The Imperium goes to Providence!

In probably one of the worst kept secrets in null sec of late, The Imperium is headed to the Providence region.

Of course, The Mittani has been talking about a punitive expedition to Providence since Fan Fest earlier this year.  There he declared The Imperium, shedding the old CFC moniker, and pledged support to Maximilian Singularity VI in his bid to unseat Empress Jamyl Sarum I, who violated the doctrine of the sacred flesh to have herself cloned.

The Mittani kisses the ring and swears his allegiance

The Mittani kisses the ring and swears his allegiance

We were going to bring the word of Maximilian Singularity to the unbelievers in Providence.

But first we had a few things to clean up.  There was an “invasion” of Fountain to repulse, and apunitive expedition to burn Delve while we Reavers set timers and made nuisances of ourselves in Querious, actually taking sovereignty there for a little while. (Leading to our heroic last stand at ED-L9T.)

Then there was the great pull back to the northeast as The Imperium, pretty much along amongst null sec entities, sought to reduce and realign its holdings, while actively recruiting to increase its numbers, in anticipation of Fozzie Sov.

And then there was Fozzie Sov itself.  We got a taste of it with Carnyx, when station services were made assailable via the Entosis Link module, and then the full on change came in with the Aegis sovereignty patch on Bastille Day this year.

After that there was experimentation with the Fozzie Sov mechanics followed by a good deal of complaining by alliances that had not done much in the way of preparation for the change, which turned into the bad behavior at the Jump Fatigue round table and Russian protests in Jita.

Shortly there after, following some discussion in the null sec community about what should change, a topic discussed by The Mittani on the Meta Show, CCP announced a set of changes to the Fozzie Sov mechanics… changes that sounded somewhat familiar.

So with the Gallatea expansion, which hits tomorrow, we will be getting the following changes:

  • Reduce the base capture time of Command Nodes from 10 minutes to 4 minutes
  • Defenders start with 60% control at the beginning of a capture event
  • Reduce cap on total nodes per structure from 20 to 10
  • Reduce spawn rate of new random nodes by ~50%.
  • Replace Entosis Link mass penalty with a 4000m/s speed limit while fitted

In addition, the concept of “node decay” where nodes will eventually “heal” if the attacker fails to show up was mentioned as being on the table for a future expansion.

That was enough of a change to set The Imperium in motion to launch its first post-Fozzie Sov deployment.  The Mittani spoke to FCs, skirmish commanders, and interested parties in a live session last week, which was recorded by spies, posted on SoundCloud, and appeared over on EVE News 24 the very next day.  What, no typed transcript?

This was followed by some further prep this weekend that culminated in a State of the Goonion address by The Mittani yesterday that announced the beginning of the war in Providence.  This time the spy process was short-circuited and the SoundCloud recording was posted pretty quickly over at TMC.  Again, no summary or transcript?

Convoys south to to Providence kicked off immediately.

Imperium space to Providence

Imperium space to Providence

I managed to short-circuit the whole convoy process process because I had a jump clone already sitting in Amarr.  I jumped there, bought and fitted out a ship for a likely doctrine, and then flew down to Providence myself, as it is a little more than a dozen jumps from the trade hub at Amarr.  That will help keep us supplied.

The Providence region

The Providence region

The plan in Providence, as laid out in the various recordings, is to assign constellations to each of the alliances that make up The Imperium and allow them to set their own doctrine and tactics for the attack.  I even got myself fully back on TNT coms for this, there being no task for Reavers in this operation.

Providence - Constellations marked in different colors

Providence – Constellations marked in different colors

This turns the operation into something of an experiment.  With no grand Imperium doctrine, Providence will become something of a Fozzie Sov laboratory where we will see what works and what does not.

It will also be the first mass assault on a region in the era of Fozzie Sov, as well as an assault on a well lived in area of null sec.  It you look at the Activity Defense Multipliers for the region, this is not empty space.

Providence Activity Defense Multipliers

Providence Activity Defense Multipliers

ADMs run from 1 to 6, with 6 being the toughest, stretching the time it takes to hit a structure during its vulnerability period out to a full hour.  The locals are dug in about as well as you can be.  It may be the most “lived in” region in null sec space.

So this should be interesting.  We will bring numbers and the ability to hit multiple systems at once, while the defenders will have time to assemble to interrupt us.  And, of course, third parties will show up in order to join in on the fun.

Finally, in an oddly timed twist, our role play raison d’etre has been somewhat complicated.  In a battle this weekend, Drifter forces were reported as having attacked and destroyed the Avatar class titan of Empress Jamyl I, subsequently blowing up her escape her pod, killing her.

The death has been confirmed (though questions remain) and the trials of succession have been announced, though there is no clear choice currently. (A wider summary over at EN24.)

But Maximilian Singularity has been explicitly excluded from the trials, as his main claim to the throne rested on it being occupied by an illegitimate ruler.  With that issue now effectively resolved, his insurgency is effectively at an end.  In his wisdom, he has chosen a path of reconciliation and unity for the greater good of the Amarr Empire and aligned himself with House Kador and their claimant to the throne, Uriam Kador, in the trials.

Statement from Max Singularity VI

Statement from Max Singularity VI

All of which would seem to have removed the primary breach between Maximilian Singularity VI and the Curatores Veritatis Alliance, the rulers in Providence who remained loyal to Jamyl I during her reign.  However, according to Maximillian Sigularity VI, Jamylites are still rife in the region and in CVA, so our expedition remains fully sanctioned:

We go to Providence to rid the last of the Jamylites not of their lives, but of their tainted commercial power base, and to teach them that one should never worship in blaspheme a human Emperor as a man-God as they did with Jamyl!

Onward to Providence!

 

10 thoughts on “The Imperium goes to Providence!

  1. Wilhelm Arcturus Post author

    @Rex – No, this post is about people playing a video game, and pretty much playing it as designed. The sad part is your comment and complete lack of comprehension.

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  2. flosch

    I feel bad for Proviblock. I wonder if there even is a point for them in fighting? Feels like Luxembourg had to fend off the US (or Georgia the Russians, or Belgium the Germans, twice, if we’re looking for more “real-world” scenarios). I don’t know the exact power distribution, but I’m pretty sure they’re hopelessly outmembered and -shipped.

    Plus, I always like Proviblock for its “low entry barrier to null”, NRDI approach. I’ve spent some time there myself (though it wasn’t a very productive time). They have their weird politics, sure… but who doesn’t?

    Also, since the empress is dead now… is the “BYO lore” reason that Mittens came up with moot now, or not? I’m confused.

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  3. Wilhelm Arcturus Post author

    @flosch – I thought I covered the new lore reason in the tail end of the post. We are there to destroy the economic resources of the remaining Jamylites to impress upon them the error of their ways.

    Meanwhile, Provi bloc is resilient. They have been attacked at various times by larger groups, lost much of their space, and have always bounced back. We aren’t even there to take their space, just to burn ihubs and experiment with how to work with Fozzie Sov. They’ll get a chance to defend and refine their own way of dealing with Fozzie Sov. They did managed to keep us from reinforcing 34 of the 84 ihubs in the region. More on that in another post.

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  4. flosch

    @Wilhelm. Wouch. I must’ve skipped down to start writing, then forgotten to read the final part of the post. My bad.

    I’m surprised Proviblock even fights back. If I were them, I’d probably just relocate to highsec and play another game until the Imperium gets bored. Then again, that’s probably missing the whole point (I prefer to only fight if I know I can win, while most people in EVE prefer a losing fight over no fight at all), and the reason I don’t play much EVE these days to start with. Or it’s my EVE Uni upbringing showing through. ;-)

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  5. Wilhelm Arcturus Post author

    @flosch – Yeah, I hate when I do that, and I do that from time to time. I will start reading something and go, “MUST COMMENT NOW!” and then write a whole bunch, only to find that if I had read just a little further I might have avoided the whole thing.

    As for avoiding fights, I think living in null is pretty much a sign that you’re up for a fight. The residents of Provi have resisted invaders and interlopers for years. But I wouldn’t live in null if I couldn’t depend on somebody else organizing the whole thing. I just show up for what is essentially the end result of all the actual hard work.

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  6. Victory Myel

    The disturbing part is, that the Empress (many of us thought she was cool) has been killed at the behest of a player, to favor a certain group (corps/alliances), and that Fozzie has really only benefited the biggest bully on the block, and allowed it to beat the hell out of the sort-of “nice guy” alliances of Provi-Block. Mittani promises to return again and again to take away the financial power of Provi-Block, but Goonswarm was built on ganking, piracy, and conquest (is that not “ill gotten gain?”). With the Empress dead, what now? She was sort of the fire that lit Amarr roleplay, gave it meat and intensity (the Reclaiming!). And how can NRDS players forget that CCP played favorites, sided with the bully alliances, the biggest, against the nice-guy alliances? Do they wish to secularize Amarr now, so that it becomes just another mundane same-same humanistic blahness?

    Smacks of unfairness and corruption.

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  7. Wilhelm Arcturus Post author

    @Victory Myel – Wow, that is some serious spin, exaggeration, and self-pity mixed into one big whine.

    The Imperium spent the last few months preparing for Fozzie Sov, so claiming that the group that put in the effort… in part by letting go of Delve, Querious, Fountain, and Cloud Ring… was somehow biggest beneficiary of Fozzie Sov ignores the facts. What you are effectively saying is that people who work hard shouldn’t benefit. It is unfair that The Imperium planned ahead, damn them! That is clearly CCP playing favorites, letting people benefit through effort!

    Meanwhile, our most ardent foes, in the form of MOA, and practically wetting themselves in that Fozzie Sov allowed them to attack our structures. If our enemies are cheering something, you will clearly have a tough time explaining how it benefits us.

    On Jamyl Sarum I, I doubt very much that she was killed at the behest of anybody. If anything, her death just before the invasion was kind of a let down. It almost spoiled the party, killing off the whole role play reason for the invasion. I could argue that was favoring Provi Bloc, if I was into the same theory crafting you have chosen.

    As for trying to paint Provi Bloc as a special entity, is sounds like you expect them to be favored and be allowed to hold null sec sovereignty without having to face any threats to that sovereignty. You are asking for special treatment while at the same time complaining about special treatment. The logic fails.

    Fortunately, I know you and your views do not represent Provi Bloc, which has faced bigger threats and fought tougher wars in the past. This was a great big, gift wrapped, announced in advance role play present for Provi Bloc, but you have chosen, unlike your comrades, to take it like a big baby.

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  8. Gaff

    @Victory Myel — Goonswarm was built on winning sov wars, and building, mentoring, and working with strong allies. The other things you mention, pirating and ganking, have nothing to do with the conquest. We only do those because we play to have fun.

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