Daily Archives: January 5, 2016

Starting My First Incursion with the Final Boss

Running a Mom, Easy 90m, Logi Losses will be SRP’ed by incursion sig

-Jabber ping, Jan. 1

On coms the other night somebody mentioned that there is clearly a skill in being able to read a jabber ping and being able to divine what it really means.  For example, time has shown that multi-day hurfs to get max numbers for a guaranteed fight almost never results in a fight.  And joining a reinforcement fleet for a fight gives you about a 50% chance of sitting on a titan or staying docked up for 45 minutes before being given a participation link and being told that you are excused.

And who is running the fleet also often an indicator as to what to expect.  Asher casually pinging for some people to go do something generally means he has a well thought out plan, and disappointment is rare.

This particular ping was for a fleet under Clay Hakaari.  My experience with him has been good so far, having gone out on a couple of his short Harpy fleets to clear out local space.  He turns MOA into kill mails fairly well.  So why not?  It was a call for the Maze Fleet doctrine, which is Rattlesnakes with Scimitars for logi, so I jumped from my high sec clone to the staging system where we were starting off, got in a Scimi, and joined the fleet.  Who doesn’t want an easy 90 million ISK?

Of course, one has to be careful one does not conflate “easy” with “quick.”  If I had gotten on coms and listened for a bit, I would have heard that we were heading back to YA0-XJ first and then to the incursion from there.  I could have jumped straight to YA0, where I have several Scimitars stored, and waited for everybody to arrive.  Instead I joined the trek to the first waypoint, warping along at battleship speeds.

When we arrived at YA0 we were given a five minute break to do whatever before setting out for the incursion.  It was also a chance for people with shield doctrine ships to join in.  I considered throwing my alt into a Drake, but then realized I had stripped the one Drake I had left in YA0 and didn’t want to spend the time fitting it back up again.  Also, dual boxing has never been a good thing for me, as I have mentioned in the past.

Then there was the call to get under way again, complicated by the fact that there was a MOA gang wandering around.  Well made it to the out gate and jumped through when Clay called out that he’d been snatched.  He was dual boxing and while focused on one screen apparently failed to notice that MOA did a command destroyer snatch on his Tengu on the gate.  We jumped back through to try and help him, but being 100km off the gate made him too close to warp to and too far to burn to, so it was buh-bye Tengu.  MOA got some of their own back on that one, though they got hosed by the loot fairy, as almost none of Clay’s faction modules dropped from the kill.

It took a little while to recover from that and get everybody settled and pointed in the right direction, but after a bit we did start the march to the back end of Venal and the incursion at the seeming crawling warp speed of 2 AU/sec, eventually arriving in the area.

I have never done an incursion before, but I know all this slider and all these little symbols mean things.

Incursion Status

Incursion Status

For us, I was told, the important item was the little skull appended like a footnote to the end of the word “headquarters,” as that indicated that the final event for the incursion was ready to go.  That what what we had been assembled to do, to kill the Mom, which was the common short hand term for Mothership, which was what super carriers used to be called back… well… a while back.  But I guess “Mom” is still in use.

This is, effectively, the EVE Online version of a raid in games like WoW.  It is a PvE event meant for a large group (though it is limited to 120 ships if I heard right) and has a variety of aspects and complications to it that I have no doubt would take a good deal of time to learn.  However, when we arrived in the area we were joined by a group from the Incursions SIG who would be leading the charge and telling us what to do.   Plaid Rabbit had taken over running the fleet for this part and our Rattlesnake and Drakes (which a group of SMA pilots brought along from YA0) were joined by the more specialized Nightmares, Vindicators, and Machariels that are the hallmark of their SIG.

They understand the whole dynamic and we were going to simply ignore and tank through most of the side events and concentrate on simply killing the boss, the Kundalini Manifest.  The only thing DPS would switch to were the Lirsautton Parichaya fighter bombers that would appear at regular intervals and which, if left unchecked, could alpha logi ships off the field.

We formed up, warps out to the acceleration gate that controls access to the final event, and got ourselves lined up to go.

Main event greeting...

Main event greeting…

In we went.  The main ship, the Sansha’s Nation flagship, the Kundalini Manifest uses the Revenant super carrier model though, somewhat ironically, the blue print copy for the Revenant doesn’t drop for null sec incursions, only low sec. (We blew up a Revenant in an event last year.)  You can see the ship, but you cannot get it here.

The Kundalini Manifest under fire

The Kundalini Manifest under fire

The fight went smoothly enough.  The fighter bombers did catch a couple of the logi, but I survived.  We got through the occasional ECM burst attacks that break target lock and managed to keep most everybody alive as fire was focused time and again on the main objective.  I lived and eventually the boss went boom

Kundalini Manifest explodes

Kundalini Manifest explodes

That got me 90 million ISK and 20,000 CONCORD loyalty points that I need to figure out how to use.  I still have a couple hundred thousand LP from various Amarr factions, but I am never in high sec at a station where I can redeem them.

Anyway, that isn’t much detail about the fight.  There is a listing of NPCs involved (or here) and a guide to the fight that I found if you are interested.

Of course, the fight was done… but we still had to travel back to where we started.  That took a while as we once again trudged at battleship speeds back to YA0 and then our staging at D2-HOS.  Overall the whole thing took more than three hours, so as a time vs. ISK proposition, I could have done better.  Conservatively, I can run two Guristas Havens an hour for 30 million ISK a piece (not counting loot), so I could have done better. (I did get two strategic participation links for the whole thing, so half my monthly quota taken care of there.)

But it was a new experience, and the whole thing appeared to be a bit of a recruiting drive to get people to join the Incursions SIG.  Everybody who came along could apply and got accepted immediately.  So I joined up.  While that particular op was not ISK efficient, the claim in the SIG is that, when an incursion is running, you can earn 90+ million ISK an hour and, if you fly logi, and I generally do, you get reimbursed if your ship gets popped by NPCs.

As we saw with that sinks and faucets chart from EVE Vegas, incursions pay out a lot of ISK and ISK value (in terms of loyalty points) relative to the percentage of the population that actually engages in incursions.

So there, I saw my first incursion… only five years after they were introduced to the game with the Incursion expansion.

Incursion - November 2010

Yeah, that’s the ship we blew up!

We shall see if this ends up paying off or not.  Meanwhile, a gallery from the event.