Yesterday Daybreak broke loose and finally gave out some details about the previously hinted at/mentioned/waved about behind a curtain full on expansion for EverQuest II. And so we were shown the Terrors of Thalumbra in a live stream that I totally missed, but which Feldon at EQ2 Wire attempted to live blog.
The copy for the expansion reads:
Deep underneath Norrath lies a realm on the edge of the Plane of the Underfoot, known as Thalumbra. This expansive, subterranean domain is home to fabled races and ancient terrors!
When the dark shroud upon this land is pierced by Lanys T’Vyl, the recently resurrected demigoddess of Malice, it spells doom for all! You are a hero on the stage of Norrath. Will you play your part and protect Norrath from those who seek to destroy it? What mysteries will your torch uncover deep beneath the surface? Can you withstand the terrors of Thalumbra?
Terrors of Thalumbra is the 12th EverQuest II expansion and brings new adventures to Norrath.
I keep thinking Cthulhu when I read about it and see the screen shots. That can’t just be me, right? Not that borrowing from Cthulhu is bad or hasn’t been done many times before. (Where do you think C’htun in WoW came from?)
As mentioned previously, this is a return to the classic expansion plan previously, and presumably successfully, followed by SOE for the game, and an overthrow of the adventure pack/DLC path that Daybreak set themselves on earlier this year with The Rum Cellar.
And it doesn’t take you much time to figure out why Daybreak might have headed back to the tried and true expansion path… it is tough to sell DLC for $140.
The pre-order page is up and ready to take your money, with the price for the expansion ranging between $35 for the base package to $140 for the premium edition. Past history shows that half of those buying the expansion, who represent the core following of the game, will opt for one of the two higher priced options. All Access subscribers get a 10% discount on the prices, and they will make up a majority of the buyers I am sure, but going past $100 is still asking a lot.
Far be it from me to tell people what value they should put on virtual items, but it would take a lot more than what Daybreak is offering to get me into either of those packages. But that is just me and I have long since admitted I am not really invested in the game anymore. 2004 is more than a decade in the past. I might feel different if I had characters at level cap and was active and in a guild and so on and so forth.
And should I get back into things, the standard edition seems pretty reasonably priced for me. The expansion content includes:
- 1 large new (underground) Overland zone for level 100s
- 13 Heroic Dungeons for level 100s (6 are event heroics!)
- 6 Advanced Solo for level 100s
- 1 Contested for level 100s
- 5 Level Agnostic Heroic ToT Dungeons for levels 20 to 95 added to Dungeon Finder
- 3 “X4” (or 4 group) Raid zones (AT LEAST 5 bosses each) for level 100s
- 1 “X2” (or 2-group) Raid zone with 9 bosses for level 100s!
- Over 80 quests including Signature line, tradeskills, locales, missions and more!
- Over 50 Collection quests!
No new class, race, or level cap increase, but otherwise pretty standard fare for an expansion. Basically giving the people what they want.
Finally, in what seems like an old school SOE move, Daybreak also announced a $35 “Time locked server adventure pack” which includes an 88-slot bag and a vitality potion bundle. It is stuck there in the middle of the Terrors of Thalumbra order and info, but does not explicitly say that it includes the expansion, just the two items. For that price, it is way too expensive for just those items, so I assume it includes the expansion, but since it doesn’t say that explicitly I wouldn’t put money down for it without some clarification. Ambiguity for the win.
Anyway, expansions are well and truly back. The proposed launch date for Terrors of Thalumbra is November 17th.