Daily Archives: August 28, 2015

Project: Gorgon and the Post Kickstarter Plan

Fresh off of the successful Kickstarter fundraising effort, Eric Heimberg has posted a new update indicating the next steps for Project:Gorgon.

ProjectGorgonLogo

The update timeline presented looks like this:

Right now: the game continues to be open for anyone to play. Feel free to jump in any time!

So you can still jump in and try the game out over at the Project: Gorgon web site.

Within a week: if you pledged at the $25 reward or higher, you’ll receive a survey email from Kickstarter which asks you for your Project: Gorgon account name (among other things). When we have that, we’ll be able to tie your Kickstarter and Project: Gorgon accounts together so that you get the appropriate rewards.

So those of us who pledged will get registered.  I actually haven’t made an official account for the game, having opted in the past to just use the easy method to run in and play.  I need to fix that!

Mid September (2-3 weeks from now): we will close the server to everyone except people who pledged in the Kickstarter. (Behind the scenes, we’ll begin transitioning everything to Steam authentication at this point.)

Ah, herein comes the rub.  Free samples for a limited time only.

Late October: the game will be available for sale on Steam early access. You’ll be emailed the Steam key(s) you’ve purchased, and we’ll have a process to help you transfer your Gorgon account to Steam. After this point, you will need Steam installed in order to log into the game.

Steam is okay by me.  I am fine with that, though it sort of makes creating Project: Gorgon account a bit of a waste.  Still, we have to get there somehow I suppose.  Selling the game as “early access” will be interesting.  I have generally been against such, but Project: Gorgon, which has been free to play through development so far may have earned the right at this point.

Beyond that: we’ll be focusing on improving the game! Judging by previous experience, we expect to have game updates 1-3 times per month.

We’ll also have a few game updates during the transition, including new game features, new content, balance, etc. Multitasking! We have an update planned for early next week, in fact.

Well, that is what you expect for a game that is a work in progress.

There is also a short FAQ with the update which says that if you didn’t pledge for the Kickstarter but now regret that, there will be a way to get in on that at some offers in the near future.  Also, if you cannot abide Steam, there will be a way to play without Steam at some future date.

And that is about it.  A preview of guilds is planned for the next code push.  Now I just have to find some time to really give the game a try.

Leaving Providence

The Jamylites looked upon the systems and saw ruins and destruction and they despaired in their heresy as the devices of retribution smote them again and again.

And then Maximillan spake, and a wormhole did open directly from Providence to Deklein and the instruments of his will, the shining victorious fleets of his faith, did enter and arrive safely at their homes, and a triumph was declared.

-New Amarrian Scriptures, Book of Safizon, 45:14-17

So the long expected war ended, as suddenly as it started, as many of the ships of The Imperium went home via the most fortuitous wormhole ever.

Timer Board right now shows just 29 structures in play currently, including 14 stations that remain in the freeport state and three systems that were captured by alliances in The Imperium.  The map looks like this at the moment.

Providence - August 28, 2015

Providence – August 28, 2015

It is time for Provi Bloc to clean up the mess we left, to recapture the stations and the few systems that they lost outright.

The general message on Jabber is that the whole thing was a lot of fun, with Provi Bloc undocking to fight us and generally giving no fucks in defense of their space.  There is a reason they have held that corner of null sec for most of the time I’ve played this game.

Now we are back home, our goon clocks pinging us when we need to form to clean up the rather minimal mess that MOA left while most of the combat pilots in The Imperium were away in Providence.  I am looking forward to posts assessing the conflict and discussing the new face of war under Fozzie Sov from people who know better than I.

Now, the real question:  Will the Jamylites of Providence repent their heresy?