The other day on our Minecraft server I mentioned to Xyd that one of the things the game really needs is the ability to carry a lit torch to provide light. That ability would really allow one to get a real dungeon-like feel.
And yes, I know that there are a number of Bukkit compatible mods (which means they will work with the Spigot server I am running on our hosted world), but I am a little down on the mod idea after playing with one over the weekend and ending up having some problems afterwards. Also, which one to choose? But that is beside the point right now.
The torch idea came up because I had discovered my first actual dungeon in Minecraft, pretty much underneath where I had started my new base. It was a pretty cool find for me. I moved through the corridors searching for whatever treasures the place might hold.
I did find a chest, though there was not much of interest inside of it. Of more interest was the mob spawner and the end portal that lay behind it.
I had to call my daughter over to identify what I had found, and she was suitably impressed. The end portal, once activated with enderman eyes, will send you to The End where you fight the Ender Dragon. My daughter described this as the end game for Minecraft, and not just because of the over use of the word “end” in conjunction with the whole thing.
She actually described slaying the Ender Dragon as “game over,” though she clarified that was more a metaphorical than literal statement. I was worried that the game, and the associated world, might shut down or otherwise be done. But it is more the ultimate PvE combat achievement in the game, and she went on about how I we would have to equip ourselves in order to face the challenge of the Ender Dragon.
That challenge is out in the future currently. I am not prepared… yet.
However, the whole dungeon thing was interesting in and of itself. It suffered from the defects one often associates with procedurally generated, with oddly placed doors, holes in the floors, and other awkward aspects.
And then there was the whole library in the air part I found, which I was later told was an indicator that an end portal was nearby.
Of course I found the portal first and the library much later on, because that is how these things tend to go with me.
But it was still pretty neat and got me thinking about dungeons in general, and table top dungeons laid out on graph paper from the days of my youth in particular.
Minecraft, being all blocks, seems perfect for the translation of graph paper dungeons into something of a 3D rendered video reality. So I started wondering what I could use as a model. In digging around my office, the first thing I came across was my well beyond 30 year old maps from the original Wizardry. They look something like this, just not quite as neat:
So on my list of projects for the game is to see how practical it would be to dig out a map of the game so I could walk through it. There is a question of scale. Since doors are one block wide, it looks like I might need to make corridors three blocks across, with walls a single block wide. There will definitely be a bit of conversion work to get the scale of the game to translate, but since everything is on a grid, it seems like I could manage that.
Maybe if I get that work I can find my copy of The Howling Tower and try converting that.
Which makes me wonder again about mods. In addition to the torch mod, has anybody done a server mod that lets you take a map… made up in creative mode for ease of generation… that can be used to then play Dungeons & Dragons or some other role playing game?
Meanwhile, I should look into a torch mod… once our server is running again. A note from Xyd seems to indicate that something has gone wrong at NetherByte. We were both on fine last night, this morning he reports that things are not working.