The update timeline presented looks like this:
Right now: the game continues to be open for anyone to play. Feel free to jump in any time!
So you can still jump in and try the game out over at the Project: Gorgon web site.
Within a week: if you pledged at the $25 reward or higher, you’ll receive a survey email from Kickstarter which asks you for your Project: Gorgon account name (among other things). When we have that, we’ll be able to tie your Kickstarter and Project: Gorgon accounts together so that you get the appropriate rewards.
So those of us who pledged will get registered. I actually haven’t made an official account for the game, having opted in the past to just use the easy method to run in and play. I need to fix that!
Mid September (2-3 weeks from now): we will close the server to everyone except people who pledged in the Kickstarter. (Behind the scenes, we’ll begin transitioning everything to Steam authentication at this point.)
Ah, herein comes the rub. Free samples for a limited time only.
Late October: the game will be available for sale on Steam early access. You’ll be emailed the Steam key(s) you’ve purchased, and we’ll have a process to help you transfer your Gorgon account to Steam. After this point, you will need Steam installed in order to log into the game.
Steam is okay by me. I am fine with that, though it sort of makes creating Project: Gorgon account a bit of a waste. Still, we have to get there somehow I suppose. Selling the game as “early access” will be interesting. I have generally been against such, but Project: Gorgon, which has been free to play through development so far may have earned the right at this point.
Beyond that: we’ll be focusing on improving the game! Judging by previous experience, we expect to have game updates 1-3 times per month.
We’ll also have a few game updates during the transition, including new game features, new content, balance, etc. Multitasking! We have an update planned for early next week, in fact.
Well, that is what you expect for a game that is a work in progress.
There is also a short FAQ with the update which says that if you didn’t pledge for the Kickstarter but now regret that, there will be a way to get in on that at some offers in the near future. Also, if you cannot abide Steam, there will be a way to play without Steam at some future date.
And that is about it. A preview of guilds is planned for the next code push. Now I just have to find some time to really give the game a try.