. On Singularity, they would follow you all over the place until they kill you. Reports are, logging out doesn’t get rid of them. You either have to kill them or they kill you. And people even reported getting podded, although we don’t know if that was a bug or a feature.

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  2. Wilhelm Arcturus Post author

    @Noizy – Heh, if I forgot it is because CCP forgot to mention them as well. I do not see anything on the Proteus page or the patch notes about Sleeper drones. And didn’t those come out with Rhea? They were mentioned on that page. Maybe they just got a tune-up in Proteus? Or are they part of the new Sleeper sites?

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  3. HarbingerZero

    Entirely possible this is just me, since I drop in an out of EVE like a gamer with a bad router, but…the new module names and meta scaling seems much more arcane now than it ever was.

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  4. Wilhelm Arcturus Post author

    @HZ – I get what they are trying to do… rather than a continuum of simply worse to better choices, they want some trade offs. So there will be modules that save on CPU or powergrid at a cost in something else or will hold more ammo or have greater capacity, but will cost more on other fronts.

    And in the first round I think they did pretty well on some fronts, like the propulsion modules. But they also pared down the choices during that round.

    This time though, the list of potential modules feels as large as ever and the naming scheme isn’t any more meaningful to me. So, while the trade offs might be there and make for a more interesting fitting ecosystem, my eyes still glaze over when trying to read down the list of changes.

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