Just shy of 11 years ago, on November 13th, 2004, Gaff and I and a few other friends and acquaintances, an odd group made up of people from EverQuest and TorilMUD players, decided to hop into the just launched EverQuest II in order to see what it was about.
The game had been up for a few days at that point, but just as we rolled into to town SOE, having learned from their EverQuest days, was already rolling out a couple of fresh servers to accommodate the expected influx of players. One of those second round servers was Crushbone. We rolled up their, opting for the Qeynos side of things, and formed a guild.
Unfortunately, while SOE seemed to be planning for another EverQuest style launch, with plenty of growth, that wasn’t how things played out. I’ve been down this road before here, but needless to say there ended up being little call for more rounds of fresh servers. There was even a previous consolidation of servers years back.
We persisted for over a year in the game, though our ranks were whittled down by defections to WoW as time moved on. The game was rough, awkward, and in a constant state of change over that first year. But we rode it out, and it was something of a bonding experience, the sort of thing that happens with shared adversity. We held together through two adventure packs and into the Desert of Flames expansion, but by the time Kingdom of Sky hit, which brought with it a horrible server lag issue that persisted for quite a while, we were folding up shopOur guild still stands, the Knights of the Cataclysm, though nobody still on the roster is active any more. I think we all ended up in WoW on one server or another, even Wooflin, our guild leader, who used to rail against Blizzard and their cartoon, easy-mode MMO. A few of us collected on the Eldre’Thalas server, but for the most part we were scattered to the winds, never to group up again.
l’ve been back to EverQuest II multiple times over the years since that great departure, but it has never quite been the same. For more than a year we were, as a group, as a guild, pretty much committed to this as our one and only game as we struggled with the crafting system, the market, five minute group-only buffs, and a quest journal that could only hold 20 quests… which included collection quests, heritage quests, and everything else that fell in that category,
So when I think of Crushbone, I think of those times, rose colored glasses worn proudly, in full on nostalgic denial mode, and call them “the good old days.”
The server being merged, along with Oasis and Butcherblock, into the new Maj’Dul server doesn’t change those memories. And it likely won’t change much of anything for me, as my more recent and higher level characters are on the Freeport server. But the name disappearing does make me reflect on those times.
We shall see how the merger fares.
Addendum: EQ2 Wire, as usual, has some helpful info.
I haven’t see a final Twitter update, but I was able to log in at around 8pm PDT and access all of my Crushbone characters. I had to choose a UI layout for each, which was easy for most, but a couple I hadn’t logged in since I last reinstalled, so I could just choose the Crushbone version of the same character. Fortunately I tend to use the same layout most of the time, so one character is as good as another. (One long neglected character had about 10 minutes of update messages to cycle through as well.)