The Invasion of Providence – ADM Can Save Your Systems

The Imperium’s invasion of Providence is now through the second day of its plan.

Day one, Sunday, was the announcement and the “getting there” phase of the plan.  People flew individually or in convoys down to our low sec staging system while the logistical arms of the various alliances got ships up on contract for members.  This was what the map of Provi looked like then.

The Providence region - Early on August 25, 2015

The Providence region – August 24, 2015

Day two, yesterday, was the first Entosis Link module day.  Structures throughout Providence were reinforced during their vulnerability windows.  This is what the region looked like at the end of the second day.

The Providence region - August 25, 2015

The Providence region – August 25, 2015

Systems with the orange highlight around them are the ones where structures were reinforced during the day two operations.  The total numbers, which I gleaned from the Timer Board site, are 50 infrastructure hubs, 25 stations, and 20 territorial control units, for a total of 95 structures reinforced across the 84 system in the region. (The data for this is after the cut at the bottom of the post if you want to check my ability to count… and you probably should.  I just looked at row numbers in Excel.)

The plan was to try and reinforce the ihubs in every system in the region, but clearly that did not happen.  And if you line up the systems that are not highlighted in orange on the map above with the Activity Defense Multiplier in the map below, a pattern emerges.

Providence Activity Defense Multipliers

Providence Activity Defense Multipliers

The systems that were successfully defended during the day two operations all had higher ADM numbers, which require the attacker to spend more time reinforcing structures and, in turn, allow the defender more time to form up and send the attacker packing.

So that is the big picture for day two.  Not a full success, but a lot got done and some unlikely candidates showed up in space and even on kill mails.

I had to look that kill mail up because it stank of Photoshop.  The Mittani and Xenuria team up to kill a HERETIC during the holy war in Provi?  How does that even happen?  That is Bizarro world unlikely in the extreme.

But it is a real thing.  I seen it here and here and here! (As an aside, after The Meta Show interview with Xenuria  last Saturday I was pretty sure he’d be in GSF soon enough.  He already writes for TMC.  And yes, this is something of an EVE vet test.  If you know why I brought this up, then you get it.  If not, you’re probably lost.)

My own response to the question, “Daddy, what did you do during the Provi invasion?” is somewhat less dramatic.  As the vulnerability time windows for most of Providence were set for European time, the Entosis Link operations largely happened while I was at work and were just wrapping up after I got home and was able to log in.  I managed to get in on the tail end of a Laz fleet… not even my own alliance… but spent the whole time dodging gate camps and never did end up linking up with the fleet until they landed in the staging system.  (The idea of camping in a POS out in the various constellations seems to have fallen by the wayside for practical reasons.)  I did enough running about, and provided some intel, so I felt entitled to click on the participation link, but I was nowhere to be seen when Entosis Link activity was going on.

Instead, I ended up having to clone jump back to Tribute.  Mordus Angels decided to use this time whileThe Imperium was away to hit some systems.  They reinforced the ihubs in four Circle of Two systems in Tribute last night and then started in on the station in UMI-KK, our alliance capital.  So a ping went out on TNT Jabber… which I recently hooked back up… calling for a defense fleet in UMI.

We managed to chase MOA off and reset the station timer with our own Entosis Link module, then disbanded.  However, MOA came back a while later with more pilots, while the second ping for a defense fleet only drew a dozen TNT defenders.  So we sat in the station while our leaders dialed up GSF HQ and asked for some support.  We got a small Harpy fleet down to help us from YA0-XJ, which was enough to hold the grid immediately around the station, blowing up any MOA ships that wandered too close to the undock.  But their doctrine of high speed Vexor Navy Issues and an interceptor orbiting the station at 200km at very high speed hurt our ability to deter them.  We did not have the fleet composition necessary to stop them.

We did eventually get our own Entosis Link module on the undock and running, blocking the MOA progress with less than two minutes on the clock.  MOA sacrificed some ships to get in close and hit it, eventually blowing it up.  Ships running the module can get reps, so all we could do was try to hit attackers and swat drones as they wore him down.

As it turned out, that was the only Entosis Link module we had available, so we had to sit and watch the timer count down until the station was reinforced.  And ignominious defeat.  If only our ADM had been higher!

After that we blocked their way back home and hunted them for a while, getting a few kills, which made us feel a bit better.  But their over-prop modded Vexor Navy Issue drone ship (here is the fit from one we managed to catch) were able to pull range on us quite effectively, saving themselves time and again.

(Also depressing, The Mittani is on more kill mails than I me this month, and there aren’t even any structures kill mails any more.  Must fix this.)

So we have a timer of our own to worry about.  And it looks like MOA has been busy today, as more things have been reinforced since then in Circle of Two’s part of Tribute.  They had best get their act together on defense when the time comes.  However, those timers all have a ways to go.

Today is day three in Providence, and the plan is just to roam about camping gates, shooting ratters, and generally looking for fights while reinforcing more structures if possible.  Other groups, including Brave Newbies and some of TEST, have decided to come on over to Providence in search of action, so there will be fights.

Tomorrow will be the big day.  Day four, when all those timers come out and the capture events start, will be the real test of various Fozzie Sov doctrines.  That will be the day when Provi Bloc can save the day or lose big.

As noted above, the list of reinforced structures in Providence is after the cut.

System    Structure    Owner
R3-K7K     IHub        Curatores Veritatis Alliance 
R3-K7K     Station     Curatores Veritatis Alliance 
ZT-LPU     Station     Curatores Veritatis Alliance 
D-GTMI     Station     Curatores Veritatis Alliance 
D61A-G     IHub        Gun Fun Alliance 
D-6WS1     IHub        Gun Fun Alliance 
5IO8-U     IHub        Curatores Veritatis Alliance 
MH9C-S     Station     Curatores Veritatis Alliance 
MH9C-S     TCU         Curatores Veritatis Alliance 
H6-CX8     TCU         Curatores Veritatis Alliance 
U-HYMT     IHub        Curatores Veritatis Alliance 
H9-J8N     TCU         Curatores Veritatis Alliance 
T-RPFU     Station     Curatores Veritatis Alliance 
F-YH5B     TCU         Curatores Veritatis Alliance 
F-YH5B     IHub        Curatores Veritatis Alliance 
4B-NQN     IHub        Sanctuary Pact 
BK4-YC     IHub        Curatores Veritatis Alliance 
VKI-T7     TCU         Curatores Veritatis Alliance 
C1-HAB     Station     Curatores Veritatis Alliance 
AY-YCU     Station     Curatores Veritatis Alliance 
Y-MPWL     IHub        The Volition Cult 
QR-K85     IHub        Curatores Veritatis Alliance 
TXJ-II     Station     TSOE Consortium 
OXIY-V     IHub        Curatores Veritatis Alliance 
9UY4-H     IHub        Curatores Veritatis Alliance 
Shintaht   IHub        Gun Fun Alliance 
2-TEGJ     IHub        Curatores Veritatis Alliance 
HP-6Z6     IHub        TSOE Consortium 
SI-I89     IHub        Gun Fun Alliance 
9-F0B2     IHub        Sanctuary Pact 
GA9P-0     IHub        TSOE Consortium 
F-YH5B     Station     Curatores Veritatis Alliance 
7YWV-S     Station     TSOE Consortium 
FSW-3C     IHub        Curatores Veritatis Alliance 
7YWV-S     IHub        TSOE Consortium 
FC-3YI     IHub        Curatores Veritatis Alliance 
C1-HAB     TCU         Curatores Veritatis Alliance 
HP-6Z6     TCU         TSOE Consortium 
T-RPFU     IHub        Curatores Veritatis Alliance 
H9-J8N     Station     Curatores Veritatis Alliance 
8P9-BM     IHub        Sev3rance 
DP-JD4     IHub        Curatores Veritatis Alliance 
MVCJ-E     IHub        Curatores Veritatis Alliance 
AY-24I     IHub        Curatores Veritatis Alliance 
C1-HAB     IHub        Curatores Veritatis Alliance 
3GXF-U     Station     Silent Infinity 
N8XA-L     IHub        TSOE Consortium 
N8XA-L     TCU         TSOE Consortium 
VKI-T7     IHub        Curatores Veritatis Alliance 
GA9P-0     Station     TSOE Consortium 
8P9-BM     Station     Sev3rance 
G7AQ-7     IHub        Curatores Veritatis Alliance 
T-RPFU     TCU         Curatores Veritatis Alliance 
N8XA-L     Station     TSOE Consortium 
TXJ-II     IHub        TSOE Consortium 
TXJ-II     TCU         TSOE Consortium 
H-GKI6     IHub        Silent Infinity 
U-HYMT     TCU         Curatores Veritatis Alliance 
MVCJ-E     TCU         Curatores Veritatis Alliance 
X-R3NM     TCU         Care Factor 
FSW-3C     TCU         Curatores Veritatis Alliance 
MH9C-S     IHub        Curatores Veritatis Alliance 
YQB-22     Station     Silent Infinity 
AY-YCU     IHub        Curatores Veritatis Alliance 
H9-J8N     IHub        Curatores Veritatis Alliance 
YQB-22     TCU        Silent Infinity 
ZT-LPU     IHub        Curatores Veritatis Alliance 
D-GTMI     IHub        Curatores Veritatis Alliance 
YQB-22     IHub        Silent Infinity 
X-R3NM     Station     Care Factor 
H-GKI6     Station     Silent Infinity 
H6-CX8     Station     Curatores Veritatis Alliance 
Y9-MDG     IHub        Sev3rance 
3GXF-U     TCU         Silent Infinity 
TU-O0T     IHub        Sev3rance 
H6-CX8     IHub        Curatores Veritatis Alliance 
KBP7-G     IHub        Sev3rance 
E-YCML     Station     Sev3rance 
B-WPLZ     TCU         Sev3rance 
B-WPLZ     IHub        Sev3rance 
LF-2KP     Station     Care Factor 
3GXF-U     IHub        Silent Infinity 
LF-2KP     IHub        Care Factor 
X-R3NM     IHub        Care Factor 
5IO8-U     TCU         Curatores Veritatis Alliance 
G-5EN2     IHub        Sev3rance 
LF-2KP     TCU         Care Factor 
49GC-R     IHub        Silent Infinity 
B-WPLZ     Station     Sev3rance 
8P9-BM     TCU         Sev3rance 
KBP7-G     Station     Sev3rance 
YWS0-Z     IHub        Sev3rance 
TU-O0T     Station     Sev3rance 
E-YCML     IHub        Sev3rance 
Y9-MDG     Station     Sev3rance

11 thoughts on “The Invasion of Providence – ADM Can Save Your Systems

  1. Rohan

    As a non-Eve player, I really wish you guys would come up with a different word for “reinforced”. Like “attacked”. You end up using reinforce in the exact opposite of its dictionary meaning.

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  2. Wilhelm Arcturus Post author

    @Rohan – Technically I think we force the structure into a reinforced state, but that is cumbersome. Attack doesn’t capture it because it doesn’t indicate the result and, unlike the old sovereignty system, the fleet just sits around while one guy runs his magic Fozzie laser over the structure until it first goes into a reinforced state and later, after the reinforcement timer runs down, succumbs. The dictionary definition of the word is correct in the mechanics, if not in our usage.

    But yes, EVE has more than its share of language oddities that you grow used to over time. For example, ships capable of remotely repairing other ships are labeled as “logistics” despite that not being what I would consider the right word. (They are the healers, the space priests!) So every deployment somebody will start talking about logistics, meaning the moving of supplies, and somebody else will think they are talking about support ships in the fleet.

    And every once in a while CCP will refer to a mission site in space as a dungeon in the patch notes or a dev blog and I then groan with despair.

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  3. Wilhelm Arcturus Post author

    @SynCaine – Well, it is certainly working as expected. Working as intended in the long term probably needs a few more tweaks, but mostly there. If you “live” in your space it is much easier to defend.

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  4. weritsblog

    Hopefully they show up to defend. Otherwise it will be pretty lame. Sounds like the MOA stuff was a nice wrinkle though.

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  5. pkudude99

    @TAGN — the folks over at Crossing Zebras might take some exception to your “working as expected” description — http://crossingzebras.com/nullsec-today-the-problems/

    That’s from a few days ago. Today they posted a proposal for changing it — not just tweaking, but a full blown change. I like some of the idea behind it, but IMO it goes into a bit too much granularity on their “colonies” idea. — http://crossingzebras.com/nullsec-tomorrow-the-proposals/

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  6. Wilhelm Arcturus Post author

    @pkudude – I doubt that Tarek Raimo would take any exception at all to saying Fozzie Sov was “working as expected” since anybody who was paying attention expected most of what has happened. He seems well informed enough to have been on board with that.

    Yes, I have seen both of those posts. Neither impressed me enough to feel the need to comment on them or link to them. They aren’t bad, just nothing that got me excited. Lots of people are throwing around all sorts of ideas, including going back to pre-Dominion sov or going back to Dominion sov or throwing it all up in the air and starting with something else completely different.

    The problem is, we have to work with what we have now. A lot of people are pissy because it isn’t perfect today and that they have to do things differently, but CCP can’t just roll a new sov system over night… and what Tarek Raimo is suggesting would be years of new design and coding work… and they got rid of the old ones because people didn’t like those either for a wide variety of reasons.

    So I fully believe that with some changes, what we have right now can be made to work as intended. The fact that what CCP intends doesn’t align with what some people want is another story altogether. Some people will complain if you hand them a $10 bill, wondering why it couldn’t have been a $20 bill.

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  7. Stabs

    I think one thing people are disappointed about is that we haven’t seen the space balkanisation and the generation of interesting localised conflict.

    Of course with hindsight it’s obvious that shifting the balance of power away from one massive blob of ships to smaller agile gangs advantages a well-organised superpower that can coordinate 20 small fleets at once, supporting them with reinforcements when needed.

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  8. Wilhelm Arcturus Post author

    @Bhagpuss – Indeed, end user buy-in on the design document is troublesome in all areas of software. I work on development environments and have many years of “No, that isn’t what that feature was designed/intended to do!” experience at this point.

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