There was a big, big dev post from CCP yesterday about their next phase of changes to null sec sovereignty. The first phase came with Phoebe back in November, which introduced jump fatigue. That expansion changed the null sec map… before it even arrived. The big null sec blocs adjusted themselves and settled in. There has been some fighting in the east where the Russians have been staging a comeback, but they were already players on the map for many years. The much ballyhooed, mythical big blue donut remained pretty much intact. The names on the map sometimes change, but there are very few new powers that have shown up in my time.
Null Sec Sov – Dec 2011 and March 2015 compared
You may see Absolution Alliance on the right side, but that is just White Noise from the left hand map. Brave Collective is new, but it has TEST hanging out with them. Even Intrepid Crossing is still on the map as two tiny little green boxes in The Spire. You need a score card to tell who is dancing with who these days, to torture a metaphor, but a lot of the same players are out on the floor. So, yes, there might be some justification for tinkering with sovereignty.
Anyway, the second phase is based on a series of goals CCP is attempting to achieve. They are:
1. As much as possible, ensure that the process of fighting over a star system is enjoyable and fascinating for all the players involved
Hard to argue with that one, though that might be more because it is pretty vague. Fights are fights after all, and I have been involved in some really great fights under the current sov system because timers force the issue and make people come out and play, because otherwise they will lose their holdings. I think the previous dev blog about nerfing Ishtars and Tengus would be as likely to accomplish the “enjoyable” goal in my book, but I’ll take it as “don’t make things worse.” I can live with that.
2. Clarify the process of taking, holding and fighting over star systems
Okay, amen to this one. I’ve been a soldier in the sov wars since December 2011 and I still can’t tell when we are really, truly fighting over the very last, final, there ain’t no more, we get the system now, timer unless the FC explicitly says so. And I’ve been on ops where the FC has said that and has been wrong. Of course, they went on to describe a new system that seems to be just as arcane in its own way, but at least they want to give it a UI that mere mortals can access and decipher.
A UI proposal – Also, Atlas Alliance!
I don’t get access to Region Commander, so it would be nice for CCP to let the soldiers be able to tell what is going on.
3. Minimize the systemic pressure to bring more people or larger ships than would be required to simply defeat your enemies on the field of battle
Make it so when the defenders bring three fleets we don’t have to up the ante and arrive with four I guess. After two reads through the whole thing, I am not sure how a bigger coalition is not going to be incentivized to roll out as many fleets as possible when an important system is in dispute.
4. Drastically reduce the time and effort required to conquer undefended space
Sounds good. I’ve already been through undefended region grinds.
5. Provide significant strategic benefits from living in your space
I’ve seen this one getting some heat. What it means is that the systems you use to rat and mine and produce in, those will get a defensive buff. What it does not mean, and what some people seem to expect it should mean, is any sort of boost to the benefits of living in null sec. Without that latter bit, there are a lot of raggedy ass, bad true sec systems out there that alliances tend to hold merely because they happen to be in the same neighborhood as the systems they actually use. All of null is not equally valuable, so I wonder what becomes of the off brand stars that don’t spawn worthwhile anomalies or asteroids.
6. Spread the largest Sovereignty battles over multiple star systems to take advantage of New Eden’s varied geography and to better manage server load
This is one where I begin to wonder if CCP plays its own game. Have they been in a sov war since time dilation was introduced? Because outside of Jita, very few star systems appear to get their own dedicated resources. The same set of CPUs seems to run a whole constellation, or even a whole region at times, because a big fight in one system will spread the time dilation love to adjoining systems so we all share the pain. So this one seems moot unless there is some server infrastructure change that goes with it, as 4,000 people in one system and 4,000 people in one constellation seem to be about as likely to bring the servers to their knees based on my own past experience.
7. Any new Sovereignty system should be adaptable enough to be rapidly updated and to incorporate future changes to EVE
CCP actually attempting to plan for the future. Will wonders never cease? Next they will tell us that their programmers comment their code in a comprehensible and meaningful way… and then I will know they are full of shit.
Thoughts on This
So those are the seven goals which are alleged to inform all of the mass of text that follows them in the dev blog.
What does it all mean? Damn if I know. I just align where the FC tells me and shoot the targets indicated… or rep the targets indicated more likely… when I can be bothered to stop trying to get good screen shots.
Moving sovereignty fights so that they occur in multiple systems in a constellation sounds interesting, if not exactly logical. In order to capture system A you need to blow something up in system b and c? Sure, I’ll do it, and I guess it makes as much sense as timers do in the first place. And the defense bonus structures will get means that bigger fleets will still be encouraged by the system.
Likewise, the whole Entosis link module sounds interesting.
And they come with a flow chart, so #winning
Of course, I am sure that module will never be abused, there being absolutely no history of EVE players gaming the system or min/maxing or finding strange new uses for things. (Cue footage of hot Ishtar on Ishtar action and suicide gankers resupplying from Orcas.) I know, stop laughing. But if you are thinking that at least it will put power in the hands of smaller groups, you might want to remember that the coalitions have their own think tanks dedicated to optimizing that sort of thing.
But we might have to start using all those SBU’s that Wibla is purported to be holding for a rainy day, as they will be obsolete when the new system comes online, replaced by the Entosis link module.
Freeport mode sounds like it could be rich in comedy. I fully endorse that.
Being able to set your prime time defense window favors defense. While I have seen it said that this pretty much lets the pacific time zones out of playing to sov game, you know some group will recruit Australians just so they can set their timers to go off when Europe and North America can’t get numbers on grid. This will be a strategic decision.
While there seems to be an unstated goal in the mix about making sovereignty accessible by a more diverse group rather than the same old players that are in the maps at the top of the post, I am not sure that the price will be paid by the big blocs. There are a lot of corps out in null sec only because they can rent space. They are the most likely group to be driven out of null, replaced by whichever new groups (or reconfigured old groups) that want to grab a piece of space real estate to call their own. Is that a good thing? If you’re thirsting for sov, probably yes. If you’re a renter corp, maybe not so much.
Finally, while I have seen a couple of references to the end of the blue donut again with this dev blog, I do not see anything in the whole mess that would make me think for an instant that the big, well organized, and currently entrenched blocs will be at any sort of relative disadvantage when the change eventually comes.
But I wouldn’t expect to see such a thing unless CCP completely lost hold of their senses. Alienating a large and fairly dedicated chunk of your player base never plays out well. Nobody wants to be part of the next NGE fiasco, so CCP isn’t going to change things to allow a couple 100 person corps to throw Goonswarm out of VFK. They want null to be more interesting, but not THAT interesting.
Anyway, the dev blog is all just a proposal at this time for something to hit come the summer, so there will be plenty of time for CCP to gauge reaction and adapt to the holes poked in their ideas. Plus they will get a couple of new CSM members putting their two cents in soon enough, and one of them is likely to be Endie, which should make for a good time.
We shall see what the summer brings I suppose, but first we have to get through Fanfest and spring and a couple more of those every five week releases.
Others writing about this dev blog: