Galatea might be a sea nymph from Greek mythology, but the EVE Online expansion which launches today, and which bears her name, contains so much in the way of fashion that it feels like a visit to the mall, so perhaps Galleria might have been a better choice, being a popular name for malls in the US.
Which isn’t to say I am against cosmetic items in the game. I have spent a good chunk of ISK on ship skins. I’ll buy any Quafe skin I can find. I want a Quafe Drake! I know it breaks the lore, but I want one!
However, the game does not thrive on looks alone. Then again, iff you push an expansion every six weeks, some will seem more end up feeling more substantial than others I suppose.
Part of the plan was to redesign the great space potato, the Dominix, to give it a little more panache, as part of the ongoing ship revamp process.
I will withhold judgement until I have seen it in space, but I am not feeling it so far. Still, a fashion item.
Then there are designer skins coming for ships, especially Caldari and Minmatar ships, which have been somewhat neglected. The first is the Raata Sunset skin for Caldari vessels.
On the Caldari front this at least gets us away from the militaristic but somewhat drab Wiyrkomi skins that dominate the Caldari skin market and puts some more color there. The following ships get the option for this skin style. A list of the ships that get to use the new skin, along with previews, is available in this new post from CCP. Highlight for me, the blood red Drake. How can Drakes not come back with that skin available? Anyway, very much a fashion item, being something literally to be sold in the New Eden Sky Mall.
There was an update to the visuals that certain modules produce. The biggest one on the list was an update to the doomsday effects for titans, but other modules got updates as well, including warp scrams, tractor beams, and salvagers. Enhancing looks is fashion.
Then there was a change so that if you have your camera set on a target, the camera will stay focused there as the ship blows up rather than jumping back to your ship the moment the explosion begins. I see some decent screen shot potential in this change. Very cool, but still on the edge of visual, and thus fashion.
All of which would have made for an okay, if not memorable six week feature drop.
But then, as the date got closer, CCP added one more batch of features related to Fozzie Sov.
- Reduce the base capture time of Command Nodes from 10 minutes to 4 minutes
- Defenders start with 60% control at the beginning of a capture event
- Reduce cap on total nodes per structure from 20 to 10
- Reduce spawn rate of new random nodes by ~50%.
- Replace Entosis Link mass penalty with a 4000m/s speed limit while fitted
That was actually a substantial addition, at least for folks who live day to day in null sec space. It was enough allow The Imperium to launch its crusade against the Jamylites in Providence at the direction of Maximillian Sigularity VI, the first major assault on a region under Fozzie Sov. Many timers were set yesterday under the original Fozzie Sov rules, but they will come out under the Galatea updates, so we will see how the changes worked out pretty quickly.
That is all that is listed on the updates page for the Galatea release today. The patch notes for Galatea are also available and contain additional details along with the usual list of fixes that came in with this release.
And, finally, there is the Galatea release theme, a somewhat moody tune for an otherwise colorful expansion.
All of which appears to have been successfully deployed.
The next stop is the Vanguard expansion, currently slated for September 29th and which has the updated fleet warp mechanics and new burner missions on the agenda so far.